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The Impact of Gaming on Functioning Among People With Schizophrenia

The Impact of Gaming on Functioning Among People With Schizophrenia: a Randomised Controlled Trial (GAME-A)

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05707689
Acronym
GAME-A
Enrollment
356
Registered
2023-02-01
Start date
2023-02-06
Completion date
2025-01-30
Last updated
2023-02-17

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Psychotic Disorder

Keywords

psychotic disorder, gaming, functioning

Brief summary

The goal of this clinical trial is to test whether gaming intervention works well for persons with psychotic disorder. The main question to be answered is whether gaming works well in improving functioning, some other clinical outcomes or causing any adverse effects. Researchers will compare gaming group to usual care.

Detailed description

The overall goal of this study is to evaluate the effectiveness of gaming to improve functioning and clinical outcomes in people with psychotic disorders. Feasibility of the intervention will also be assessed. Our hypothesis are as follows: Primary hypothesis: 1. Gaming is more effective on improving functioning 3- and/or 6-months follow-ups comparing to usual practices (TAU). Secondary hypotheses: 2. Gaming is more effective on improving clinical outcomes and treatment acceptance (symptoms, self-efficacy, the quality of life, drop-out from intervention) at 3-and/or 6-months comparing to usual practices (TAU). 3. Gaming do not cause more adverse effects up to 6 months, especially aggression at 3-and/or 6-months follow-ups comparing to usual practices (TAU). The effectiveness of the gaming will be assessed using a controlled clinical trial with a pragmatic, multi-center, two-arms parallel-group design. Feasibility will also be assessed.

Interventions

BEHAVIORALEntertainment gaming

If needed, gaming schedule will be tailored based on the participants' individual needs (working, studying, family issues) as long as the total gaming hours will be achieved. Participants are encouraged not to play video games during the study period. Participants' gaming interventions will be monitored carefully and recorded after each gaming session in specific gaming diary.

Sponsors

City of Helsinki
CollaboratorOTHER
University of Turku
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Investigator)

Masking description

Statisticians will be masked. Gaming facilitators, research assistant who collect the data or staff working in the study sites are not masked.

Intervention model description

A controlled clinical trial with a pragmatic, multi-center, two-arms parallel-group design.

Eligibility

Sex/Gender
ALL
Age
18 Years to 60 Years
Healthy volunteers
No

Inclusion criteria

* Finnish speaking * A formal diagnosis of psychotic disorders (F20-F29, ICD-10; to be identified in medical records or other reliable sources by staff) * Age between 18 and 60 years old * Ability to participate in the study based on their own free will * Ability to provide written informed consent

Exclusion criteria

* Clinical diagnostic criteria for a current major depressive, manic or hypomanic episode or mental retardation (ICD-10) * Severe visual impairment * Signs or diagnosis of gaming addiction * Lack of ability to decide one's own participation (under guardianship) * Substance abuse (other than nicotine dependence) * Head injury, hemiplegia, or other neurological disorder * Electroconvulsive therapy (ECT) in the past six months

Design outcomes

Primary

MeasureTime frameDescription
FunctioningDay 0, Month 3, Month 6The change in functioning will be assessed with the Personal and Social Performance Scale. The instrument includes four domains: a) socially useful activities, b) personal and social relationships, c) self-care, and d) disturbing and aggressive behavior. Difficulty in each area is rated on a single item using a six-point scale (absent, mild, manifest but not marked, marked, severe, or very severe). A global item will be rated by the nurse, ranging from 1 to 100 in ten-point intervals: lower scores indicate poorer functioning.

