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Effect of an Educational Mobile Game on HbA1c and Glycemic Variability in Children With Type 1 Diabetes: A Randomized Controlled Trial

Effect of an Educational Mobile Game on HbA1c and Glycemic Variability in Children With Type 1 Diabetes: A Randomized Controlled Trial

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05697484
Enrollment
76
Registered
2023-01-26
Start date
2023-01-12
Completion date
2023-08-20
Last updated
2026-06-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Diabetic Pediatric Patients With Type 1 Diabetes

Brief summary

This is a prospective randomized parallel two group pharmacist-led interventional study. The study will involve introduction of the mobile game to pediatric diabetic patients to improve their blood glucose level. The outcomes to be measured are HbA1c and glycemic variability parameters, patient satisfaction and behavioral changes in pediatric patients with type1 diabetes mellitus

Interventions

Control group will be provided with usual care. Intervention group will be provided in addition to the usual care, an access to the mobile game after a simple training for game usage. Both groups will be followed for a period of 3 months. The mobile game is planned to have the following design: 1. Game will be presented in Arabic language. 2. The game will consist of four levels. a. At the beginning of each level there will be an educational video that the patient must watch in order to be allowed to start the level.

Sponsors

Cairo University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
7 Years to 14 Years
Healthy volunteers
No

Inclusion criteria

1. Pediatric patients age from 7 to 14 years old to be able to deal with and understand the game. 2. Children previously diagnosed with type1 DM. 3. Arabic speaker. 4. Smart phone (android) access at home, either the mobile of the child or his/her parents.

Exclusion criteria

1. Severe cognitive or psychiatric conditions that prevent a patient from understanding the game. any disorder that significantly impairs the cognitive function of an individual to the point where normal functioning in society is impossible without treatment ,examples: dementia- developmental disorders-motor skills disorders- amnesia- substance induced cognitive impairment)25 2. Diabetic pediatric patients at goal with HbA1c \< 7.

Design outcomes

Primary

MeasureTime frameDescription
HbA1c3 monthsdiabetes control that will be assessed by measuring the HbA1c level at baseline and at the end of the study in both groups

Secondary

MeasureTime frameDescription
Different glycemic variability parameters and diabetes-related behavioral change3 monthsThe disease care activities of pediatric diabetic patients will be measured at baseline and at the end of the study after 3 months using The Arabic Summary of Diabetes Self-Care Activities measure. The glycemic variability was also evaluated at the end of the study period using different parameters: CV, MAGE, MAD, TIR.
Measurement of blood glucose control3 monthsthe random blood glucose level of pediatric patients will be measured by themselves or by their parents on daily basis using glucometer and the reading will be recorded until next visit.
Usability and satisfaction3 monthsUsability and satisfaction of the patients will be assessed using a 10-item Arabic System Usability Scale (A-SUS) for mobile applications.

Countries

Egypt

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jun 16, 2026