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Changes in Motor and Cognitive Function on Unilateral Spastic Cerebral Palsy, Associated With Videogame Therapy

Evaluation of the Usability, Safety, and Possible Beneficial Effects on Motor and Cognitive Functions Associated With Using a Neuro-rehabilitation Platform With Video Games in Pediatric Patients With Unilateral Spastic Cerebral Palsy

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05557305
Enrollment
84
Registered
2022-09-28
Start date
2022-12-22
Completion date
2025-12-31
Last updated
2024-05-07

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy, Spastic, Hemiplegia, Spastic

Keywords

virtual rehabilitation, video games, motor function, spastic hemiparesis, cerebral palsy, unilateral spastic cerebral palsy

Brief summary

The use of interactive applications associated with position and movement sensors has begun to spread as an option for the reinforcement of physical rehabilitation therapies in patients with congenital or acquired motor disorders as a result of some neurological damage, due to its portability and the relative autonomy granted to the patient. However, the results of its effectiveness and impact continue to be scarce compared to the traditional therapy used for rehabilitation. The aim of this study is to explore possible benefits associated with occupational therapy with video games in patients with unilateral spastic cerebral palsy, comparing them with conventional therapy. A randomized pilot study will be carried out, with a control group. The intervention will consist of the application of a virtual rehabilitation program for the experimental group while the control group will receive only conventional therapy. Before and after the said intervention, standardized tests will be applied to evaluate both motor function and the cognitive performance of the participants.

Detailed description

This intervention protocol aims to validate five interactive applications for neurorehabilitation, as an effective therapeutic complement for the rehabilitation of children with unilateral cerebral palsy, compared to conventional rehabilitation. The intervention contemplates first a phase of application of standardized tests in the Cognitive enablement lab of the National Institute of pediatrics (INP) in Mexico City, to determine, among other things, if the patient meets the established inclusion criteria. Patients who meet these criteria will be randomly assigned to the control or experimental group. In the same INP, standardized tests will be applied to record their motor and cognitive capacity at the beginning of the protocol. Patients in the experimental group will receive two 50-minute video game rehabilitation sessions per week, for 10 weeks, under the supervision of trained personnel from the Laboratory of Applications for Neurorehabilitation (LANR). Control group patients will receive 10 weeks of occupational therapy, as prescribed by their treating physician. All standardized tests will be applied again to the participants of both groups after the 10 weeks of intervention, and again six months later, to measure the persistence of the changes. In the case of the experimental group, five interactive applications will be tested, each with a different sensor and virtual environment, as well as its own therapeutic objective, these applications are part of the National Autonomous University of Mexico (UNAM) virtual rehabilitation platform.

Interventions

There will be 5 video game-type applications for virtual therapy, each with a specific therapeutic objective, which will be administered by trained personnel, depending on the characteristics of each patient.

OTHERConventional therapy

Occupational therapy with different play materials

Sponsors

National Institute of Pediatrics, Mexico
CollaboratorOTHER_GOV
Universidad Nacional Autonoma de Mexico
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Intervention model description

Pilot, randomized, controlled, longitudinal trial

Eligibility

Sex/Gender
ALL
Age
5 Years to 18 Years
Healthy volunteers
No

Inclusion criteria

* Outpatients * Both genders * Reside in Mexico City and the metropolitan area * Between 5 and 18 years old * With upper extremity hemiparesis caused by Unilateral Spastic Cerebral Palsy (USCP) on their dominant side or not * Who are at levels I-III of the Manual Ability Classification System for Children with Cerebral Palsy (MACS) * Score equal to or greater than 20 on the Fugl-Meyer upper extremity scale.

Exclusion criteria

* Patients with joint instability (shoulder, elbow, or wrist) * With severe concomitant medical problems such as congestive heart failure or seizures that prevent adequate attention to the task. * Severe aphasia * Hemineglect * Visual disturbances that are not corrected with glasses * Uncompensated hearing impairment * Inability to understand instructions (Token Test \< 17) * Patients receiving concurrent therapies.

Design outcomes

Primary

MeasureTime frameDescription
Change in the Fugl-Meyer Assesment for upper extremity (FMUE)Baseline, 10 Weeks, 6 monthsLevel of motor deficit, evaluated using the Fugl-Meyer Assessment scale for the upper limb (0-66), with 66 meaning no defficit.
Change in the Quality of Upper Extremity Skills Test (QUEST)Baseline, 10 Weeks, 6 monthsUpper limb motor skill level, obtained through the Quality of Upper Extremity Skills Test (less than 0 to 100), with 100 being the best quality of movement.

Secondary

MeasureTime frameDescription
Change in the digital version of the Corsi cube test.Baseline, 10 Weeks, 6 monthsChanges in working memory measured by the Corsi Cubes test.
Change in the PedsQl pediatric quality of life questionnaireBaseline, 10 Weeks, 6 monthsLevel of independence in performing activities of daily living (ADLs), assessed using the PedsQl pediatric quality of life questionnaire (0-132) with 0 as the highest score.
Change in the Digital implementation of the Go-NoGo paradigm.Baseline, 10 Weeks, 6 monthsChanges in inhibition and flexibility functions, measured using a digital implementation of the Go-NoGo paradigm
Change in the digital version of the Perception of differences test (FACES)Baseline, 10 Weeks, 6 monthsChanges in visual perception, using the perception of differences test
Change in the digital version of the Trail Making Test (TMT-A)Baseline, 10 Weeks, 6 monthsChanges in cognitive function in terms of speed of executive functions and attention, measured by a digitized version of the Trail Making Test A.

Countries

Mexico

Contacts

Primary ContactAna María Escalante-Gonzalbo, MCompSci
aescalan@ifc.unam.mx525556225730
Backup ContactEduardo Espinosa-Garamendi, PhD
eduardogaramendi@hotmail.com525635280056

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026