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Virtual Reality in Pediatric Dentistry

The Effect of Virtual Reality on the Behavior of Pediatric Dental Patients During Dental Sealant Application.

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05585905
Enrollment
20
Registered
2022-10-19
Start date
2023-03-17
Completion date
2024-06-30
Last updated
2026-05-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Anxiety, Dental, Behavior, Child

Keywords

Virtual Reality, Dental, Local Anesthesia, Nitrous Oxide, Anxiety, Pain

Brief summary

Dental Fear and Anxiety is an emotional experiences affecting many children and adolescents which can lead to behavioral problems in the dental setting. The purpose of the proposed study is to investigate the effect of virtual reality on anxiety, behavior, and pain in children undergoing restorative dental procedures. Children enrolled in the study will include patients ages 6-18 who are healthy and require two or more dental sealants (at least one sealant per side). The participants in the study will serve as their own control using a split-mouth cross-over randomized control clinical trial design and will be randomly assigned to receive virtual reality or traditional behavior guidance techniques first during dental sealant placement. The objectives of this study are to explore the associations between the use of virtual reality distraction during dental sealant placement with anxiety based on the change in heart rate, compared with to the control group. This model will include treatment, visit, treatment by visit interaction term as well as a treatment sequence variable. This is a pilot study. Data analyzed will be changed in heart rate between baseline and sealant placement using virtual reality or behavior guidance technique.. No statistical analysis will be conducted except mean and range.

Detailed description

This study is a randomized controlled trial with a crossover design. Patients who are visiting the clinic for a comprehensive or periodic dental exam and are found to require two or more dental sealants (at least one sealant per side). The study subjects will include children ages 6-18 who are ASA I or II, as defined by the American Society of Anesthesiologists classification system. The proposed sample size for the study is 40 participants. The children who are enrolled in the study will serve as both the experimental group and their own control. This is a split mouth design in which children who are enrolled in the study will serve as both the experimental group and their own control. After the child and parent are scheduled for the dental sealant appointment, they will be randomly assigned to receive the virtual reality system as a distraction technique for the first half or the latter half of the appointment (for research purposes). During the time when virtual reality is not used, traditional basic behavior guidance techniques will be used, as is the standard of care. The virtual reality system being used for research purposes is the RelieVR by Applied VR which includes the goggle headset only. The VR experience will be an immersive experience where the child will interact with the system and navigate their way through a game that will involve bright colors, cartoon-like characters and settings with age-appropriate content. The VR system will be worn for approximately 5-10 minutes during the dental sealant application. The behavior, and anxiety will be analyzed at specific steps of the procedure including: * Baseline (patient sitting in the chair prior to treatment) * During sealant placement with Virtual Reality distraction * During sealant placement with basic behavior guidance techniques * Post Operative (patient sitting upright in chair, 5 minutes after procedure) The patient's anxiety will be evaluated with a change in heart rate. Additionally, at the end of each appointment for the duration of the study, the provider will assign the patient a Frankl behavior score 1-5, and record it in the patient's chart, as is the standard of care. The provider will also complete a Healthcare Provider Questionnaire through Qualtrics. The demographic factors will be collected from the patient's medical chart. The parent will be asked "how many hours of "screen time" (TV, computer, video games, tablet use), would you say that your child is allowed per week?". Parents and patients will also be asked to complete a satisfaction survey post-treatment.

Interventions

DEVICEVirtual Reality

The VR system will be worn for approximately 5-10 minutes during dental sealant application

BEHAVIORALBasic Behavior Guidance Techniques

Basic behavior guidance techniques will be used as a distraction technique when the VR system is not used during the dental sealant application

Sponsors

University of Southern California
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
6 Years to 18 Years
Healthy volunteers
Yes

Inclusion criteria

* Age 6-18 * ASA I or II * Present to the Herman Ostrow School of Dentistry Pediatric Dental Clinic and Children's Dental Health Clinic at Long Beach Memorial Hospital for an initial or periodic exam, and are determined to require two or more dental sealants (at least one sealant per half mouth)

Exclusion criteria

Children with visual, auditory, or tactile deficits that would interfere with the ability to complete the experimental tasks * Children who are unable to tolerate the RelievRx by AppliedVR will be screened after consenting to research participation by trying on the VR goggles and stating that they are comfortable and willing to proceed with wearing them during their dental appointment. * Examples of children who may be unable to tolerate the VR goggles may include: * Children who wear glasses and are unable to comfortably adjust the system over their glasses * Children who experience dizziness, motion sickness or other discomfort during use * Children who remove the VR goggles prior to dental sealant application * Children who require pharmacological means to complete dental treatment (nitrous oxide, sedative drugs or general anesthesia) * Children with a significant medical history of seizure disorders as flickering from devices can trigger epileptic episodes. * Children with developmental disabilities * Children with a psychiatric disorder, organic brain syndrome, mental retardation, or other known cognitive/neurological disorders * Children that are not English or Spanish speaking

Design outcomes

Primary

MeasureTime frameDescription
Beats Per Minute Change With VRTime from is from baseline until sealant placement with VRBehavior and anxiety measured by changed in heart rate were scored at baseline and during sealant placement with virtual reality
Beats Per Minute Change With BBGTime from is from baseline until sealant placement with BBGBehavior and anxiety measured by changed in heart rate were scored at baseline and during sealant placement with basic behavior guidance.

Countries

United States

Contacts

STUDY_CHAIRCarla Angela Alvarez, DMD

Herman Ostrow School of Dentistry Pediatric Department

Participant flow

Recruitment details

Patients were offered enrollment when treatment planned for sealants

Baseline characteristics

Characteristic
Age, Categorical
<=18 years
20 Participants
Age, Categorical
>=65 years
0 Participants
Age, Categorical
Between 18 and 65 years
0 Participants
Heart Rate Baseline90.75 beats per minute
Race and Ethnicity Not Collected0 Participants
Sex: Female, Male
Female
4 Participants
Sex: Female, Male
Male
2 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
EG002
affected / at risk
EG003
affected / at risk
deaths
Total, all-cause mortality
0 / 00 / 00 / 00 / 0
other
Total, other adverse events
0 / 00 / 00 / 00 / 0
serious
Total, serious adverse events
0 / 00 / 00 / 00 / 0

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: May 19, 2026