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Video Gaming Improves Robotic Surgery Simulator Success

Video Gaming Improves Robotic Surgery Simulator Success: A Multi-clinic Cross-sectional Study on Robotic Skills

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT05510960
Enrollment
60
Registered
2022-08-22
Start date
2021-09-01
Completion date
2022-06-15
Last updated
2022-08-24

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Robotic Surgery, Simulator

Keywords

robotic surgery, simulation-based learning, video game experience, surgical education

Brief summary

Investigators aimed to investigate the effects of video game habits, duration of experience, and training in different surgical clinics on the success of robotic surgery simulators. In this prospective, observational, comparative, and multi-clinic study, all participants played the Temple Run and Piano Tiles 2™ mobile games for one month after responding to a questionnaire including their sociodemographic characteristics, surgical experience, and past and current video game experience. At the end of the study period, participants experienced four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) in the da Vinci® Skills Simulator™. Additionally, sociodemographic data were statistically analyzed with mobile game scores, and 13 different performance scores were obtained from the simulator.

Interventions

OTHERVideo game & Robotic surgery simulator success

A questionnaire was administered to all participants, asking about their demographic information, surgical experience, hobbies, and previous video game playing experiences. After the questionnaire, the participants were asked to play the Temple Run (Imangi Studios, NC, USA) and Piano Tiles 2™ mobile games for one month. At the end of the period, with the da Vinci® Skills Simulator™ for one hour, all participants performed four different robotic surgery simulator tasks (Camera Targeting 1, Energy Switching 1, Ring & Rail 2, Vertical Defect Suturing) that require the ability to apply basic robotic surgery rules and measure surgical skills.

Sponsors

Ege University
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
24 Years to 39 Years
Healthy volunteers
Yes

Inclusion criteria

* To be a physician trained in Surgery in the Department of General Surgery. Pediatric Surgery and Urology. * To be an assistant and specialist of the departments with robotic surgery experience. * To be acquainted with laparoscopic surgery. * Having played video games.

Exclusion criteria

* Participation in our study is on a voluntary basis and we have no criteria other than physicians who want to leave the study voluntarily.

Design outcomes

Primary

MeasureTime frameDescription
Robotic surgery simulator score of participants by video game experience2 monthsThe effect of both previous and current video game on simulator results

Secondary

MeasureTime frame
Determination of robotic surgery success among clinics according to simulator score2 months

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 12, 2026