Addiction, Motivational Interview
Conditions
Keywords
digital game addiction, nursing study, change stages, motivational interview
Brief summary
The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.
Detailed description
The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Each group will contain 36 participants. the participants in intervention group will take motivational interventions while the individuals who have digital game addiction in control group will not take this application. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.
Interventions
Motivational interviewing, which is a technique developed by William Miller that aims to change behavior by revealing the contradiction of problematic behavior with the value judgments of the person and creating motivation by the counselor, will be applied to the individuals with digital game addiction.
Sponsors
Study design
Masking description
Participants will be determined blindly by being assigned by a site.
Intervention model description
Our study has two groups of 36 participants each. Our study is an experimental study with pretest-posttest control group.
Eligibility
Inclusion criteria
Nursing students who: * agree to participate in the study * are over 18 years * have game addiction * agree to participate in the negotiations
Exclusion criteria
Individuals who: * do not agree to participate in the study
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Digital Game Addiction Scale | up to three months | The scale has a five-point Likert type, single-factor structure and scores between 1-5 (1=never, 5=always) (range: 7-35). Evaluation is made using monoetic and polyethical diagnoses. According to the monothetic diagnosis, if the person scores three (sometimes) or more on seven of the seven items; According to the polythetic diagnosis, if at least four of the seven items score three (sometimes) or more, it is defined as game addict. |
Countries
Turkey (Türkiye)