Shoulder Pain
Conditions
Brief summary
Digital therapy may provides real time visual feedbacks. Instrumented devices objectively quantify the patient's performance during rehabilitation and thus could be helpful for the personalization of the exercises. The interactive ball of this trial allows measuring both movement and pressure applied on it. Therefore, the objectives of this study are: (i) to evaluate whether the use of a novel digital therapy gaming system was therapeutically relevant during shoulder rehabilitation; (ii) to understand whether the device was effective in improving patients' engagement in comparison to a control non-gaming rehabilitation program.
Sponsors
Study design
Eligibility
Inclusion criteria
* impingement syndrome, capsulitis, tendon injuries, degenerative joint or tendon pathologies * pain between 2/10 and 8/10 on a visual analogue scale
Exclusion criteria
* post-surgical patients * inability to perform active exercises * peripheral neurological deficits * cervical-brachialgia * algodystrophy
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| shoulder pain | From baseline up to two weeks | Shoulder pain by means of Visual Analogue Scale (no pain:0; maximal pain: 10) |
| shoulder strength | From baseline up to two weeks | Shoulder strength by means of an isometric maximal voluntary contraction measured in kilograms |
Countries
Italy