Skip to content

Immersive Virtual Reality for Dual-task Training in Older Adults With Mild Cognitive Impairment: A Randomized Controlled Trial

Immersive Virtual Reality for Dual-task Training in Older Adults With Mild Cognitive Impairment: A Randomized Controlled Trial

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05730790
Enrollment
54
Registered
2023-02-16
Start date
2021-03-31
Completion date
2023-09-01
Last updated
2023-02-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Mild Cognitive Impairment

Brief summary

Mild cognitive impairment (MCI) is a pre-dementia state marked by a higher risk of conversion to dementia. Presently, strategies to delay the progression of MCI to dementia, such as routine exercise and cognitive activities, are limited and only moderately efficacious. Cognitive-motor dual task training, enhanced in a virtual reality environment, is a novel intervention for individuals with MCI.

Detailed description

A randomized controlled trial will be conducted. 54 patients with MCI will be recruited from an outpatient clinic. The participants will be randomly allocated to one of the three study arms. All three groups will participate in 2 training sessions per week for 7 weeks. Each session lasts 32 to 40 minutes.

Interventions

OTHERCognitive-motor dual task training (DTT)

For session 1 to 3, the training comprises of 4 cycles of the following: 2 min dual tasking, 2 min rest, 2 min dual tasking, 2 min rest. For session 4 to 6, the training comprises of 4 cycles of the following: 2.5 min dual tasking, 1.5 min rest, 2.5 min dual tasking, 1.5 min rest. For session 7 to 14, the training comprises of 4 cycles of the following: 3 min dual tasking, 1 min rest, 3 min dual tasking, 1 min rest. The treadmill speed is maintained at 40%, 50% and 60% of participant's original gait speed at session 1 to 3, 4 to 6, and 7 to 14 respectively. There are 10 levels in the VR game. Participant will start at level 1 of VR game at session 1 and can progress to the next level at the subsequent session if game percentage \> 80%.

OTHERCognitive single task training (CSTT)

For session 1 to 3, the training comprises of 4 cycles of the following: 2 min VR gaming, 2 min rest, 2 min VR gaming and 2 min rest. For session 4 to 6, the training comprises of 4 cycles of the following: 2.5 min VR gaming, 1.5 min rest, 2.5 min VR gaming and 1.5 min rest. For session 7 to 14, the training comprises of 4 cycles of the following: 3 min VR gaming, 1 min rest, 3 min VR gaming and 1 min rest. There are 10 levels in the VR game. Participant will start at level 1 of VR game at session 1 and can progress to the next level at the subsequent session if game percentage \> 80%.

OTHERMotor single task training (MSTT)

For session 1 to 3, the training comprises of 4 cycles of the following: 8 min treadmill walking at 40% of participant's original gait speed followed by 2 min rest. For session 4 to 6, the training comprises of 4 cycles of the following: 8 min treadmill walking at 50% of participant's original gait speed followed by 2 min rest. For session 7 to 14, the training comprises of 4 cycles of the following: 8 min treadmill walking at 60% of the participant's original gait speed followed by 2 min rest.

Sponsors

Nanyang Polytechnic
CollaboratorOTHER
National Neuroscience Institute
CollaboratorOTHER
Tan Tock Seng Hospital
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
NONE

Intervention model description

Block randomization

Eligibility

Sex/Gender
ALL
Age
60 Years to 80 Years
Healthy volunteers
No

Inclusion criteria

* Age 60 - 80 years of age * Diagnosis of mild cognitive impairment (MCI) * Able to walk independently without assistance, whether from a person or a walking aid

Exclusion criteria

* Diagnosed dementia (at the point of recruitment) * Presence of end stage lung, cardiac, liver and/or renal disease * Unstable acute medical conditions that prevent one from exercising on a treadmill * Presence of active arthritis, with symptoms affecting function * Cerebrovascular and/or cardiac events in the last 6 months * Parkinson's disease * History of hip fracture within the last 6 months * History of epilepsy with seizures in the last 2 years * Poor vision, not correctable by glasses * Hearing difficulty (if unable to hear well at normal conversational volume) * Acute backache with pain affecting ambulation * Acute lower limb pain with pain affecting ambulation * Cervical spondylosis with myelopathy or cervical spine issues * Chronic vertigo * Vestibular problems, causing issues with balance

Design outcomes

Primary

MeasureTime frameDescription
Change in dual-task gait cost measured using OptogaitBaseline, post-intervention after session 14 (week 7), 6 monthGait parameters collected include step length, single support time, double support time, step time, stride length, speed and cadence. Gait parameters are collected under both single and dual-task (serial seven subtraction and animal naming) conditions. Dual-task cost calculated as 100\*(single task parameter - dual-task parameter)/single task parameter
Change in dual-task cognitive cost measured using corrected response rate of cognitive tasksBaseline, post-intervention after session 14 (week 7), 6 monthCognitive tasks include 30 seconds serial seven subtraction and animal naming, under both single and dual-task conditions (while walking)

Secondary

MeasureTime frameDescription
Change in falls risk measured using Timed Up and Go test (TUG)Baseline, post-intervention after session 14 (week 7), 6 monthTUG is a evaluative tool which assesses functional mobility and falls risk
Change in falls concerns scored using the Falls Efficacy Scale International (FES-I)Baseline, post-intervention after session 14 (week 7), 6 monthFES-I is a 16-item questionnaire used to measure the level of concern about falling during social and physical activities.
Change in number of falls measured using a falls diaryBaseline, 6 monthNumber of falls in the past 12 months
Change in executive function scored using the Stroop color-word test - Victoria version (VST)Baseline, 6 monthVST assess executive functioning using three conditions that consist in naming color of dots, of neutral words, and of color words printed in incongruent colors.
Change in sustained and divided attention assessed using Color Trails Test 1 and 2Baseline, 6 monthColor Trails Test is the language free version of Trails Making Test, developed for cross-cultural assessment of sustained and divided attention in adults
Change in executive function measured using Chinese Frontal Assessment BatteryBaseline, 6 monthCFAB is brief tool used to assess frontal dysfunction via a series of neuropsychological tasks. A higher score indicates better performance with a total maximum of 18.
Change in balance parameters and falls risk measured using Berg Balance Scale (BBS)Baseline, post-intervention after session 14 (week 7), 6 monthBBS is a 14-item tool which objectively assesses static balance and falls risk.

Countries

Singapore

Contacts

Primary ContactKwee Yong Joyce Yap, M.B.B.S.
joyce_ky_yap@ttsh.com.sg63596328

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026