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Evaluation of a Therapeutic Mobile App for Depression

Evaluation of a Therapeutic Mobile App for Depression

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05601362
Enrollment
110
Registered
2022-11-01
Start date
2023-03-30
Completion date
2023-08-30
Last updated
2026-07-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Depression

Brief summary

The purpose of this study is a preliminary evaluation of a gamified attention bias modification training (GAMBT) for reducing symptoms of depression and rumination. Individuals with elevated symptoms of depression will use the digital intervention over the course of 4 weeks. They will complete a brief (\ 5 question) survey daily, as well as weekly assessments.

Detailed description

This study aims to assess the feasibility and efficacy of the digital therapeutic attention bias modification (ABM) intervention that targets and reduces negative attention bias among adults with elevated symptoms of depression. Consistent with the experimental therapeutics approach ABM has been shown to both reduce negative attention bias and improve symptoms of depression. However, engagement with these tasks have been mixed, with some participants describing traditional ABM tasks as boring. This had led to the development of gamified versions of ABM with the intent to improve participant engagement. Nevertheless, there have been very few rigorous trials of ABM for depression, and no one to our knowledge has used ecological momentary assessment to tease apart the mechanisms by which ABM can lead to improvements in depression symptoms. Participants will access the intervention on their mobile smart phone and complete treatment over a period of 4 weeks. Enrolled participants will be randomly assigned to one of two groups: Gamified attention bias modification training, or gamified placebo training. They will complete brief (\ 5 questions) daily surveys, as well as weekly remote assessments of attention bias and depression symptoms.

Interventions

Gamified computerized behavioral therapy with therapeutic intervention based on Attention Bias Modification Training (ABMT).

DEVICEGamified Placebo Training

Placebo version of Gamified Attention Bias Modification. (Identical version of the gamified behavioral intervention without manipulation designed to decrease negative attention bias).

Sponsors

Christopher G. Beevers
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
DOUBLE (Subject, Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 45 Years
Healthy volunteers
No

Inclusion criteria

* able and willing to provide informed consent; * fluent in English; * normal or corrected-to-normal vision * moderate or greater depression symptoms (defined as greater than or equal to 10 on the PHQ-8); * attention bias for negative stimuli (operationalized as greater than an average of 6500 ms of dwell time on sad faces in an attention bias task); * stable psychiatric and neurological medication usage. * access to a smartphone for downloading the app and a laptop or desktop computer to complete the weekly assessments

Exclusion criteria

* recent heavy alcohol use defined as a score of 2 or higher on the PDSQ * past or present comorbidity of other serious mental illness (e.g., schizophrenia, substance use disorder, bipolar disorder, etc.) * previous experience with gamified attention bias modification app

Design outcomes

Primary

MeasureTime frameDescription
Patient Health Questionnaire - 8 (PHQ-8)End of treatment (4 week treatment phase)8-item self-report measure of depression symptom severity (Range: 0-24, higher scores indicate greater depression severity)

Secondary

MeasureTime frameDescription
Ruminative Response Scale - Brooding Subscale (RRS-B)End of treatment (4 week treatment phase)5-item self-report measure of rumination frequency (Range: 1-20, higher scores indicate more rumination)
Perseverative Thinking Questionnaire (PTQ) -"Difficult to Disengage From" SubscaleEnd of treatment (4 week treatment phase)3-item self-report measure of rumination frequency (Range: 0-12, higher scores indicate more rumination)
Inventory of Depression and Anxiety Symptoms (IDAS) Dysphoria SubscaleEnd of treatment (4 week treatment phase)10-item measure of dysphoria and depression symptoms (Range: 10-50, higher scores indicate greater dysphoria)

Countries

United States

Baseline characteristics

Characteristic
Age, Categorical
<=18 years
0 Participants
Age, Categorical
>=65 years
0 Participants
Age, Categorical
Between 18 and 65 years
97 Participants
Age, Continuous30.88 Years
STANDARD_DEVIATION 6.68
Race/Ethnicity, Customized
Ethnicity
Hispanic/Latino
4 Participants
Race/Ethnicity, Customized
Ethnicity
Non-Hispanic
46 Participants
Race/Ethnicity, Customized
Race
American Indian or Alaska Native
3 Participants
Race/Ethnicity, Customized
Race
Asian
5 Participants
Race/Ethnicity, Customized
Race
Black or African American
2 Participants
Race/Ethnicity, Customized
Race
Declined to answer
0 Participants
Race/Ethnicity, Customized
Race
Native Hawaiian or Other Pacific Islander
0 Participants
Race/Ethnicity, Customized
Race
Other
1 Participants
Race/Ethnicity, Customized
Race
White
79 Participants
Region of Enrollment
United States
47 participants
Sex/Gender, Customized
Sex
Female
36 Participants
Sex/Gender, Customized
Sex
Male
4 Participants
Sex/Gender, Customized
Sex
Other
10 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 550 / 55
other
Total, other adverse events
0 / 550 / 55
serious
Total, serious adverse events
0 / 550 / 55

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Jul 7, 2026