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Conectar Jugando: Board Games in Rural Elementary Classrooms (6-12 Years Old) to Improve Executive Functions

Conectar Jugando: Modern Board Games in Rural Elementary Classrooms (6-12 Years Old) to Improve Executive Function by a Randomized Controlled Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05267730
Acronym
CJ-Rural
Enrollment
108
Registered
2022-03-04
Start date
2021-09-30
Completion date
2021-12-17
Last updated
2022-03-04

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Child Development, Cognitive Change

Keywords

executive function, modern board games, cognitive training, school-age children, rural school

Brief summary

The use of board games in classrooms has been increasing in recent years. Education and psychology professionals have found in the board game a way to train some key cognitive processes for good academic development: executive functions. Recent research has obtained promising results using modern board games as a neuroeducational intervention in children and old people (Benzing et al., 2018; Estrada-Plana et al., 2019; Estrada-Plana et al., 2020; Vita-Barrull et al., 2022). However, there is still little evidence of its cognitive and academic benefits in typically developing school-age children. Given that it is a methodology that, due to its dynamism and flexibility, could be adapted to different developmental levels, it has been proposed to study the possible effects on executive functions and academic skills of a classroom intervention based on board games with school children from rural areas of Spain (6-12 years). An experimental group will carry out the game program Conectar Jugando, which will be guided by the teachers themselves, through stable game groups of 3-4 students. On the other hand, a control group will develop the classes in a habitual way without the inclusion of board games and will be compensated at the end of the evaluations. The students of each center will be randomly assigned to the experimental group and the control group.

Detailed description

The hypotheses of the study are: i) the experimental group will show a significantly higher improvement than the control group in the neuropsychological tasks that assess executive functions after completing the Conectar Jugando program; ii) the experimental group will show a significantly higher improvement than the control group in the academic content tasks after the intervention; iii) the experimental group will show a significantly higher improvement than the control group in the results of the evaluations carried out by their families regarding behaviors related to executive functions. All hypotheses will be controlled for age, estimated IQ and socioeconomic level, as well as previous experience in board games and other cognitive activities.

Interventions

BEHAVIORALConectar Jugando Game Program

Modern Board and Card Games as Cognitive Training in Rural Elementary Classrooms

Sponsors

Atención, Familia, Infancia, Mayores (AFIM21)
CollaboratorUNKNOWN
Mercurio Distribuciones
CollaboratorUNKNOWN
Plan of Industrial Doctorates, AGAUR, Generalitat de Catalunya
CollaboratorUNKNOWN
Brain In Game scientific-technical service
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
SINGLE (Outcomes Assessor)

Intervention model description

Randomized controlled trial

Eligibility

Sex/Gender
ALL
Age
5 Years to 13 Years
Healthy volunteers
Yes

Inclusion criteria

* be enrolled in a rural educational center, whether public, private or subsidized * provide informed consent from both parents and the participant's agreement to participate in the study

Exclusion criteria

* comprehension difficulties due to language reasons * sensory difficulties that make it impossible to carry out the program activities

Design outcomes

Primary

MeasureTime frameDescription
Inhibition - Child Fish Flanker Task (Benzing et al., 2018)Baseline and Post-intervention (after 6 weeks)Change in inhibition from baseline to post intervention. It is an adaptation of the classic Flanker Task in which fish must be fed by pressing the key that indicates the direction of the central fish. The inhibition measure is obtained by subtracting the reaction time of the pure block of congruent tests (5 fish going in the same direction) from the standard block that includes congruent and incongruent tests (the 4 fish that accompany the central fish can go in the same direction or the opposite)
PREDISCAL (Pina-Paredes et al., 2020)Baseline and Post-intervention (after 6 weeks)Change in academic competences from baseline to post intervention. Screening test that assesses Reading Fluency, Mathematical Fluency and Calculus in three timed written tasks
Shifting - Child Fish Flanker Task (Benzing et al., 2018)Baseline and Post-intervention (after 6 weeks)Change in shifting from baseline to post intervention. To obtain this measure, a mixed block is included in the fish flanker task in which trials of yellow fish and trials of red fish appear. When the fish are red, the central fish should be fed. When the fish are yellow, the fish from the sides should be fed. For both conditions, congruent and incongruent tests are presented. The subtraction of the reaction time from the standard block (only congruent and incongruent reds) to the mixed block (reds and yellows) gives rise to the shifting measure
Visuospatial keep track task (Tamnes et al., 2010)Baseline and Post-intervention (after 6 weeks)Change in visuospatial updating from baseline to post intervention. It consists of 9 trials of increasing difficulty in which colored faces move across the screen and it is necessary to remember the last position of each one.

Secondary

MeasureTime frameDescription
ATENTO - Family (Luque & Sánchez-Sánchez, 2019)Baseline and Post-intervention (after 6 weeks)Change in behavioral executive functions from baseline to post intervention

Other

MeasureTime frameDescription
Reasoning - TONI-4 (Ruíz-Fernández, 2019)BaselineIt is a reasoning test in which series and matrices are presented that the child must complete with the available options so that the set makes sense. This measure will be used as a control variable.
Parent Survey of Typical Child Time Spent in Less-structured Activities (adapted from Barker et al., 2014)BaselineIn this survey, parents are asked (with the help of their children) about the time their children dedicate to less-structured and recreational activities using a using a 7-point scale (from lowest to highest frequency). High scores on each item mean a higher frequency in that activity. The sum of all the scores on each item (where 1= 'Never' and 7 = 'Daily') results in a typical less-structured activity score.
The Parent Play Beliefs Scale (PPBS) (Fogle & Mendez, 2006)BaselineIt consists of 30 items with 5 response options ranging from 1 (Disagree) to 5 (Strongly agree). Two subscales have been considered: a) Play support; b) Academic focus. The Play Support subscale refers to parents' positive beliefs about the relevance of play for children's development and about their participation in play with children. High scores on this subscale indicate that parents enjoy play, prioritize play, and view it as a means of teaching. The Academic focus subscale is made up of elements about the parents' emphasis on academic skills and the belief that play can promote their development. The Academic focus subscale is made up of elements about the parents' emphasis on academic skills and the belief that play can promote their development. High scores on this subscale would indicate that parents see the academic role of play as important.
Hollingshead Index (Hollingshead, 1975)BaselineSociodemographic data (age, sex, school year and socioeconomic status)

Countries

Spain

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026