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Kinect Sensor in Cerebral Palsy Children: Phase 2.1

The Engineer-built System, Video-game Based Kinect Sensor in Upper Extremities Problems in Cerebral Palsy Children: Phase 2.1

Status
Withdrawn
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05338229
Enrollment
0
Registered
2022-04-21
Start date
2022-06-30
Completion date
2022-12-31
Last updated
2022-09-19

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cerebral Palsy Children, Upper Extremity Problem

Keywords

video-game, Kinect sensor, upper extremities problems, cerebral palsy, children

Brief summary

There are 3 phases of the study. This registration is phase 2.1.This registration will conduct a pilot study in the cerebral palsy children.

Interventions

The engineer-built system, video-game based Kinect sensor was developed by the researcher team.

Sponsors

Warakorn Charoensuk
CollaboratorUNKNOWN
Apiphan Iamchaimongkol
CollaboratorUNKNOWN
Tulyapruek Tawonsawatruk
CollaboratorUNKNOWN
Mahidol University
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
10 Years to 15 Years
Healthy volunteers
No

Inclusion criteria

* Spastic cerebral palsy aged 10-15 years * Sufficient cognitive/attention capacity to understand basic instructions * Can cooperate with the therapist for short period of time during training * Manual Ability Classification System (MACS) 2-3 * Zancolli classification of the affected upper extremity was grade I-II. * Give the informed consent

Exclusion criteria

* Inability to understand the instruction and follow the task * Severe comorbidities, visual or auditory impairment * Had history of Botulinum toxin injection on the affected upper extremity for last 6 months or receive the injection during the study time * Other treatment options planned on the affected upper extremity during the study time * Wear daytime orthosis on the affected limb * Zancolli classification of the affected hand was grade III. * Got an epilepsy or convulsive condition * Denied to give the informed consent or continue the study

Design outcomes

Primary

MeasureTime frameDescription
Range of Motionbefore starting the intervention and after finishing the intervention within 1 weekThe range or motion of shoulder, elbow and wrist will be assessed by goniometer. The assessment will be done before starting the intervention as the baseline and then after finishing the intervention to detect change of range of motion from the the baseline. The range of motion will be reported in degrees.

Secondary

MeasureTime frameDescription
Box and block testbefore starting the intervention and after finishing the intervention within 1 weekThe name 'box and block test' is an unabbreviated scale title. The minimum score is zero and the maximum score is infinity.
ABILHANDS-Kidsbefore starting the intervention and after finishing the intervention within 1 weekThe ABILHANDS-kids is the name of the test. It is not an unabbreviated name. The children will be asked the difficulty of doing their activities of daily living by using 21 questionnaires. The rating of difficulties were impossible, difficult and easy. Then the rating would be score as impossible=0, difficult=1 and easy = 2. The analysis of the score of there items will use the Rasch analysis which it is available online on http://rssandbox.iescagilly.be/\ abilhand-kids-cerebral-palsy-en.html. The minimum score means a worse outcome and the maximum score means the better outcome.
EQ-5D-Ybefore starting the intervention and after finishing the intervention within 1 weekThe EQ-5D-Y is a questionnaire which has 2 parts for a participant to complete. There are 5 questions asking in first part: mobility, looking after myself, doing usual activities, having pain or discomfort and feelin worried, sad or unhappy. The participant needs to rate these questions in 3 rating score: no problem, with some problem or with a lot of problem. The rating score will be coded as no problem=1, with some problem = 1 and with a lot of problem = 2. The code 11111 is the best condition and the code 33333 is the worst condition. The second part of the questionnaire is the EQ-VAS which the participants need to rate their condition on the linear scale from 0-100. The worst condition is score 0 and the best condition is score 100.Then the coding from the first part will be converted as an index value.

Other

MeasureTime frameDescription
patient satisfaction formimmediately after finishing the interventionThe patient satisfaction form is about the questionnaire asking about the satisfaction of playing game in these areas: the presentation of games: the contents of game, the convenience and the outcome after playing game. The participants will rate each question in 5-likert scale: totally disagree, disagree, neutral, agree and totally agree.

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026