Secondary

MeasureTime frameDescription
Engagement with the study (%)Through study completion, an average 6 monthsNumber of participants who have dropped out from the study (yes/no, n/%)
Adverse effect: The number of hospitalisationsThrough study completion, an average 6 monthsThe total number of admissions in psychiatric hospital (N)
Adverse effect: The number of hospital daysThrough study completion, an average 6 monthsTotal number of hospital days (N)
Adverse effect: The number of violent incidentsThrough study completion, an average 6 monthsTotal number of any violent incidents necessitating staff involvement, whether victim or accused, targeting to another person or property (N)
Adverse effect: Self-harmingThrough study completion, an average 6 monthsNumber of participants with any self-harming behavior (e.g. suicide, an attempt of suicide) (yes/no, n/%)
Adverse effect: The number of self-harm incidentsThrough study completion, an average 6 monthsTotal number of any self-harming behavior (e.g. suicide, an attempt of suicide)
Adverse effect: AggressionDay 0, Month 3, Month 6Buss-Perry Aggression Questionnaire-Short Form will assess patient aggression with 12 items and four subareas (anger, physical aggression, hostility, verbal aggression). Items are rated on a 5-point scale ranging from 1 (extremely uncharacteristic of me) to 5 (extremely characteristic of me). The value of each item are calculated to form a total score: a higher score indicate higher aggressive behavior.
Adverse effect: DeathThrough study completion, an average 6 monthsDeath
Adverse effect: Violent incidentsThrough study completion, an average 6 monthsNumber of participants with any violent incidents necessitating staff involvement (whether victim or accused, targeting to another person or property (yes/no, n/%)
Major symptoms of mental healthDay 0, Month 3, Month 6The symptoms of mental health will be assessed by the Behavior and Symptom Identification Scale®, which focuses on psychopathology and functioning, The instrument is a brief, patient self-reported measure with 24 items, structured based on six sub-scales (Depression and Functioning, Relationships, Self-Harm, Emotional Liability, Psychosis, Substance Abuse). Mean scores for sub-scales and the total score are calculated: the lower the score, the less frequent symptoms/difficulty.
Depressive symptomsDay 0, Month 3, Month 6The severity of depression will be assessed with the Patient Health Questionnaire-9. The instrument includes nine items. The total score of this self-administered questionnaire is calculated. The range of the score vary between 0 and 27: the higher the score, the severe the depression.
Self-efficacyDay 0, Month 3, Month 6Self-efficacy will be assessed using the General Self-Efficacy Scale ith 10 items. Responses of each items are summed up to create a composite score, which ranges grom 10-40: the higher score represent higher self-efficacy.
The quality of lifeDay 0, Month 3, Month 6The quality of life will be assessed with the Quality of Life Enjoyment and Satisfaction. It is a self-report measure with 15 items. Each question is rated on a 5 point scale from 1 (very poor) to 5 (very good). The first 14 items are summed to form a total score, which can be reported as either the raw score (a maximum 70 points) or as percentage maximum possible, with higher scores indicating greater enjoyment and satisfaction of life. In addition, there is one item that is scored individually from 1 to 5 to describe overall life satisfaction.
Engagement with the interventionThrough intervention completion, an average 3 monthsNumber of participants who have dropped out from the intervention (yes/no, n/%), experimental group only
Adverse effect: Relapse, a dosage increasedThrough study completion, an average 6 monthsNumber of participants with a dosage increase reported by staff (yes/no, n/%)
Adverse effect: Relapse, additional medicines prescribedThrough study completion, an average 6 monthsNumber of participants with additional medicines prescription reported by staff (yes/no, n/%)
Adverse effect: SymptomsThrough study completion, an average 6 monthsNumber of participants with an exacerbation of psychotic symptoms leading to any change in patient management (yes/no, n/%)
Adverse effect: Admission into psychiatric hospital (yes/no)Through study completion, an average 6 monthsNumber of participants admitted in psychiatric hospital (yes/no, n/%)

Other

MeasureTime frameDescription
Fidelity of the intervention: The total number of gaming sessionsThrough intervention, an average 3 monthsThe total number of gaming sessions participated out of 20 (N/%)
Fidelity of the intervention: The total intervention timeThrough intervention, an average 3 monthsTotal intervention time in hours out of 20 hours (total hours/20, %)
Acceptability of the interventionMonth 3Acceptability of the intervention will be assessed using the Acceptability of Implementation Measure, AIM. It includes four items. Responders are asked to rate one of five options (1= completely disagree, disagree, neither agree nor disagree, agree, completely agree). The sum score will range from 4 to 16: the higher the score, the better acceptability of the intervention.
Appropriateness of the interventionMonth 3Appropriateness of the intervention will be assessed with the Implementation Appropriateness Measure, IAM. It includes four items. Responders are asked to rate one of five options (1= completely disagree, disagree, neither agree nor disagree, agree, completely agree). The sum score will ranges from 4 to 16: the higher the score, the more appropriate is the intervention.
Implementation process of the novel intervention (qualitative interviews)Through the study, an average 6 monthsAn organizational analysis will be conducted (Consolidated Framework for Implementation Research,CFIR); interviews with nursing staff of the study organisation will be conducted using five major domains: 1) Intervention characteristics (intervention source, evidence strength and quality, relative advantage etc.), 2) Outer setting (patient needs and resources, peer pressure, external policies and incentives, etc.), 3) Inner setting (structural characteristics, culture, implementation climate, etc.), 4) Characteristics of the individuals involved (knowledge and beliefs about the intervention, self-efficacy, individual stage of change, etc.), and 5) Process of implementation (planning, engaging, executing, etc.).
Feasibility of the study: Patient refusalThrough study completion, an average 6 monthsRefusal rate (yes/no, n/%)
Feasibility of the interventionMonth 3Feasibility of the intervention will be assessed using Feasibility of Intervention Measure, FIM. It includes four items. Responders are asked to rate one of five options (1= completely disagree, disagree, neither agree nor disagree, agree, completely agree). The sum score will ranges from 4 to 16: the higher the score, the better feasibility.

Countries

Finland

Contacts

Primary ContactMaritta Välimäki, PhD
mava@utu.fi+358405599235

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026