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Comparison of Mental Skills of Professional Esports Players With Different Levels of Physical Activity

A Comparison of Mental Toughness and Mental Imagination Skills of Professional Esports Players With Different Levels of Physical Activity

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT05372276
Enrollment
63
Registered
2022-05-12
Start date
2022-11-01
Completion date
2024-12-01
Last updated
2025-04-03

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy, Physical Inactivity

Keywords

esport, physical activity, mental toughness, mental imaginery

Brief summary

Competitive video games, defined as esports, have been increasing in popularity especially in the last ten years. In this study, our primary aim is; to compare the mental abilities of professional esport players with different physical activity levels.

Detailed description

Competitive video games, defined as esports, have been increasing in popularity especially in the last ten years. In this study, our primary aim is; to compare the mental abilities of professional esport players with different physical activity levels. The second aim of our study is; to reveal information about the physical activity levels of Turkish professional esports players. In addition, pioneering information will be presented to both clinicians and researchers on physical activity in esports, which is frequently discussed today.

Interventions

OTHERAssessment 1

Mental Toughness Questionnaire in Sport

OTHERAssessment 2

Sport Imagery Questionnaire

OTHERAssessment 3

The Pittsburgh Sleep Quality Index

OTHERAssessment 4

The Perceived Stress Scale (PSS)

Sponsors

Istanbul University - Cerrahpasa
Lead SponsorOTHER

Study design

Observational model
OTHER
Time perspective
CROSS_SECTIONAL

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Beingover 18 years old * Being a professional esports player * Being contracted with an esports club * Esports branch includes games played on a computer platform, in sitting position, using mouse, keyboard and monitor. * Volunteering for the study

Exclusion criteria

* Sports branches in which different equipments that can change biomechanical properties such as phone, console, joystick are used. * Having less than 2 years of esports background * Having any musculoskeletal injury within 6 months * Having any neurological, rheumatological, cardiac problems * Having a psychiatric illness * Having any communication problems

Design outcomes

Primary

MeasureTime frameDescription
The International Physical Activity Questionnaires (IPAQ)3 months, July 2022 - September 2022The short form of the International Physical Activity Questionnaire (UFAA) will be used to determine the physical activity levels of the participants. The UFAA-Short Form is a valid tool used to assess physical activity in young adults. It is a 7-item scale that evaluates the duration and frequency of vigorous physical activity, moderate physical activity, walking and sedentary behavior based on MET values. Physical activity levels are classified into 3 categories according to the scores obtained by multiplying the duration, frequency and MET values of the physical activities that the participants participated in within 7 days and for at least 10 minutes. Accordingly, \<600 MET - min/week is defined as inactive, 600 - 3000 MET - min/week low, and \>3000 MET - min/week is defined as sufficient physical activity level.

Secondary

MeasureTime frameDescription
Mental Toughness Questionnaire in Sports4 months, September 2022 - December 2022The mental toughness parameters of the participants will be evaluated face-to-face with the Mental Toughness Questionnaire in Sports. It was developed by Sheard, Golby and Van Wersch in 2009. It is a 14-item scale that includes three sub-dimensions of trust, continuity and control and provides information about mental resilience in young adults. Although there are reverse questions in the scale, it includes a Likert-type evaluation between 1 and 4 (1= Completely false, 4= Completely true). Although the highest score that can be obtained is 56, high scores from the scale show that the athletes have a high level of mental endurance.
Sport Imagery Questionaire4 months, September 2022 - December 2022The imagination skills of the participants will be evaluated face-to-face with the Sports Imagery Questionnaire. It is a 30-item scale developed by Hall, Mack, Paivio, and Hausenblas in 1998, including 5 sub-dimensions. Each item included in the scale is scored between 1 and 7 by the athletes. Although the highest score that can be obtained is 210, high scores indicate an increase in visualization skills.

Other

MeasureTime frameDescription
The Pittsburgh Sleep Quality Index (PSQI)4 months, September 2022 - December 2022PUKI is a self-report scale that assesses sleep quality and sleep disturbance over a one-month period. PUKI was published in 1989 by Buysse et al. and it has been shown to have sufficient internal consistency, test-retest reliability and validity. In the evaluation of PUKI, 18 items are included in the scoring. The total score has a value between 0-21, a high total score indicates poor sleep quality. A total PUKI score of ≤5 indicates good sleep quality, and \>5 indicates poor sleep quality.
The Perceived Stress Scale (PSS)4 months, September 2022 - December 2022Cohen et al. (1983) was designed to determine how stressful the individual perceives certain situations in his life. There are two short forms of PSS with 10 and 4 items. Scoring of PASS-10 ranges from 0 to 40. A high score indicates an excess of one's perception of stress.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026