Healthy
Conditions
Brief summary
The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.
Interventions
30-second right and left unipodal static and dynamic balance test with avatar only
30-second right and left unipodal static and dynamic balance test with reinforced visual signal only
30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal
30-second right and left unipodal static and dynamic balance test in real environment
Sponsors
Study design
Intervention model description
Prospective, multicenter, controlled, randomized study on healthy volunteers.
Eligibility
Inclusion criteria
* Healthy volunteer, men and women over 18 years old
Exclusion criteria
* Severe visual deficiency not allowing an activity in immersive virtual reality. * Immobilization of one of the upper limbs (splint restraint splint) * Orthopedic and painful problems of the inferior limb * MSSQ greater than 25 * Pregnant woman * Person under legal protection
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Area of CoP (Center of pression) for each test (in cm²) | Immediately after inclusion | Mesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation |
| Total distance covered by the CoP during the balance test (in cm) | Immediately after inclusion | Mesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Simulator Sickness Quantifying (SSQ) | Immediately after the balance test | SSQ completed after the balance test, SSQ is a scale of cyber sickness, from 0 to 48 |
Countries
France