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Balance Reactions in a Virtual Environment With Avatar and/or Reinforced Visual Signal Compared to a Real Environment

Study of the Postural Reactions of Balance Compared Between Real Environment and Virtual Environment With Avatar and Reinforced Visual Signal.

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05235581
Acronym
EQUIVIRT2
Enrollment
74
Registered
2022-02-11
Start date
2022-08-29
Completion date
2022-09-27
Last updated
2023-01-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Healthy

Brief summary

The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.

Interventions

OTHERIntervention A : virtual environment with avatar

30-second right and left unipodal static and dynamic balance test with avatar only

OTHERIntervention B : virtual environment with reinforced visual signal

30-second right and left unipodal static and dynamic balance test with reinforced visual signal only

OTHERIntervention C : virtual environment with avatar and reinforced visual signal

30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal

OTHERIntervention D : real environment

30-second right and left unipodal static and dynamic balance test in real environment

Sponsors

Hopital La Musse
CollaboratorOTHER
Pôle Saint Hélier
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
SEQUENTIAL
Primary purpose
SCREENING
Masking
NONE

Intervention model description

Prospective, multicenter, controlled, randomized study on healthy volunteers.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Healthy volunteer, men and women over 18 years old

Exclusion criteria

* Severe visual deficiency not allowing an activity in immersive virtual reality. * Immobilization of one of the upper limbs (splint restraint splint) * Orthopedic and painful problems of the inferior limb * MSSQ greater than 25 * Pregnant woman * Person under legal protection

Design outcomes

Primary

MeasureTime frameDescription
Area of CoP (Center of pression) for each test (in cm²)Immediately after inclusionMesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation
Total distance covered by the CoP during the balance test (in cm)Immediately after inclusionMesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation

Secondary

MeasureTime frameDescription
Simulator Sickness Quantifying (SSQ)Immediately after the balance testSSQ completed after the balance test, SSQ is a scale of cyber sickness, from 0 to 48

Countries

France

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026