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Virtual Reality on Pain, Stress, and Affect in the Infusion Clinic

The Effects of Virtual Reality on Pain, Stress, and Affect in the Infusion Clinic

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05135260
Enrollment
99
Registered
2021-11-26
Start date
2021-11-01
Completion date
2023-12-16
Last updated
2024-10-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Cancer, Chemotherapy

Brief summary

This study will investigate the ability of virtual reality to function as a novel distraction intervention and improve the experience of patients who are receiving chemotherapy in the infusion clinic.

Detailed description

Objectives: Primary Objective: \- To deploy and evaluate virtual reality as an intervention for stress, pain, and negative affect Secondary Objective: \- To evaluate cyber sickness and patient satisfaction related to the virtual reality treatment

Interventions

BEHAVIORALVirtual reality therapy

Participants will watch a video allowing them to view nature, dinosaurs, animals, and human interactions in three dimensions during a session lasting 11 minutes.

BEHAVIORALQuestionnaires

Questionnaires will be completed regarding stress, pain and affect

PROCEDUREMeasure heart rate

To be measured prior to starting treatment and halfway through the 11 minute Video

BEHAVIORALCyber sickness measurement

To be measured using the fast motion sickness scale

Sponsors

Cody Stansel
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
SINGLE (Subject)

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* At or above the age of 18 * English Speaking * Diagnosed with cancer * No previous history of seizures, losses of awareness, or other symptoms linked to an epileptic condition * Not sensitive to motion sickness * Not currently experiencing any contagious conditions, infections, or diseases (particularly of the eyes, skin, or scalp) * Does not use a device to regulate heart rate or rhythm (such as a pacemaker) * Not taking antiarrhythmic medications * Not actively receiving radiopharmaceutical therapy Exclusion: * To ensure that there is sufficient time to complete the virtual reality treatment, patients who are scheduled for visits for periods of less than one hour will not be included in this study. Additionally, patients must consent to participating in the study on the day of the experience. * Patients who are asleep prior to consenting will not be asked to participate in the study

Design outcomes

Primary

MeasureTime frameDescription
Positive or negative effect of Virtual Reality therapy on improving the experience of participants receiving chemotherapyApproximately 12 monthsMeasured by the Positive and Negative Affect Scale (0=minimum to 5=maximum). Consisting of a number of words that describe different feelings and emotions. Patients are instructed to indicate to what extent they currently feel each of the feelings or emotions. Afterwards, patient responses are scored to produce a numerical positive affect score and a negative affect score.
Measure the affect of Virtual Reality Therapy on improving stressApproximately 12 monthsMeasured by stress level using the stress numerical rating
Measure the affect of Virtual Reality Therapy on improving painApproximately 12 monthsMeasured by pain level using the pain numerical score (scale 0 (none) to 10 (worst)

Secondary

MeasureTime frameDescription
Rate of cyber sickness (Virtual Reality Therapy Arm Only)Approximately 12 monthsMeasured with the Fast MS Scale (FMS), a verbal rating scale ranging from zero (no sickness at all) to 20 (frank sickness).

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026