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Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain

Experiences of a Home-based Virtual Reality Serious Game in People With Chronic Non-specific Neck Pain: A Qualitative Study.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05244681
Enrollment
11
Registered
2022-02-17
Start date
2022-03-11
Completion date
2022-12-22
Last updated
2023-02-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Non-specific Neck Pain

Brief summary

Background: Immersive virtual reality (VR) has been used for several years in the treatment of chronic neck pain. This new type of rehabilitation device, which can be used at home, is promising and seems to be as effective as conventional treatments for neck pain. Exploring the experience of people with chronic neck pain using this type of rehabilitation device at home could, among other things, help to understand the factors favoring good adherence and those not favoring it. This could also help us to improve VR home rehabilitation programs according to the patients' needs, preferences and expectations. However, currently, no studies have qualitatively evaluated the experience of people with chronic non-specific neck pain using an immersive VR serious game at home. Objective: To explore the experience of people with chronic non-specific neck pain who used an immersive VR serious game at home. Methods: Individual semi-structured interviews will be conducted with people with chronic non-specific neck pain. Interviews will last for approximately 30 to 60 minutes and will be carried out face-to-face or via videoconference (Microsoft Teams), depending on up-to-date guidance relating to the Covid-19 pandemic. Semi-structured interviews will be audio-recorded and transcribed verbatim. The transcripts will be read several times and analyzed using thematic analysis, with themes emerging from the transcripts (inductive approach). These themes will be defined and revised throughout the analysis process. Discussion: Study findings will help to better understand the experience of people with chronic non-specific neck pain using a VR serious game at home, and then will allow to adapt it to the subjects' needs, preferences and expectations. These adaptations could further increase adherence to treatment and/or improve clinical outcomes for people with chronic non-specific neck pain using this type of rehabilitation device at home.

Interventions

OTHERSemi-structured interview

Semi-structured interview to explore the experience of people with chronic non-specific neck pain who used an immersive virtual reality serious game at home

Sponsors

Fonds National de la Recherche Scientifique
CollaboratorOTHER
Université Catholique de Louvain
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Adults (over 18 years), men or women, living in Belgium * Chronic (\> 3 months) non-specific neck pain (no specific cause responsible for the neck pain) * To speak fluent French and to be able to provide informed consent to take part in an interview * To be able to take part in a semi-structured interview * No susceptibility to motion sickness, according to the Motion Sickness Susceptibility Questionnaire (MSSQ)

Exclusion criteria

* Age under 18 years * Specific cause responsible for the neck pain (cancer, fracture, etc.) * Signs of sensorimotor dysfunction (dizziness, vestibular disorders) * Susceptibility to motion sickness, according to the MSSQ * Vision problems * Altered comprehension or inability to speak fluent French * Inability to provide written informed consent or to take part in a semi-structured interview

Design outcomes

Primary

MeasureTime frameDescription
General experience with the virtual reality serious game30-60 minutesParticipants' responses based on the questions asked in the semi-structured interviews

Countries

Belgium

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026