Awe
Conditions
Keywords
Virtual Reality
Brief summary
This is an experimental study to evaluate which aspects of virtual reality (VR) software development can be optimized to increase awe in pediatric perioperative patients and their adult caregivers (e.g., parents, guardians)
Detailed description
Hospitalized pediatric patients, especially those undergoing anesthesia and surgery, experience anxiety and fear, resulting in lack of cooperation, withdrawal, and aggression. These reactions delay medical care and negatively impact patient experience. This is an experimental, prospective study to evaluate which aspects of virtual reality (VR) software development can be optimized to increase awe in pediatric perioperative patients and their adult caregivers. The primary center for this study will be Lucile Packard Children's Hospital Stanford (LPCHS) (located within Stanford University, Palo Alto, CA). After software development, we will evaluate the awe and engagement of pediatric patients after experiencing the novel virtual reality application.
Interventions
Virtual reality intervention will be given 6 times in total and each session will last not more than 60 seconds. Participants will be asked to fill out a survey before the intervention to collect the baseline data, after each session of VR intervention and a final survey at the end of the study.
For case control, participants will service as their self control and no VR intervention will be given at first. Participants will be asked to fill out a survey before the intervention to collect the baseline data.
Sponsors
Study design
Eligibility
Inclusion criteria
* Patient with age range from 6 to 25 * Adult or LAR with age range from 18 to 99 * Able to consent or have parental consent * in pre-operative holding and inpatient acute care areas of LCPH * English speaking participants
Exclusion criteria
* People who do not consent * Significant Cognitive Impairment * History of Severe Motion Sickness * Visual Problems * currently have nausea * history of seizures * non-english participants
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change in awe levels measured by Global Perceived Awe Survey | Duration of intervention, approximately 20-30 minutes | Global Perceived Awe Survey contains an 7-point Likert scale . Scores range from 1 (strongly disagree) to 7 (Strongly agree), with higher score indicates strongly agree to the statement. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Change in engagement measured by Game Engagement Questionnaire | Duration of intervention, approximately 20-30 minutes | Game Engagement Questionnaire contains 19 items . Scores range from 1 (strongly disagree) to 7 (Strongly agree), with higher score indicates strongly agree to the statement. |
| Change in awe levels measured by Perceived Vastness Survey | Duration of intervention, approximately 20-30 minutes | Perceived Vastness Survey contains 4 items . Scores range from 1 (strongly disagree) to 7 (Strongly agree), with higher score indicates strongly agree to the statement. |
| Change in awe levels measured by Perceived Need for Accommodation Survey | Duration of intervention, approximately 20-30 minutes | Perceived Need for Accommodation Survey contains 3 items . Scores range from 1 (strongly disagree) to 7 (Strongly agree), with higher score indicates strongly agree to the statement. |
Countries
United States