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Virtual Leisure - Virtual Reality Delivered Recreation at a Closed Psychiatric Ward

Design of the Virtual Leisure Pilot Study - Virtual Reality Delivered Stress Reduction, Entertainment, and Distraction at a Closed Psychiatric Ward

Status
UNKNOWN
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05654740
Enrollment
124
Registered
2022-12-16
Start date
2023-01-01
Completion date
2024-12-31
Last updated
2023-05-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Psychiatric Hospitalization

Keywords

Psychiatric in-patient care, Virtual Reality, Coercion, Stress reduction, Entertainment, Distraction

Brief summary

Background: The environment at a psychiatric in-patient ward can lead to emotional distress and behavioral deviations in vulnerable individuals potentially resulting in conflicts, increased use of need-based medication and coercive actions, along with low satisfaction with treatment. To accommodate these challenges recreational and entertaining interventions are generally recommended. The tested interventions have, however, shown varying effects and often demand a high degree of planning and staff involvement while also being difficult to adapt to individual needs. Virtual Reality (VR) may help overcome these challenges. Methods: The study is a clinical trial, employing a mixed-methods design, enrolling 124 patients hospitalized at one closed psychiatric ward in the capital region of Denmark. All patients will be offered VR based stress reduction (e.g., mindfulness/relaxation techniques), entertainment, and distraction regularly during their hospitalization. Feasibility and acceptability will be explored with qualitative interviews supplemented with repeated non-participants observations and focus groups. The effect of the intervention will be assessed by comparing quantitative outcomes (e.g., coercion, need-based medication, and perceived stress) for a 12-month period with VR experiences available to a 12-month period without VR experiences available. Discussion: It is of significant interest to find non-intrusive interventions with minimal side-effects that may provide an alternative to pharmacological interventions and coercive actions in mental health services. If the VR intervention is found to be feasible and acceptable a larger study can be initiated and if found to be effective in a psychiatric in-patient setting, it can be scaled for use in psychiatric treatment facilities in general where it may benefit a large group of patients.

Interventions

DEVICEVirtual Reality Experiences

Virtual Reality experiences including stress reduction, distraction and entertainment

Sponsors

Mental Health Services in the Capital Region, Denmark
Lead SponsorOTHER

Study design

Allocation
NON_RANDOMIZED
Intervention model
SEQUENTIAL
Primary purpose
TREATMENT
Masking
NONE

Intervention model description

We will compare outcomes for a 12-month period where all patients are offered Virtual Reality experiences regularly to outcomes for a 12-month period with no availability of Virtual Reality experiences in one specified closed psychiatric ward.

Eligibility

Sex/Gender
ALL
Age
18 Years to 100 Years
Healthy volunteers
No

Inclusion criteria

* Admitted to a closed psychiatric ward * Ability to give informed consent

Exclusion criteria

* Significantly impaired vision hindering engagement in Virtual Reality experiences

Design outcomes

Primary

MeasureTime frameDescription
Acceptabilityup to 26 weeks≥80% of the in-patients' consent to participating in the study

Secondary

MeasureTime frameDescription
Need-based medicationup to 26 weeksUse of need-based medication (e.g. benzodiazepines and antipsychotic medication)
Client Satisfactionup to 26 weeksThe Client Satisfaction Questionnaire will be used to assess patients satisfaction with treatment.
Coercive actionsup to 26 weeksCoercive actions during patient's hospitalization and the closed psychiatric ward. Coercive actions comprise mechanical restraint (belt fixation) and forced sedation (injecting the patient with sedating medication without their consent to diminish aggressive behavior)

Other

MeasureTime frameDescription
Global perceived level of stress over the past weekup to 26 weeksMeasured by the Perceived Stress Scale, assessing the degree to which situations are appraised as stressful.
Distress before and after using Virtual Realityup to 26 weeksMeasured by the Subjective Units of Distress Scale (SUDS) which measures the intensity of feelings and other internal experiences, such as anxiety, anger, agitation, stress or other painful feelings.
Number of days hospitalized.up to 26 weeks
Risk of violence within the next 24 hoursup to 26 weeksMeasured three times a day with the Brøset Violence Checklist (BVC) as part of standard procedure.

Countries

Denmark

Contacts

Primary ContactLars Clemmensen, PhD
lars.clemmensen@regionh.dk23492490
Backup ContactLouise B Glenthøj, PhD
Louise.Birkedal.Glenthoej@regionh.dk

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 25, 2026