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GameSquad for Adults With Down Syndrome

The Adaption of the GameSquad Exergaming Intervention for Young Adults With Down Syndrome: A Pilot Feasibility Study

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05473247
Enrollment
20
Registered
2022-07-25
Start date
2023-01-15
Completion date
2023-08-30
Last updated
2024-11-25

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Down Syndrome, Physical Inactivity

Brief summary

The investigators are assessing acceptability, appropriateness, and feasibility of the adapted GameSquad-DS intervention using validated scales alongside qualitative data among young adults with Down Syndrome. Specifically, the investigators will assess mins/wk of Ring-Fit Adventure played, attendance at 30 min. virtual health coaching sessions, semi-structured interviews, participant retention, and intervention safety measured as number of adverse events.

Detailed description

Adults with DS face unique barriers to participation in MVPA. Exergames, which integrate MVPA into video game play are an affordable, accessible, home-based exercise program which has shown effectiveness for increasing MVPA and improving both physical and cognitive function in typically developed populations. An exergaming intervention with individual health coaching called GameSquad has been shown to be effective in improving MVPA and cardiometabolic parameters in children with overweight/obesity and adolescents with neurodevelopmental and psychiatric diagnoses. The investigators propose a two phased project to adapt/evaluate the GameSquad intervention for use in adults with DS (GameSquad-DS). In Phase 1, the investigators will utilize a formative approach to develop GameSquad-DS, pilot test the intervention for 4 weeks in 10 young adults with DS and use feedback to refine the intervention for use in Phase 2. In Phase 2, the investigators will conduct a 12-wk. single arm pilot trial in 20 young adults with DS to assess the acceptability, appropriateness, and feasibility of the intervention and calculate effect sizes for change MVPA, physical function, muscular strength, physical activity enjoyment, and self-efficacy. Successful completion of this project represents an initial step in achieving the goal of developing effective interventions to increase MVPA and promote healthy aging in adults with DS.

Interventions

BEHAVIORALRing-Fit Adventure Group

Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.

Sponsors

HRSA/Maternal and Child Health Bureau
CollaboratorFED
University of Kansas Medical Center
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 30 Years
Healthy volunteers
Yes

Inclusion criteria

* Young adults (18-30 yrs.). * Diagnosis of DS. * Sufficient functional ability to understand directions, communicate preferences, wants, and needs through spoken language. * Living at home with a parent/guardian or in a supported living environment with a parent/caregiver who agrees to serve as a study partner.

Exclusion criteria

* Unable to participate in MVPA. * Serious medical risk, e.g., cancer, recent heart attack, stroke, angioplasty as determined by their primary care provider (PCP).

Design outcomes

Primary

MeasureTime frameDescription
Minutes of Gameplay Per Week12-weeksMinutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.
Retention12-weeksParticipant retention will be collected.
Attendance12-weeksAttendance at 30 min virtual health coaching sessions will be collected.

Secondary

MeasureTime frameDescription
Hand Grip Strength12-weeksThe participant will be asked to squeeze a device as hard as they can to test their grip strength. This will be done on both hands.
Timed Up and Go12-weeksDuring this test, the participant will be asked to sit down in a chair. Approximately 10 feet in front of the participant there will be a line on the floor. The research team will say go and the participant will get up from the chair, walk to the line at a normal pace, and then turnaround and walk back to the chair and sit down again. The research team will record how long it takes to do this.
Qualitative Interview Data12-weeksSemi-Structured interviews will occur after the 12-week intervention to allow participants to make sense of their experience in the intervention.
Adverse Events12-weeksAdverse events will be collected.
Balance12-weeksDuring this test, the investigators will ask the participant to balance on one leg and reach in three directions as far as they can with their other foot. They will then do the same on the other leg.
6-minute Walk Test12-weeksThis test measures the distance that a participant can walk on a flat, hard surface in a period of 6 minutes. The research team will instruct them on how to prepare and conduct this test.
Leg Strength12-weeksLeg strength will be measured on the leg press machine. Researchers will assess the maximum amount of weight the participant can press for 5 repetitions.

Countries

United States

Participant flow

Participants by arm

ArmCount
Ring-Fit Adventure Group
In Phase 1, participants will be asked to play Ring-Fit Adventure for 60 minutes per week for 4 weeks. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. In Phase 2, participants will be asked to play Ring-Fit Adventure for 60 (wk 1), 90 (wk 2), 120 (wk 3), and 150 (wk 4-12) minutes per week. Participants will also be asked to attend a weekly, 90 minute health education session with a health educator on zoom. Ring-Fit Adventure Group: Participants will be asked to play the exergame software, Ring-Fit Adventure, and attend weekly virtual health coaching sessions.
20
Total20

Withdrawals & dropouts

PeriodReasonFG000
Overall StudyOne participant ceased contact with the research study team after the initial, pre-testing appt.1

Baseline characteristics

CharacteristicRing-Fit Adventure Group
Age, Continuous23.2 years
STANDARD_DEVIATION 3.83
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
18 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Asian
0 Participants
Race (NIH/OMB)
Black or African American
1 Participants
Race (NIH/OMB)
More than one race
0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
White
19 Participants
Region of Enrollment
United States
20 Participants
Sex: Female, Male
Female
13 Participants
Sex: Female, Male
Male
7 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 20
other
Total, other adverse events
0 / 20
serious
Total, serious adverse events
0 / 20

Outcome results

Primary

Attendance

Attendance at 30 min virtual health coaching sessions will be collected.

