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Using Teleneuropsychology to Optimize Cognition in Healthy Aging: the Web-based Breakfast Game

Training Executive Control in Cognitively Healthy Aging: the Web-based Breakfast Game

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05506852
Enrollment
38
Registered
2022-08-18
Start date
2023-01-17
Completion date
2024-07-30
Last updated
2026-03-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy Aging

Keywords

cognition, cognitive training, non-pharmacological intervention, video game, cognitive enhancement, computer-based, teleneuropsychology, computerized, attention control, executive control, cognitive decline, multi-tasking

Brief summary

Executive control processes involve initiate, coordinate, synchronize, and regulate elemental cognitive functions for the conduct of goal-directed behavior. The proposed research investigates whether exposure to a web-based training protocol designed to enhance executive control processes will improve cognitive performance in cognitively healthy older adults.

Detailed description

The proposed research investigates whether exposure to a web-based training protocol designed to enhance executive control / multi-tasking abilities will improve cognitive performance in healthy older adults. Cognitively normal adults aged 60-75 will be randomized into two experimental groups: 1) Web-based game with training strategy; 2) Web-based game without training strategy (Active Control). All participants (groups 1 and 2) will be instructed to play the complex, high-demand online game, Breakfast Game, for 14 one-hour sessions over 5 weeks.

Interventions

BEHAVIORALWeb-based training strategy

Participants will undergo a web-based training protocol where they will play an online game that simulates a breakfast environment and will perform everyday activities as "cooking" and "setting tables" in a multi-tasking fashion. Participants will learn to play the game using specific strategies, in order to optimize the performance.

BEHAVIORALWeb-based regular training (no strategy)

Participants will undergo a web-based training protocol where they will play an online game that simulates a breakfast environment and will perform everyday activities as "cooking" and "setting tables" in a multi-tasking fashion. Participants will learn to play the game under regular game instructions.

Sponsors

Columbia University
Lead SponsorOTHER
National Institute on Aging (NIA)
CollaboratorNIH

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Masking description

Participants will not be aware of the difference across the two conditions.

Eligibility

Sex/Gender
ALL
Age
60 Years to 75 Years
Healthy volunteers
Yes

Inclusion criteria

* Age 60-75 * Willingness to adhere to training protocol * Adequate English proficiency

Exclusion criteria

* Low test scores (below 26 on the Montreal Cognitive Assessment) * Known history of cognitive impairment, dementia, stroke, seizure disorder, or other neuropsychiatric condition judged to impact cognitive performance. * Taking medications known to influence cognitive performance. * Sensory (e.g. visual, auditory) or physical (e.g. severe arthritic, orthopedic, neurologic) impairment incompatible with use of a standard computer workstation. * Enrolled in a concurrent study that could affect the outcome of this study.

Design outcomes

Primary

MeasureTime frameDescription
Changes in the Breakfast Game Performance: Number of Tables Set ScoreAssessed at training session 1, week 1; training session 12, approximately 6 weeks. Data is reported for the change between session 1 and 12Change in the total number of tables set. In the computerized task, participants are asked to set tables for four guests. When finished, one point is given. Higher scores represent a better outcome. This metric represents a change in the score = the higher means improvement in the performance. The total score ranges between 0 and 12; the total change score ranged from -3 to +3.
Changes in the Breakfast Game Performance: Cooking Time Range of Stop Times ScoresAssessed at training session 1, week 1; training session 12, approximately 6 weeks. Data is reported for the change between session 1 and 12Change in cooking time (milliseconds) between food items. In the computerized task, participants are asked to cook different food types. Scores reflect the difference between the first and last food item that was stopped cooking. Lower scores (closest to zero) represent a better outcome. This metric represents a change in the score = the lower means improvement on the performance. The total score ranges between 0.3 and 315; the total change score ranges from -40 to +40.
Change in Breakfast Game Performance: Cooking Time Discrepancy ScoresAssessed at training session 1, week 1; training session 12, approximately 6 weeks. Data is reported for the change between session 1 and 12Change in cooking time (milliseconds) in each food type. In the computerized task, participants are asked to cook different food types. Scores reflect the average absolute values of the difference between the required and actual cooking time of each item. Lower scores (closest to zero) represent a better outcome. This metric represents a change in the score = the lower means improvement in the performance. The total score ranges between 0.3 and 175; The total change score ranges from -20 to +20.
Transfer to Complex Executive/Attention Control Measure (Proximal Outcome).Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training)Accuracy on the Alphanumeric Task. This metric represents a change in the score. The higher the means more improvement in the performance. The total change score ranged from -0.1 to +0.1

