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To Evaluate the Efficacy and Safety of CAEP-01 on Eye Strain in Children With Heavy Screen Use

To Evaluate the Efficacy and Safety of CAEP-01 on Eye Strain in Children With Heavy Screen Use

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05602402
Enrollment
64
Registered
2022-11-02
Start date
2022-11-11
Completion date
2023-04-24
Last updated
2023-04-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Vision Disorders

Brief summary

Several recent clinical trials have highlighted the potential role of Product in promoting eye health.product whose structural and functional characteristics make it a promising bioactive compound in the prevention of several human diseases as well as in the maintenance of a good health status. it might relieve eyestrain in people using computer monitors as suggested who conducted a double-blind randomized clinical trial by enrolling visual display terminal workers and prescribed them product or placebo. Study outcomes were objectively evaluated by using a proper instrumentation to measure eye muscle endurance. Subjects receiving Product experienced a significant relief from eyestrain compared to the placebo group.

Interventions

OTHERCAEP-01

Dose: 1 capsule Route: orally for 84 ± 3 days Regimen: one capsule before breakfast (preferably with milk/butter/ghee)

OTHERPlacebo

Dose: 1 capsule Route: orally for 84 ± 3 days Regimen: one capsule before breakfast (preferably with milk/butter/ghee)

Sponsors

Vedic Lifesciences Pvt. Ltd.
Lead SponsorINDUSTRY

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
DOUBLE (Subject, Investigator)

Masking description

Sealed envelop, double-blind randomized

Intervention model description

CAEP-01, Placebo Dose: 44 mg/day Route: orally for 84 ± 3 days Regimen: one capsule before breakfast (preferably with milk/butter/ghee)

Eligibility

Sex/Gender
ALL
Age
10 Years to 14 Years
Healthy volunteers
No

Inclusion criteria

1. Girls and Boys between the ages 10 to 14. 2. Participants who have a history of using a digital device (phone, tablet, computer, etc) at least 4 hours per day, for minimum of last 3 months prior to screening. 3. Participants who have complained of eye strain on use of digital device. 4. Participant with CVS-Q score ≥ 8. 5. Participants who have history of playing video game for least 6 hours per week. 6. Best Corrected Visual Acuity (BCVA) of 20/20. 7. Participants with ≤ 12.5 cm and ≥ 6 cm amplitude on accommodation test. 8. Participants with parents who are literate enough to understand the essence of study, are informed about the purpose of the study, and understand their rights. 9. Participants with parents who are able to give written informed consent and willingness to participate in the study and comply with its procedures

Exclusion criteria

1. Participant with CVS-Q score ≥ 19. 2. Asthenopia Visual Fatigue Likert Scale Score ≤ 2 for each symptom. 3. Near Point Convergence (NPC) no further than 10 cm 4. Stereopsis of ≥ 40 arc/sec 5. Not diagnosed with amblyopia 6. Refractive error less than -3 or more than +2 7. Participants who wear contact lenses. 8. Participants with any diagnosed ocular motility disorder or accommodative/binocular vision issues. 9. Participants with a history of eye alignment or binocularity issues. 10. Participants who are color-blind. 11. Participant on any antioxidant, retinols and carotenoid supplements. 12. Participants who have used eye care products within 3 months prior to the screening visit. 13. Participants who have been diagnosed with Type I diabetes. 14. Participants who have been diagnosed with Covid-19 one month before the screening visit. 15. Participants scheduled to receive any vaccination during the study period. 16. Participants who have immunosuppressive disorders or are taking immunosuppressive medication.

Design outcomes

Primary

MeasureTime frameDescription
Computer Vision Syndrome-QuestionnaireScreening before playing videogames on digital deviceTo assess the effect of 84 days of IP consumption on severity of the symptoms using Computer Vision Syndrome-Questionnaire.The two levels of intensity, or strength of the symptom, will be graded similarly, on a scale of 1 to 2 points, where moderate = 1 and intense = 2. In the analysis, a symptom rated as never occurring will be treated as 0 (none) on the intensity scale. The overall assessment will be conducted by obtaining the total score for DES. The result of frequency X intensity will be recorded as: 0 = 0; 1 or 2 = 1; 4 = 2. If the total score is ≥ 6 points, the participant will be considered to be suffering from digital eye strain. It is further categorized as mild DES (score = 6-12), moderate DES (score = 13-18), and severe DES (score = 19-32)

Secondary

MeasureTime frameDescription
Asthenopia Visual Fatigue Likert scaleDay 0, day 14, day 28, day 56 and day 84.The participant will respond digitally a relevant present condition from None (0), Very Mild (1), Mild (2), Moderate (3), Very Moderate (4), and Severe (5) and the total score will be calculated
Immunitythe subject felt sick will be documented in sick diary along with the concomitant medication used (dose and frequency will be captured).Day 14, Day 28, Day 56 and Day 84the number of days when the subject felt sick will be documented in sick diary along with the concomitant medication used (dose and frequency will be captured). Immunity as assessed by the number of sick days reported for each participant during the treatment period, as compared to the placebo
Immunity of participan has contracted the common cold/fluDay 14, Day 28, Day 56 and Day 84Immunity as assessed by the number of times participant has contracted the common cold/flu during the treatment period, as compared to the placebo.

Countries

India

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 5, 2026