High Fidelity Simulation Training, Virtual Reality
Conditions
Keywords
Virtual Reality, High Fidelity Simulation Training, Burns
Brief summary
The purpose of this study was to compare the learning performance of trainees before and after learning burns and scald nursing care by applying the burns and scald virtual reality (VR) training module multi-person interactive training in different places and the traditional training model with a high-fidelity patient.
Detailed description
The clinical instructors, standard practice nurses, training content, and assessment process were the same for the experimental and control groups, except for the training methods of the interventions. A pre-recorded instructional video on burn care was provided to each participant one week prior to the experiment for self-study. The experiment procedure includes research description, pre-test and pre-test questionnaire (about 10 minutes), VR hands-on teaching or environment familiarization phase (about 10 minutes), multi-person simulation training (about 15 minutes) and post-test debrief (about 5 minutes), post-test and questionnaire (about 10 minutes). After completing all experiments, the collected data will be analyzed by the researcher using SPSS version 22.0 for descriptive, t-test, and other statistical analyses.
Interventions
Using multi-person virtual reality simulation scenario training to evaluate the learning effectiveness of nursing care for emergency burn and scald patients.
Using multi-person high-fidelity simulation scenario training to evaluate the learning effectiveness of nursing care for emergency burn and scald patients.
Sponsors
Study design
Intervention model description
Randomized control trial
Eligibility
Inclusion criteria
1. people who are above 20 years old, with a nurse practitioner certificate and an ACLS or AHA certificate within the validity period. 2. people who are interested in learning the role of a team leader in burn and scald care. 3. people who have never used an interactive virtual reality (VR) environment device.
Exclusion criteria
1. people who are prone to vertigo or poor balance and are prone to motion sickness. 2. people with a history of epilepsy. 3. eye surgery or injury within the past 6 months. 4. people with facial wounds that prevent them from wearing VR glasses.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Change in knowledge of burn and scald nursing care scale | Pre- and post-instructional design (immediately before conducting and after completing simulation scenario training) | There were 10 items to evaluate the participants' knowledge of the burn and scald nursing care scale. Each item had four response options. The total score ranged from 0 to 10 and a higher score indicates a higher level of knowledge of burn and scalds nursing care. |
| Change in motivation and attitude toward learning and personal self-efficacy scale | Pre- and post-instructional design (before conducting and immediately after completing simulation scenario training) | The motivation and attitude toward learning and personal self-efficacy scale included 21 items. Each item was scored on a five-point Likert-type scale ranging from 1 (strongly disagree) to 5 (strongly agree). The total score ranged from 21 to 105 and a higher score indicated a positive motivation and attitude toward learning and a higher level of personal self-efficacy in burn and scald nursing care. |
| Self-reported measure of satisfaction of learning | Post-instruction (immediately after completing simulation scenario training) | The satisfaction of learning scale included 9 items. Each item was scored on a five-point Likert-type scale ranging from 1 (strongly disagree) to 5 (strongly agree). The total score ranged from 9 to 45 and a higher score indicated a higher level of satisfaction with the learning intervention in burns and scald nursing care. |
Countries
Taiwan