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Validation of New Virtual Reality Treatment for Children With Lazy Eye Using the Vedea Amblyopia Therapy (VAT)

'Validation and Development of New Dichoptic VR-gaming Method to Treat Childhood Amblyopia; Vedea Amblyopia Therapy (VAT)

Status
Active, not recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05620173
Acronym
VAT
Enrollment
74
Registered
2022-11-17
Start date
2023-02-22
Completion date
2024-12-01
Last updated
2024-07-15

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Amblyopia, Anisometropic, Amblyopia Strabismic, Amblyopia

Keywords

RCT, children, Virtual Reality

Brief summary

The purpose of this clinical study is to validate the effectiveness of the Vedea Amblyopia Therapy (VAT) as a treatment for children with lazy eye. The main question it aims to answer is to prove that the VAT is as effective or more effective than the current gold standard for treating children with lazy eye. This is occlusion therapy by patching the dominant eye. Participants will play VR-games specifically designed for children with lazy eye for 30 minutes per day, 5 days per week for 16 weeks. This group of children will be compared to children that undergo regular occlusion therapy to see how both treatments options compare.

Interventions

DEVICEVedea Amblyopia Therapy (VAT)

Children will use the VAT for 5 days per week, 30 minutes per day. They play VR-games using a VR-headset, which content is optimized for dichoptic training.

Children are given an eye patch to occlude their dominant eye with for a prescribed number of hours per day. This may typically range anywhere between 2-8 hours per day, depending on the severity of the amblyopia.

Sponsors

Health Holland
CollaboratorOTHER
Oogziekenhuis Rotterdam
CollaboratorOTHER
Rotterdams Oogheelkundig Instituut
CollaboratorUNKNOWN
Elisabeth-TweeSteden Ziekenhuis
CollaboratorOTHER
Jeroen Bosch Ziekenhuis
CollaboratorOTHER
Vedea Healthware BV
Lead SponsorINDUSTRY

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
4 Years to 10 Years
Healthy volunteers
No

Inclusion criteria

* wearing the full corrected refraction for ≥14 weeks to adapt to the glasses * diagnosed with an unilateral anisometropic, strabismic and/or deprivation amblyopia. Amblyopia was defined as an intraocular difference (IOD) in visual acuity (VA) of 0.2 log MAR (2 lines) or more. Angle of strabismus ≤ 10 prism diopters at near and distance fixation. Current clear media (in case of deprivation amblyopia after successful surgery). * currently under treatment or starting treatment for unilateral amblyopia * participants must have easy access to an Android device equal to or higher than a Samsung Galaxy S8 * written informed consent by parents or legal guardians

Exclusion criteria

* current treatment with atropine penalisation * documented history of severe negative side effects that occur with exposure to VR usage (eg. seizures or epileptic spasms) * photosensitivity * no developmental delay * coexisting ocular pathology or systemic diseases

Design outcomes

Primary

MeasureTime frameDescription
Change from baseline in Visual Acuity measured in LogMAR linesEach clinical visit (approximately 1 month)The LogMAR method is a validated and often used method of measuring visual acuity in children (with or without amblyopia). Possible scores range from 0 (perfect vision) to 1.0 or higher as really bad vision.

Secondary

MeasureTime frameDescription
Treatment adherence to the VAT defined as time played per dayDaily registration of time played up to week 16Adherence will be calculated using the following framework: * 30 minutes per day = excellent treatment adherence * 20-29 minutes per day = good treatment adherence * 15-19 minutes per day = average treatment adherence ≤ 14 minutes per day = bad treatment adherence
Rate of change in visual acuity outcomesEach clinical visit (approximately 1 month)Rate of change is defined as the number of weeks it takes to reach the highest visual acuity score.

Other

MeasureTime frameDescription
Change in the prism cover test using angle of deviationEach clinical visit (approximately 1 month)The prism cover test (PCT) is an objective measurement and the gold standard in measuring strabismus, i.e. ocular misalignment, or a deviation of the eye. It is used by ophthalmologists and orthoptists in order to measure the vertical and horizontal deviation.
Change on Disease specific quality of life measured with the CAT-QoLBaseline and at crossover (16 weeks after baseline)The CAT-QoL is a disease-specific health related quality of life (HRQoL) measure for amblyopia in children between 4 - 7 years of age. It has eight items (questions), which encompass physical, psychological and social aspects of daily life. Each item has three response levels.
Diplopia using a standardized questionnaireEach clinical visit (approximately 1 month)The questionnaire is administered to the participants and their parents to assess the presence and frequency of diplopia
Change in suppression/fusion measured in degreesEach clinical visit (approximately 1 month)
System Usability using the System Usability Scale (SUS)At crossover (after 16 weeks) for the experimental group and at the end of crossover (after 32 weeks) for the active comparator groupThe System Usability Scale (SUS) provides a reliable tool for measuring the usability of a system. It consists of a 10 item questionnaire with five response options for respondents; from Strongly agree to Strongly disagree.
Change in stereopsis measured in seconds of archEach clinical visit (approximately 1 month)Stereopsis is calculated by taking the least difference in seconds of arc that the individual can perceive binocularly.

Countries

Netherlands

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026