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Can Exposure to Inclusive Virtual Art Decrease Pain and Social Disconnection Among Individuals Living With Chronic Pain?

Can Exposure to Inclusive Virtual Art Decrease Pain and Social Disconnection Among Individuals Living With Chronic Pain?

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05310747
Enrollment
311
Registered
2022-04-05
Start date
2022-10-07
Completion date
2023-01-06
Last updated
2025-04-23

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Pain, Social Disconnection

Keywords

Pain, Social Disconnection, Museum, Virtual museum

Brief summary

The proposed study is an experimental intervention to test for the effects of exposure to art by means of a virtual museum visit. It examines the fundamental question of whether exposure to virtual art can alleviate pain. Google Arts & Culture has digitized the collections of over 2,000 museums, art galleries, and other cultural institutions. The platform is free and allows 'visitors' to explore art from around the world. For this study, the PIs have chosen artwork from this collection and created a virtual museum gallery such that research participants will visit the museum with or without art (i.e., we will remove all art from the virtual galleries). In addition, we hypothesize that individuals primed to experience social connection prior to art exposure will experience lower perceived social disconnection and pain than those who are not primed.

Detailed description

Research Design: 2 (virtual artwork exposure: present, absent) x 2 (prime: social connection prime: high, low) factorial experiment with a hanging control group (4 cells plus 1 control group, for a total of 5 cells) and 2 repeated measures. A priori power analysis using G\*Power showed that the required sample size for a 5-group repeated measures experiment with 2 measurement times with 1-B error probability = .80 that expected small effect with a size of d = .10 and a significance level of p = .05 was a total of 305 participants (61 participants per cell). Eligible individuals will be offered informed consent documentation via the StudyPages platform and then will be randomized to their study group: 1. Artwork present + Social connection prime high 2. Artwork present + Social connection prime low 3. Artwork absent + Social connection prime high 4. Artwork absent + Social connection prime low 5. Hanging control group - no exposure to any independent variables (i.e. artwork: present or absent; social connection prime: high or low) Participants will fill out pre-intervention scales (pain intensity and unpleasantness; perceived social disconnection) prior to their virtual museum experience. Participants will then visit a virtual art museum gallery for 10 minutes or receive no exposure if they are in the hanging control group. In the artwork present condition, the virtual museum will feature paintings as part of an exhibition. In the artwork absent condition, paintings will be removed and thus the virtual museum will be empty. In the high social connection prime condition participants will be assigned to write an essay about a person and situation that made them feel valued, seen, and heard. In the low social connection prime condition participants will be assigned to write about a person and situation that made them feel ignored and not very valued. After 10 minutes within their condition participants will complete a post-intervention survey. In addition, written responses to the social connection primes and museum visit data (e.g., user movement, object interaction, and perceptions about artwork in the museum) will be collected and analyzed.

Interventions

BEHAVIORALArtwork present

A virtual museum exhibit with a curated selection of artworks

BEHAVIORALArtwork absent

The same virtual museum exhibit space as the 'Artwork present' condition but with all of the artworks removed from the walls

BEHAVIORALSocial connection high

Participants will identify a person from their life that makes them feel socially connected and then write (1) about that person and (2) an experience they had with that person that made them feel socially connected.

BEHAVIORALSocial connection low

Participants will identify a person from their life that makes them feel socially disconnected and then write (1) about that person and (2) an experience they had with that person that made them feel socially disconnected.

Sponsors

University of California, Davis
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
FACTORIAL
Primary purpose
TREATMENT
Masking
TRIPLE (Subject, Investigator, Outcomes Assessor)

Intervention model description

Eligible individuals will be randomized to one of 4 groups: 1. Artwork present + Social connection prime high 2. Artwork present + Social connection prime low 3. Artwork absent + Social connection prime high 4. Artwork absent + Social connection prime low 5. Hanging control group - no exposure to any independent variables (i.e. artwork: present or absent; social connection prime: high or low)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* read and write in English language * chronic moderate to severe pain (≥ 6 months in duration; ≥ 4 in response to the question, on average this week my pain intensity has been? on a 0-10 NRS) * lonely (≥ 4 on the 3-item Loneliness Scale) * access to an electronic device with internet connection in order to participate in the study

Exclusion criteria

* dementia * adults unable to consent

Design outcomes

Primary

MeasureTime frameDescription
Social disconnectionPost-intervention (immediately)/Day 1Social disconnection scale; 12 items; scored 1 (not at all) - 5 (very much); range 12-60

Secondary

MeasureTime frameDescription
Pain unpleasantnessPost-intervention (immediately)/Day 1Numerical rating scale (NRS) score of 0 not unpleasant - 10 Most unpleasant sensation imaginable (intolerable)
Pain intensityPost-intervention (immediately)/Day 1Numerical rating scale (NRS) score of 0 no pain - 10 worst pain imaginable
Change in pain during interventionPost-intervention (immediately)/Day 1Did you experience any pain relief during the museum experience? 1=Yes/0=No
Percent change in pain during interventionPost-intervention (immediately)/Day 1If Yes, what percent pain relief did you receive? 0%-100%
Perceptions of the artwork related to inclusion in the social worldPost-intervention (immediately)/Day 1The artwork in the museum made me feel (7-point likert scale anchored by Excluded from the social world and Included in the social world)
Perceptions of the artwork related to positivity of social relationshipsPost-intervention (immediately)/Day 1The artwork in the museum made me feel (7-point likert scale anchored by Negative about my social relationships and Positive about my social relationships
Perceptions of the artwork related to the positivity of the social worldPost-intervention (immediately)/Day 1The artwork in the museum made me feel (7-point likert scale anchored by Negative about the social world and Positive about the social world)
Perceptions of the artwork related to connection to the social worldPost-intervention (immediately)/Day 1The artwork in the museum made me feel (7-point likert scale anchored by Disconnected to the social world and Connected to the social world)

Other

MeasureTime frameDescription
Museum visit data - User MovementDuring interventionEach user's avatar movement will be calculated in an x, y, z axis within the structure of the virtual museum.
Museum Visit Data - Object InteractionDuring interventionNumber of clicks on virtual museum artwork. Clicking gives users access to additional information about each piece of art.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026