Secondary

MeasureTime frameDescription
Transfer to Executive Functions Composite Z-Score (Distal Outcome)Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training)The Executive Functions Composite Z-Score represents an ability based on performance in four tests: Letter-Number Sequencing, Wisconsin Card Sorting Test, Stroop, and Useful Field of View. Each of these test measures aspects of executive functions, including: divided attention, working memory, inhibitory control, and cognitive flexibility. To calculate the Executive Functions Composite Score, Z-score values were computed in each of the four tests. We then averaged the Z-scores into a single Z-score measure. The central value (Z-score of 0) represents the average performance of the sample in each test. Standard deviation above the mean (higher Z-score values) represents better performance. The total Z-score ranged between -7 and 5. (Values not used for clinical diagnosis, sample cognitively healthy). This metric represents CHANGE in the Executive Functions Composite Score = the higher values represent more improvement in the performance. The total change score ranged from -2 + 2.
Transfer to the General Self-efficacy Scale (Distal Outcome)Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training)Scores on a scale that measures perception about self-efficacy. Total score ranges between 10 and 40, with a higher score indicating more self-efficacy. The change in the scale ranged from -4 to 9. This metric represents a change in the score = the higher means improvement in the performance.
Transfer to Beck Depression Inventory (Distal Outcome)Within the 2 weeks before intervention starts; and the 6th week, after the last (12th) training session. (Measure represent change between pre and post training)Score on a scale that measures depression symptoms. Total score ranges between 0 and 63, with a higher score indicating more depression symptoms. The change in the scale ranged from +3 to -9.
Transfer to Beck Anxiety Inventory (Distal Outcome)Within the 2 weeks before intervention starts, and the 6th week, after the last (13th) training session. (Measure represent the change between pre and post training)Score on a scale that measures anxiety symptoms. Total score ranges between 0 and 63, with a higher score indicating more anxiety symptoms. The change in the scale ranged from +6 to -6.
Transfer to Cognition-Leisure Questionnaire (Distal Outcome)Within the 2 weeks before intervention starts, and the 6th week, after the last (12th) training session. (Measure represent the change between pre and post training)Score on a scale reflecting engagement/frequency in leisure \& cognitive activities. Total score ranges between 0 and 80, with a higher score indicating more frequency in leisure/cognitive activities. The change in the scale ranged from -9 to 9.

Countries

United States

Contacts

PRINCIPAL_INVESTIGATORSharon Sanz Simon, PhD

Columbia University

Baseline characteristics

Characteristic
Age, Categorical
<=18 years
0 Participants
Age, Categorical
>=65 years
27 Participants
Age, Categorical
Between 18 and 65 years
11 Participants
Age, Continuous65.17 years
STANDARD_DEVIATION 2.9
Race/Ethnicity, Customized
Asian
0 participants
Race/Ethnicity, Customized
Black/African-American
2 participants
Race/Ethnicity, Customized
White
30 participants
Sex: Female, Male
Female
15 Participants
Sex: Female, Male
Male
4 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 190 / 19
other
Total, other adverse events
0 / 190 / 19
serious
Total, serious adverse events
0 / 190 / 19

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Mar 20, 2026