Time frame: 12-weeks

ArmMeasureValue (NUMBER)
Ring-Fit Adventure GroupAttendance92.45 percentage of attended sessions
Primary

Minutes of Gameplay Per Week

Minutes of Ring-Fit Adventure played per week will be collected from a self-reported sign in sheet.

Time frame: 12-weeks

ArmMeasureValue (MEAN)Dispersion
Ring-Fit Adventure GroupMinutes of Gameplay Per Week100.32 minutes/weekStandard Deviation 8.65
Primary

Retention

Participant retention will be collected.

Time frame: 12-weeks

ArmMeasureValue (NUMBER)
Ring-Fit Adventure GroupRetention19 Participants
Secondary

6-minute Walk Test

This test measures the distance that a participant can walk on a flat, hard surface in a period of 6 minutes. The research team will instruct them on how to prepare and conduct this test.

Time frame: 12-weeks

ArmMeasureGroupValue (MEAN)Dispersion
Ring-Fit Adventure Group6-minute Walk TestPre-Test401.13 MetersStandard Deviation 92.42
Ring-Fit Adventure Group6-minute Walk TestPost-Test399.26 MetersStandard Deviation 81.45
Secondary

Adverse Events

Adverse events will be collected.

Time frame: 12-weeks

ArmMeasureValue (NUMBER)
Ring-Fit Adventure GroupAdverse Events0 Adverse Events
Secondary

Balance

During this test, the investigators will ask the participant to balance on one leg and reach in three directions as far as they can with their other foot. They will then do the same on the other leg.

Time frame: 12-weeks

Population: Various participants could not complete certain aspects of the Y-balance test. 3 trials were allowed for each test to ensure testing finished on-time and prevented excess frustration

ArmMeasureGroupValue (MEAN)Dispersion
Ring-Fit Adventure GroupBalancePost-test posteromedial reach right leg80.75 centimetersStandard Deviation 12.32
Ring-Fit Adventure GroupBalancePre-test posteromedial reach left leg76.79 centimetersStandard Deviation 18.43
Ring-Fit Adventure GroupBalancePost-test posteromedial reach left leg80.38 centimetersStandard Deviation 12.64
Ring-Fit Adventure GroupBalancePre-test posterolateral reach right leg73.13 centimetersStandard Deviation 22
Ring-Fit Adventure GroupBalancePost-Test posterolateral reach left leg70.83 centimetersStandard Deviation 15.32
Ring-Fit Adventure GroupBalancePre-test anterior reach right leg48.86 centimetersStandard Deviation 16.37
Ring-Fit Adventure GroupBalancePost-test anterior reach right leg47.44 centimetersStandard Deviation 7.57
Ring-Fit Adventure GroupBalancePre-test anterior reach left leg47.63 centimetersStandard Deviation 16.95
Ring-Fit Adventure GroupBalancePost-test anterior reach left leg49.14 centimetersStandard Deviation 8.02
Ring-Fit Adventure GroupBalancePre-test posteromedial reach right leg76.03 centimetersStandard Deviation 17.49
Ring-Fit Adventure GroupBalancePost-test posterolateral reach right leg73.25 centimetersStandard Deviation 15.68
Ring-Fit Adventure GroupBalancePre-Test posterolateral reach left leg73.13 centimetersStandard Deviation 17.69
Secondary

Hand Grip Strength

The participant will be asked to squeeze a device as hard as they can to test their grip strength. This will be done on both hands.

Time frame: 12-weeks

ArmMeasureGroupValue (MEAN)Dispersion
Ring-Fit Adventure GroupHand Grip StrengthPre-Testing Left Grip20.36 KilogramsStandard Deviation 8.8
Ring-Fit Adventure GroupHand Grip StrengthPost-Testing Left Grip19.58 KilogramsStandard Deviation 7.56
Ring-Fit Adventure GroupHand Grip StrengthPre-Testing Right Grip20.15 KilogramsStandard Deviation 8.94
Ring-Fit Adventure GroupHand Grip StrengthPost-Testing Right Grip19.72 KilogramsStandard Deviation 7.49
Secondary

Leg Strength

Leg strength will be measured on the leg press machine. Researchers will assess the maximum amount of weight the participant can press for 5 repetitions.

Time frame: 12-weeks

ArmMeasureGroupValue (MEAN)Dispersion
Ring-Fit Adventure GroupLeg StrengthPre-Test199.67 PoundsStandard Deviation 83.34
Ring-Fit Adventure GroupLeg StrengthPost-Test246.50 PoundsStandard Deviation 91.61
Secondary

Qualitative Interview Data

Semi-Structured interviews will occur after the 12-week intervention to allow participants to make sense of their experience in the intervention.

Time frame: 12-weeks

Secondary

Timed Up and Go

During this test, the participant will be asked to sit down in a chair. Approximately 10 feet in front of the participant there will be a line on the floor. The research team will say go and the participant will get up from the chair, walk to the line at a normal pace, and then turnaround and walk back to the chair and sit down again. The research team will record how long it takes to do this.

Time frame: 12-weeks

ArmMeasureGroupValue (MEAN)Dispersion
Ring-Fit Adventure GroupTimed Up and GoPre-Testing6.00 SecondsStandard Deviation 1.61
Ring-Fit Adventure GroupTimed Up and GoPost-Testing6.14 SecondsStandard Deviation 1.92

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026