Skip to content

Friends, Family & Food: Food Allergy App for Youth ( F3A-App )

Friends, Family and Food: Interactive Virtual Environments for Children With Food Allergies

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT05093114
Acronym
F3A-App
Enrollment
39
Registered
2021-10-26
Start date
2015-05-18
Completion date
2016-02-02
Last updated
2021-10-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Food Allergy in Children

Keywords

Food Allergy, Intervention, Virtual, Pediatric

Brief summary

Objective: This Phase II STTR grant incorporated user feedback collected in an earlier development project to build interactive, web-based software that helps children with food allergies learn about their condition and gain self-management skills. This highly interactive game allows children to progress through virtual scenes to help them learn about food avoidance, symptom detection, and reaction management. In addition, this project built gaming complexity, with more levels and game options, of the two interactive games Label Learning: Like it or Lose it! and Reaction Action!.

Detailed description

The central goal of this project was to develop an interactive, game-based application (App) for school-aged children (aged 8-12) with food allergies (FA) that would increase knowledge, improve behavioral skills for disease management, and ultimately reduce risk of negative outcomes. An effective FA intervention for children should target content areas of food avoidance and reaction management, and across these areas facilitate knowledge acquisition, develop behavioral skills, and provide practice using these skills in social contexts. Our Friends, Family, and Food App (F3A-App), consists of four related parts: (a) an interactive, game-based application that is the core of the program, (b) the experiential scenarios in interactive environments (e.g., school cafeteria vignette) that target knowledge and behavioral skills practice in social contexts, (c) two engaging multi-level games to build skills in food avoidance (Label Learning: Like it or Lose it!) and symptom assessment (Reaction Action!), and (d) a multi-tiered reward system that uses token economy-based reinforcement to enhance motivation and engagement (SeaLife Spectacular). From a user perspective, the interactive, game-based application provides opportunities to practice behavioral skills (e.g. negotiating pressures to accept trigger foods, requesting assistance from adults, responding to teasing/bullying) in role-play situations with immediate feedback and reinforcement. In this Phase II project, we proposed to produce a fully-developed version of the F3A-App, including added content and enhanced features, and evaluate the final product in a randomized clinical trial. The specific aims of Phase II were: 1. To refine the F3A-App based on the user feedback and data collected in Phase I. 2. To develop and field test additional content, including two additional interactive environments (family gathering, school pot-luck); and to increase gaming complexity (i.e. more levels and options) in Label Learning: Like it or Lose it! and Reaction Action! We conducted a small open trial in which 40 children with FA, ages 8-12, used selected segments containing the newly developed content. Children used the application for 2 weeks on their home computer or tablet. Feedback about device preference and usage was used to determine our focus in the Evaluation Stage (Aim 3). 3. To assess the efficacy of the F3A-App vs. Standard Care (brief office visit and educational handouts) in a randomized clinical trial with 100 children with FA, ages 8-12. We expected the F3A-App would improve children's FA knowledge and self-efficacy to manage FA (primary outcomes) and would increase parent-child communication regarding FA management relative to Standard Care (secondary outcome). Our crossover design also enabled us to evaluate combined effects of Standard Care and the F3A-App through typical treatment channels (e.g., is the greatest efficacy found after a physician refers family to use the App after an office visit?) This Phase II STTR targeted pediatric FA, a critical public health problem of increasing prevalence. Our approach was innovative by incorporating an emphasis on behavioral skills practice using a platform that is engaging, interactive, affordable, and has high potential for broad dissemination. We envision that the F3A-App will ultimately serve as a template for interactive, game-based applications for children with other chronic conditions requiring self-management, such as asthma, diabetes, and celiac disease. This record describes only the Open Trial portion of this Phase II STTR project.

Interventions

None listed

Sponsors

Rhode Island Hospital
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
8 Years to 12 Years

Inclusion criteria

* child must be 8 -12 years of age * child must have an active diagnosis of food allergy (FA), specifically one or more of the four most common FAs that may cause anaphylaxis (peanut, tree nut, milk, and egg), confirmed by a physician within the past two years * child and parent must speak and read English * child must have access to a computer with internet access * child must have access to a smartphone or tablet

Exclusion criteria

* Any chronic health condition requiring substantial dietary self-management (e.g., diabetes).

Design outcomes

Primary

MeasureTime frameDescription
Feedback interviewsSession 2, about 5 weeks after Session 1 and post-interventionA semi-structured interview assessing child participants' opinions and feedback regarding game segments.

Secondary

MeasureTime frameDescription
Food Allergy Knowledge QuestionnaireBaseline (pre-intervention/control condition), and Follow up (post-intervention/control condition; approximately 5 week after baseline)Child report
Food Allergy Management EfficacyBaseline (pre-intervention/control condition), and Follow up (post-intervention/control condition; approximately 5 week after baseline)Child report
Food Allergy Independent MeasureBaseline (pre-intervention/control condition), and Follow up (post-intervention/control condition; approximately 5 week after baseline)Parent/Caregiver report
Food Allergy Caregiver-Child CommunicationBaseline (pre-intervention/control condition), and Follow up (post-intervention/control condition; approximately 5 week after baseline)Parent/Caregiver report

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026