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Effect of Speed,Agility and Quickness Training on Technical Skills in Football Players

Effect of Speed, Agility and Quickness Training on Technical Skills in Football Players

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05261958
Enrollment
50
Registered
2022-03-02
Start date
2021-06-29
Completion date
2021-11-01
Last updated
2022-04-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Physical Fitness

Keywords

Football, Technical skills, speed, agility, quickness

Brief summary

The study is designed to determine the effectiveness of Speed, Agility and Quickness training on technical skills in football players

Detailed description

Football is a fast-paced, dynamic sport that requires expert movements. The goal of the game is to outscore your opponent in terms of goals scored. Players must perform a variety of expert movements, both with and without the ball, to achieve this goal. 'The learned ability to bring about predetermined results with utmost assurance, frequently with the least investment of time or energy or both,' according to an initial definition of talent. 'The constant output of goal-oriented movements, which are taught and unique to the job,' according to a more modern definition of competence. It is critical for players to have the fundamental motor abilities, such as running, agility, and acceleration, in order to learn and execute soccer skills effectively. Fundamental motor skills are seen as essential precursors or related factors to technical skills and therefore excellence in soccer.Furthermore, through a variety of soccer-specific activities, the SAQ training system consolidates speed, agility, and quickness. All exercises are carried out with appropriate biomechanical movement structures, resulting in significant energy and time savings. Aside from major abilities, power performance necessitates optimal joint mobility, dynamic balance, an appropriate locomotors system, and energy generation, among other things.

Interventions

interventions listed above were applied on the players which will improve running mechanics and impove speed power and agility in football players

Sponsors

Riphah International University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
SINGLE (Subject)

Masking description

Single

Intervention model description

Two groups with randomization Assignment: High knee with mini hurdles, agility ring hops, 30 yard sprint, depth jumps, overhead ball drop

Eligibility

Sex/Gender
MALE
Age
18 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

* Male players * Age group of 18 years to 25 years. * The study includes players, who are playing form 6 months to 1 year.

Exclusion criteria

* Players with any disability * Injured players * Players with psychological issues * Players who are on any sort of medication

Design outcomes

Primary

MeasureTime frameDescription
Shuttle Run test6 weeksAgility Shuttle Run is a test of agility, in which the participant runs back and forth between two parallel lines as fast as possible, picking up blocks of wood, for a total of 120 ft. A shuttle run time below four seconds is generally considered great, with the best players closer to the 3.8-second range, the total time is 4 seconds.
12 min run test6 weeksPlace markers at set intervals around the track to aid in measuring the completed distance. Participants run for 12 minutes, and the total distance covered is recorded.
Speed6 weeksSet out a series of markers in a straight line at 0, 10, 20 and 30m. The player taking the test stands at the start, and the person timing stands on the 10m mark. On command, the player sprints through the 10m mark and the timer records the time they pass the marker. Repeat for 10m, and then do twice for 20m and 30m.
Vertical jump6 weeksThe simplest method to measure an athlete's vertical jump is to get the athlete to reach up against a flat wall, with a flat surface under his/her feet and mark off the highest point he/she can reach flat-footed
Mcdonald Soccer skill test6 weeksA soccer ball is placed on a line, marked 9 feet from the wall. On the signal, Go, the player kicks the ball against the wall as many times as possible in 30 seconds. The test score is the highest total of any three trials.

Countries

Pakistan

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026