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Stationary Bike Use During Ice Bath and Virtual Reality

The Utilization of a Stationary Bike During Ice Bath While Using Virtual Reality (VR) to Determine Overall Pain Reduction

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05297838
Enrollment
151
Registered
2022-03-28
Start date
2022-07-25
Completion date
2023-01-26
Last updated
2023-12-06

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pain

Keywords

Ice bath, Virtual Reality, Stationary Bike

Brief summary

The purpose of this study is to evaluate the effectiveness of different technologies, in particular Virtual Reality, inclusive of passive content, active content, cognitive load modulation, and positive encouragement coaching to increase the pain threshold as assessed by immersing a hand in ice water while utilizing a stationary bike.

Interventions

Stationary Bike while hand is submerged in ice bath

OTHERVirtual Reality (VR) Headset

VR headset containing gameplay

Pain was elicited via a cold pressor test, which is an established method of producing controlled and repeatable painful stimuli in an experimental setting

Sponsors

Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Greater than 18 years of age * English speaking * Hearing intact

Exclusion criteria

* Patients who do not consent * Are currently taking beta blockers or other chronotropic heart medication(s) * Have a history of severe motion sickness * Currently have nausea * Currently experiencing seizures * Are clinically unstable

Design outcomes

Primary

MeasureTime frameDescription
Self-Reported Pain Scores (Ice Bath vs VR Bike)Duration of ice bath (approximately 0 - 4 minutes)Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable
Sympathetic Activation (VR vs VR Bike)Duration of ice bath (approximately 0 - 4 minutes)Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand

Secondary

MeasureTime frameDescription
Pain Tolerance (Ice Bath vs VR Bike)Duration of ice bath (approximately 0 - 4 minutes)Defined by time of hand removal from the ice bath in seconds. 4 minute maximum.
Sympathetic Activation (Ice Bath vs VR Bike)Duration of ice bath (approximately 0 - 4 minutes)Assessed via the electrodermal activity (EDA biosensor), which recorded skin conductance response density (SCRD) data in 30 second epochs. SCRD was recorded for the duration of the cold pressor test and one minute before and after submersion. The same primary and secondary outcome measures were collected at identical time points during the different cold pressor challenges on each hand.
Self-Reported Pain Scores (VR vs VR Bike)Duration of ice bath (approximately 0 - 4 minutes)Pain Scores will be collected during ice bath (maximum of 4 minutes) every 30 seconds via numeric rating scale (NRS), 0 being no pain, 10 being worst pain imaginable and immediately after participant removed their hand from ice bath.
Pain Tolerance (VR vs VR Bike)Duration of ice bath (approximately 0 - 4 minutes)Defined by time of hand removal from the ice bath in seconds. 4 minute maximum. The same outcome measure were collected at identical timepoints during both conditions.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026