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Avatar-based Social Physical Activity

A Virtual Home Intervention to Promote Physical Activity Among Youth With Type 1 Diabetes Part 2

Status
Suspended
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05662826
Acronym
ASPA
Enrollment
24
Registered
2022-12-23
Start date
2023-01-17
Completion date
2026-12-30
Last updated
2025-08-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Type 1 Diabetes

Keywords

Exercise, Adolescent, Video games, Self-management, Social support

Brief summary

This study is testing program where teens with type 1 diabetes play Meta Quest 2 virtual reality exercise games and talk, act, and paint about physical activity in virtual meetings with their peers and young adult role models. The outcomes are feasibility and user satisfaction.

Interventions

BEHAVIORALAvatar-based Social Physical Activity

Exercise, group discussions, role-playing skits, and group painting done in a virtual setting.

Sponsors

American Heart Association
CollaboratorOTHER
Yale University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
14 Years to 17 Years
Healthy volunteers
No

Inclusion criteria

* Age of 14-17 years * Diagnosis of type 1 diabetes or other absolute insulin deficiency diabetes for ≥6 months * Moderate-to-vigorous physical activity less than half of recommended levels (defined as ≤3 days per week achieving ≥60min daily MVPA) * English literacy * Home Broadband wireless Internet (≥25 mbps downloads, ≥3 mbps uploads on google Internet speed test). This is used in \ 98% of US households. * Willing to use continuous glucose monitor for the duration of participation in the trial. * Willing to use a computer or smartphone with web camera. * Under regular care by a healthcare provider (defined as attending at least one appointment in the past year, plus access to verified 24hr phone number to reach the provider's team for insulin dose adjustments if assistance is needed)

Exclusion criteria

* A condition or disability besides type 1 diabetes that would preclude participation in group moderate-to-vigorous physical activity (e.g., cerebral palsy, current pregnancy)

Design outcomes

Primary

MeasureTime frameDescription
Engagement4 weeksNumber of classes attended
Satisfaction4 weeksScore on a satisfaction survey that has been custom-designed for the components of this program. Scores range from 0 to 4. A higher score indicates greater satisfaction with the program.

Secondary

MeasureTime frameDescription
Perceived cohesion4 weeksScore on perceived cohesion scale (reference 1). Scores range from 0 to 6. A higher score indicates greater cohesion the participant felt among the group.
Motivation for exergame play4 weeksScore on motivation for exergame play inventory (reference 2). Scores range from 0 to 4. A higher score indicates greater motivation to play the videogame.
Multimodal presence4 weeksScore on multimodal presence scale (reference 3). Scores range from 0 to 4. A higher score indicates greater feeling of presence in the virtual world.
System usability4 weeksScore on system usability scale (reference 4). Scores range from 0 to 4. A higher score indicates the system was more feasible to use.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026