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Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain

Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain: In-Person Treatment

Status
Completed
Phases
Unknown
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05296265
Enrollment
46
Registered
2022-03-25
Start date
2022-05-10
Completion date
2025-04-06
Last updated
2026-09-09

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Phantom Limb Pain

Brief summary

After amputation of an arm or leg, up to 90% of subjects experience a "phantom limb", a phenomenon characterized by persistent feelings of the missing limb. Many subjects with a phantom limb experience intense pain in the missing extremity that is often poorly responsive to medications or other interventions. The proposed work will contrast the efficacy of two virtual reality treatments for phantom limb pain: a 'Distractor' and an Active VR treatment. In the Distractor treatment, participants are engaged in a visually immersive virtual reality experience that does not require leg movements (REAL i-Series® immersive VR experience). In the Active VR treatment, subjects play a series of VR games using the virtual rendering of both legs.

Detailed description

Almost 2 million people in the US have had an amputation and up to 90% of people with limb amputation experience the persistent sensation of the missing extremity, a phenomenon known as a "phantom limb" (Weeks et al., 2010). Additionally, a significant proportion of individuals with a phantom limb - up to 85% in some studies - experience persistent and debilitating pain in the missing limb, a condition known as phantom limb pain (hereafter PLP). Although existing therapies provide pain relief in some cases, there is widespread agreement that current approaches fall short of bringing relief to most individuals with PLP (Weeks et al., 2010). The investigators recently completed a proof-of-concept study (Ambron et al., 2021) in which eight subjects with below knee amputations (BKA) underwent two virtual reality (VR) treatments for PLP. In an Active VR treatment, subjects played a variety of active games requiring leg movements while receiving high-quality visual feedback of the missing lower leg. Feedback about leg position was provided via an electromagnetic system using leg sensors (trackSTAR, Ascension Technologies Inc), and the program generated an image of the missing lower leg, visible as a first-person avatar. This treatment was contrasted with a "Distractor" treatment, in which participants were engaged in a visually immersive virtual reality experience that did not require leg movements (Cool!TM). Both treatments were associated with significant reductions in pain intensity, but the Active VR treatment was also associated with reductions in pain interference, depression, and anxiety. The specific aims of the current study are (i) to replicate our prior observations of efficacy of VR treatment in a larger sample of individuals with BKA; (ii) to test VR therapy in patients with above knee amputations; (iii) to compare the efficacy of Active VR treatment to Distractor VR treatment for PLP on measures of pain as well as psychological health and quality of life.

Interventions

BEHAVIORALVR treatment for phantom limb pain

8 twice-weekly interventions of virtual reality treatment focused on reducing phantom limb pain.

Sponsors

Albert Einstein Healthcare Network
Lead SponsorOTHER
University of Pennsylvania
CollaboratorOTHER
University of Washington
CollaboratorOTHER
Eunice Kennedy Shriver National Institute of Child Health and Human Development (NICHD)
CollaboratorNIH

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Intervention model description

Forty individuals with above (AKA) or below (BKA) knee amputation suffering from chronic phantom limb pain (PLP) were recruited and quasi-randomly assigned to Active VR versus Distractor VR treatments.

Eligibility

Sex/Gender
ALL
Age
18 Years to 100 Years
Healthy volunteers
No

Inclusion criteria

1. Age 18 - 100 years 2. Capacity to provide Informed Consent 3. Unilateral above or below knee amputation more than 3 months prior to enrollment 4. Absence of cognitive impairment, operationally defined as a Montreal Cognitive Assessment score of 18 or greater 5. Pain averaged over the preceding 1 month in the phantom limb rated as greater than 4 on a scale of 0-10.

Exclusion criteria

1. History of significant medical or neurological disorder such as stroke or moderate to severe traumatic brain injury (operationally defined as loss of consciousness for more than 30 minutes) 2. History of significant or poorly controlled psychiatric disorders 3. Current significant depression or anxiety as judged by the Hospital Anxiety and Depression Scale (HADS) (Zigmond \& Snaith, 1983). 4. Current abuse of alcohol or drugs, prescription or otherwise 5. Nursing a child, pregnant, or intent to become pregnant during the study

Design outcomes

Primary

MeasureTime frameDescription
Changes in Pain IntensityBaseline versus immediately post-intervention at 4 weeks.Visual Analogue Scale (VAS) of McGill Short Form Questionnaire (Melzack, 1987); 0 minimum score - 10 maximum score; higher scores indicate higher level of pain (worse outcome)
Changes in Pain QualityBaseline versus immediately post-intervention at 4 weeks.McGill Short Form Questionnaire (Melzack, 1987): a series of 4-point scales (0 none - 3 severe) assessing the intensity of 15 qualitative characteristics of pain (e.g., throbbing, shooting, cramping, etc.), where higher scores are worse (more severe). For every participant we computed the total pain score (maximum 45 points indicating severe pain). Then, we computed the difference in the total scores between time points (e.g. post treatment vs baseline). Therefore, negative scores indicate improvement in pain qualitative characteristics.

Secondary

MeasureTime frameDescription
Changes in Average Pain1st treatment versus 8th treatment (4 weeks)Difference between 8th and 1st treatment session on scaled score measuring "average pain intensity since the previous intervention" on an 11-point numerical rating pain scale; (Scale = 0 - minimum score/no pain to 10 maximum score/pain as bad as participants can imagine); higher scores indicate higher level of pain (worse outcome).

Countries

United States

Contacts

PRINCIPAL_INVESTIGATORLaurel Buxbaum, PsyD

Albert Einstein Healthcare Netork

Participant flow

Recruitment details

Participants were recruited over a period of approximately 3 years at one of our study sites. Recruitment methods included mail, email, and/or telephone contact with potential participants identified through our databases; monthly invitation emails to patients listed in the Jefferson database; advertisements on the Amputee Coalition website and Facebook amputee groups; outreach through amputee support group meetings; and distribution of flyers at prosthetic clinics.

Pre-assignment details

The mismatch between the number of participants in the Protocol Enrollment and Total Participants is due to the fact that three participants withdrew prior to randomization and cannot be inserted in the columns related to one of the two treatments.

Baseline characteristics

Characteristic
Age, Continuous59 years
STANDARD_DEVIATION 10.7
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
14 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Pain Intensity score on VAS2.4 score on a scale
STANDARD_DEVIATION 2.6
Pain quality at baseline19.9 score on a scale
STANDARD_DEVIATION 7.7
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Asian
0 Participants
Race (NIH/OMB)
Black or African American
6 Participants
Race (NIH/OMB)
More than one race
1 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
White
18 Participants
Sex: Female, Male
Female
10 Participants
Sex: Female, Male
Male
11 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 211 / 15
other
Total, other adverse events
1 / 211 / 15
serious
Total, serious adverse events
0 / 211 / 15

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Sep 10, 2026