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Virtual Reality Games in Pediatric Surgery

A Randomized Controlled Trial Comparing Virtual Reality Games Versus Nitrous Oxide for Pain Reduction in Common Outpatient Procedures in Pediatric Surgery

Status
Recruiting
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05510141
Enrollment
100
Registered
2022-08-22
Start date
2022-08-24
Completion date
2024-10-01
Last updated
2024-04-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Analgesia, Immersion, Surgical Procedure, Unspecified

Brief summary

Randomized controlled trial reporting the pain levels and pain control/reduction of children at the age of 6-15 undergoing surgical procedures by using virtual reality gaming (VR) compared to nitrous oxide. Therefore, 50 patients in each treatment group are recruited, resulting in 100 children altogether. The pain levels and pain control/reduction is measured by the standard anesthesia protocol normally used when nitrous oxide is applied and questionnaires that are administered to the patients at baseline and two weeks after surgery including both the primary and secondary outcome.

Interventions

Instead of nitrous oxide, which is the standard procedure, virtual reality gaming is applied to reach pain reduction in minor surgery procedures

DRUGNitrous oxide

Standard procedure

Sponsors

Insel Gruppe AG, University Hospital Bern
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
6 Years to 15 Years
Healthy volunteers
No

Inclusion criteria

* Indication to undergo an elective minor surgical procedure (removal of percutaneous osteosynthesis or pin material or dressing change) * Written informed consent by parents * Written informed consent by patient if patient is 14 or 15 years old

Exclusion criteria

* Inability to understand the VR-program * Inability to fill in the questionnaire because of language deficiencies * Neurologic disorders * Respiratory tract infections * Intolerance of the VR headset or VR gaming procedure

Design outcomes

Primary

MeasureTime frameDescription
Change in objective pain reaction measured by blood pressureBefore (up to 3 minutes) and directly after the surgery (up to 3 minutes)Elevation of blood pressure indicates pain, we measure the difference between the two measures
Visual face scale of Bieri score directly after surgeryDirectly after surgery (up to 20 minutes)Pain scale to measure pain reduction for children at the age 6-9, the score results in a pain score from 0-10 (0: minimum value, no pain; 10: maximum value, strongest imaginable pain)
Visual analogue scale (VAS) directly after surgeryDirectly after surgery (up to 20 minutes)Pain scale to measure pain reduction for children at the age 11-15, the score results in a pain score from 0-10 (0: minimum value, no pain; 10: maximum value, strongest imaginable pain)
Visual face scale of Bieri score two weeks after surgeryTwo weeks after surgeryPain scale to measure pain reduction for children at the age 6-9, the score results in a pain score from 0-10 (0: minimum value, no pain; 10: maximum value, strongest imaginable pain)
Visual analogue scale (VAS) two weeks after surgeryTwo weeks after surgeryPain scale to measure pain reduction for children at the age 11-15, the score results in a pain score from 0-10 (0: minimum value, no pain; 10: maximum value, strongest imaginable pain)
Change in objective pain reaction measured by heart frequenciesDuring the procedure, estimated to be in average 15-20minElevation of the heart rate indicates pain

Secondary

MeasureTime frameDescription
Fun two weeks after surgeryTwo weeks after surgeryDid the patient have fun during the procedures, measured by questionnaires with a Likert Scale from 1 to 6 (1= no fun, 6= maximum of fun)
Patient satisfaction directly after surgeryDirectly after surgery (up to 20 minutes)The patient is asked in the questionnaires if he/she woud undergo the procedures again with a Likert Scale from 1 to 6 (1= would absolutely not do it again, 6= would absolutely do it again)
Patient satisfaction two weeks after surgeryTwo weeks after surgeryThe patient is asked in the questionnaires if he/she woud undergo the procedures again with a Likert Scale from 1 to 6 (1= would absolutely not do it again, 6= would absolutely do it again)
Time limit of virtual reality gamingDuring the surgery (estimated to be 3 to 25 minutes)The time is measured while nitrous oxide or virtual reality gaming is administered. The investigators evaluate if there is a time limit for virtual reality gaming, where they have to stop the intervention (comparable to the time limit of nitrous oxide application of 20 min)
Fun directly after surgeryDirectly after surgery (up to 20 minutes)Did the patient have fun during the procedures, measured by questionnaires with a Likert Scale from 1 to 6 (1= no fun, 6= maximum of fun)

Countries

Switzerland

Contacts

Primary ContactCordula Scherer
cordula.scherer@insel.ch+41 31 632 92 38

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 6, 2026