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Effects of Virtual Reality Meditation in Older Adults

Effects of Virtual Reality Meditation in Older Adults: A Randomized Controlled Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05315609
Enrollment
30
Registered
2022-04-07
Start date
2022-04-30
Completion date
2022-09-01
Last updated
2025-06-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Mental Disorder, Older Adults, Stress

Keywords

Virtual reality, Meditation, Mindfulness, Stress, Older adults

Brief summary

Virtual reality (VR) allows users to interact within a simulated environment using electronic devices such as a VR headset or goggles. Multiple studies with younger adults have demonstrated that VR meditation can be an important tool in reducing stress, however, this has not been studied in older adults. In this study, the investigators aim to assess the effects of a 4-week program of 15-minutes sessions, twice per week of meditation delivered through VR with the aim of evaluating its impact on stress in older adults.

Interventions

BEHAVIORALVR Meditation

This 4-week VR program will use the Oculus Pro-Quest 2 headsets for the 15-minute seated VR meditation twice per week for a total of 8 sessions over the 4 weeks.

Sponsors

Lady Davis Institute
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
60 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Living in the Greater Montreal area and able to speak English or French * Perceived Stress Score (PSS)equal or greater than 10 * Over \>=60 years of age

Exclusion criteria

* Diagnosis of epilepsy, schizophrenia, brain tumor * History of recurrent migraines or seizures or TBI in the past year * Substance use disorders in the last year * Psychiatric hospitalizations in the last year. * Acute psychotic symptoms * Acute suicidal ideation or intent * Glaucoma * PTSD * Changes to psychoactive medications in the past 4 weeks * Alcohol, caffeine or cannabis consumption within 24 hr before the session, or nicotine consumption within 15 min of the session * Important hearing impairment * Recovery phase of any eye surgery

Design outcomes

Primary

MeasureTime frameDescription
Changes in stress scores as measured by the Perceived Stress Scale (PSS) for treatment group versus control groupBaseline, Once weekly during interventionTo assess the effectiveness of the virtual reality meditation program in reducing stress in older adults. Scores on the PSS can range from 0-40, with higher scores indicating higher perceived stress.

Secondary

MeasureTime frameDescription
Changes in symptoms of anxiety as measured by the Generalized Anxiety Disorder-7 (GAD-7) questionnaire for treatment group versus control groupBaseline, Once weekly during interventionTo assess the effects of the virtual reality meditation program on symptoms of anxiety in older adults. Scores on the GAD-7 range from 0-21, with higher scores indicating more severe anxiety.
Changes in symptoms of depression as measured by the Patient Health Questionnaire-9 (PHQ-9) scale for treatment group versus control groupBaseline, Once weekly during interventionTo assess the effects of the virtual reality meditation program on symptoms of depression in older adults. Scores on the PHQ-9 can range from 0-27, with higher scores indicating more severe depression.

Other

MeasureTime frameDescription
Changes in loneliness sentiments as measured by the University of California-3 (UCLA-3) item loneliness questionnaireBaseline, Once weekly during interventionTo assess the effects of the virtual reality meditation program on feelings of loneliness measured through the University of California-3 (UCLA 3-item) loneliness scale. The Three-Item Loneliness Scale is an interviewer-administered questionnaire developed from the Revised UCLA Loneliness Scale. Each question is rated on a 3-point scale: 1 = Hardly Ever; 2 = Some of the Time; 3 = Often. All items are summed to give a total score. Higher scores indicate greater feelings of loneliness
Changes in symptoms of sleep quality as measured by the Athens Insomnia Scale (AIS)Baseline, Once weekly during interventionTo assess the effects of the virtual reality meditation program on sleep quality in older adults. Each item is rated on a 4-point numerical rating scale (NRS; where 0= no problem at all and 3= very serious problem). Total scores range from 0 to 24 in the AIS-8 and from 0 to 15 in the AIS-5. Higher scores in these AIS measures indicate that responders have severe insomnia symptoms.
Changes in symptoms of mindfulness skillsBaseline, Once weekly during interventionTo assess the effects of the virtual reality meditation program on mindfulness skills in older adults. Facet Mindfulness Questionnaire - Short Form (FFMQ-SF) is a 24-item scale that is used to assess whether mindfulness is related to a decrease in clinical symptoms of depression, anxiety, and stress.
Changes in sense of presence as measured by the ITC-Sense of Presence InventoryBaseline, Once weekly during interventionThe ITC-Sense of Presence Inventory is a self-report presence measure to evaluate experiential aspects of immersive technology.
Changes in symptoms of quality of life in older adults as measured by the European Quality of Life (Euro-QoL) measure.Baseline, Once weekly during interventionTo assess the effects of the virtual reality meditation program on quality of life in older adults. Descriptive data from the 5 dimensions of Part I can be used to generate a health-related quality of life profile for the subject. Part II is scored from 0 (worst health state imaginable) to 100 (best health state imaginable). The score from Part II can be used to track changes in health, on an individual or group level, over time (McDowell & Newell, 1996).
Qualitative Component: Participant observation, semi-structured interviews, and a focus group with participants.Post intervention (4-weeks)Qualitative interviews to examine users' experience of the virtual reality meditation program. We will conduct qualitative evaluations through participant observation and semi-structured interviews and a focus group with participants. The qualitative part of the study will analyze service users' experience, engagement, and challenges throughout the study. Participant observation will be used to provide a context for the interviews. It will also help to observe clients' engagement, usage, expressions, physical movements, and barriers.
Changes in simulator sickness as measured by the Simulator Sickness QuestionnaireBaseline, Once weekly during interventionTo assess participants' acceptability of the virtual reality guided meditation program. Simulator Sickness Questionnaire is a 16-item scale that is widely used to assess simulator sickness.

Countries

Canada

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 8, 2026