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Effectiveness of Virtual Reality in Hand Therapy

Virtual Reality in Hand Therapy Effectiveness and Implementation

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05188040
Enrollment
9
Registered
2022-01-12
Start date
2022-05-16
Completion date
2023-11-01
Last updated
2023-11-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Distal Radius Fracture, Chronic Regional Pain Syndrome, Flexor Tendon Rupture

Keywords

Virtual Reality, Function, Hand Therapy, Exercises

Brief summary

The purpose of this study is to determine if the use of Virtual Reality as an intervention for patients following specific hand injuries will positively affect patients with decreased hand function and reduce pain and improve outcomes. Participants will be recruited from 3 different clinics in central Kentucky.

Detailed description

Participants will participate in four sessions of therapy treatment over a 2-3 week time span of schedule therapy appointments during their active phase of rehabilitation for approximately 1-hour virtual reality (VR) training dosage which will be recorded. The specific virtual reality games within the Oculus Quest 2 VR system will be selected by the therapist providing interventions each session. In addition to the Virtual Reality intervention noted above, participants will participate in a pre and post-test outcome measure session (25-30 minutes) with a research team member. (See outcome measure section for more details).

Interventions

Hand Therapy Exercises utilizing Oculus Quest 2 VR system with augmented feedback for patient to perform active hand therapy. Specific interventions / games will be selected by the participants individual therapist.

Sponsors

University of Kentucky
CollaboratorOTHER
Commonwealth Hand and Physical Therapy
CollaboratorUNKNOWN
Timothy Uhl
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Masking description

No Masking.

Intervention model description

Participants at the Commonwealth Hand and Physical Therapy clinic with the 3 included arm and hand injury diagnoses will be offered the opportunity in a flyer at the clinic to participate in the VR study. Those consented will complete the pre and post outcome measures outlined within this document with the research team member. For intervention, the participants will be instructed by the treating therapist in standard of care rehabilitation and utilize Virtual Reality with the Oculus Quest 2 system as the active exercise component of their rehabilitation over approximately approximately 4 sessions, totally \ 1-hour. The specific virtual reality games within the Oculus Quest 2 VR system will be selected by the therapist providing interventions each session. The virtual reality game allows for augmented visual feedback and will be directly supervised by the treating therapists.

Eligibility

Sex/Gender
ALL
Age
18 Years to 99 Years
Healthy volunteers
No

Inclusion criteria

1. Attending hand therapy for rehabilitation of an upper extremity injury with a diagnosis of distal radius fracture, complex regional pain syndrome or tendon ruptures 2. Must be in an active exercise phase of rehabilitation

Exclusion criteria

1. Not in a phase in their rehabilitation in which they can perform active exercises 2. Having arm injury due to a neurological disorder (stroke, Multiple sclerosis, spinal cord injury, other) 3. Non-English speaking 4. Patient reporting a history of severe claustrophobia or motion sickness

Design outcomes

Primary

MeasureTime frameDescription
Hand Function Measures - Box and Block Test4 minutesThe patient is asked to grasp a single block out of one box and move the block into the other box. They must cross midline to drop the box into the other box. This is a timed test for 1 minute. The number of blocks moved are counted and then the test is repeated with the other hand. A 15 second trial practice is performed so the participant understands the test. The number of blocks move with each hand is recorded.
Hand Function Measures - Nine Hole Peg Test8 minutesNine Hole Peg Test measures finger dexterity and motor function. The participants will take 9 pegs from a container and place into a board as quickly as possible and then return them back to the container. A practice trial of this assessment will also occur prior to the documented time trial.

Secondary

MeasureTime frameDescription
Quick Disability of Arm Shoulder and Hand (QDASH)5 minutesQuick DASH (QDASH) subjective report measure is an 11-item questionnaire to indicate the level of disability a person is currently having given their injury. It is scored from 0-100 with 0 representing no disability and 100 indicating the have severe disability. A lower score is a better score on this outcome measure.
Visual Analog Scale1 minuteSelf-Report Pain Measure on a 0 - 10 scale.
Enjoyment Subscale of the Intrinsic Motivation Inventory scale7 minutes7 items on a subjective questionnaire (7 point Likert scale) - completed post intervention only

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026