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The STEP 4Life Trial

Gamification to Improve Physical Activity in Older Adults at Risk for Alzheimer's: the STEP 4Life Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT05069155
Enrollment
240
Registered
2021-10-06
Start date
2021-11-01
Completion date
2023-01-02
Last updated
2023-11-28

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Alzheimer Disease, At Risk, Alzheimer Disease, Protection Against, Dementia

Keywords

Alzheimers Disease, Gamification, Physical activity, Behavioral Science

Brief summary

The objective of this study is to test the feasibility of using behavioral economic interventions (gamification with social incentives) targeting daily step counts to prevent or delay the development of Alzheimer's Disease and Related Dementias (ADRD).

Detailed description

Increased physical activity by walking further or more vigorously may prevent or delay the development of Alzheimer's Disease and Related Dementias (ADRD) but reaching higher levels of activity and maintaining it as a long-term habit is difficult to do. This project will use concepts from behavioral science to create a game older adults can play in order to increase their levels of activity while having fun doing it. The game is played with a support partner who is a spouse, family member, or close friend who provides feedback and encouragement to help the game-player reach activity goals and maintain them as habits over time. Participants in the game will use their own smartphone and a wristwatch that tracks activity (such as a FitBit, provided by this study) to set goals, get feedback, and play the game for 12 weeks. Participants will be asked to continue wearing the wristwatch for another 6 weeks to track activity after the game is over. To determine the effectiveness of this game, investigators will randomly assign 50 people to the game and 50 people to only get the wristwatch but no game component. All participants in this study will be recruited from an online registry of adults age 55-75 who have not been diagnosed with Alzheimer's (GeneMatch) which offers genetic testing on risk for ADRD to all participants. Investigators will recruit participants who have elevated genetic risk as well as those without specific genetic risks for the study to see if either group responds differently to the game.

Interventions

BEHAVIORALGamification

Each participant signs a pre-commitment contract agreeing to try their best to achieve their daily step goal. Each week over the 12 week intervention period, participants are endowed 70 points (10/day). Participants are informed they will lose 10 points for each day the step goal is not met. Points are replenished at the start of the week. At the end of the week, if the participant has 40 points or more, he/she will advance one level, or drop one level if they have less than 40 points. The levels include: blue (lowest), bronze, silver, gold, platinum (highest). Each participant begins in the middle (silver). Each participant will also select a spouse, family member, or friend that they see often to serve as a supportive sponsor that receives a weekly email participants progress including points, game level, and average step countThis supportive sponsor will help to enhance social incentives to motivate the individual towards his or her goal.

Sponsors

National Institute on Aging (NIA)
CollaboratorNIH
University of Pennsylvania
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
HEALTH_SERVICES_RESEARCH
Masking
TRIPLE (Subject, Investigator, Outcomes Assessor)

Intervention model description

This is a 2-arm, randomized, controlled trial over 12 weeks with 6 weeks of follow-up (18 weeks total) that compares a control group that uses a wearable device to track physical activity to an intervention group that uses the same wearable devices and receives a supportive social incentive-based gamification intervention to adhere to a step goal program.

Eligibility

Sex/Gender
ALL
Age
55 Years to 75 Years
Healthy volunteers
No

Inclusion criteria

* own a smartphone * be enrolled in GeneMatch * know their genetic testing results (APOE4) * able to provide informed consent

Exclusion criteria

* Inability to provide informed consent * does not have daily access to a smartphone compatible with the wearable device and not willing to use a device that we can provide them * already enrolled in another physical activity study * unable to ambulate independently * any other medical conditions that would prohibit participation in physical activity program

Design outcomes

Primary

MeasureTime frameDescription
Change in Mean Daily Steps From the Baseline Period to the End of the 12 Week Intervention Period.Baseline to 12 week intervention period (Weeks 1 - 12)The primary outcome of the study is the change in mean daily steps from the baseline period to the end of the 12 week intervention period collected by Fitbit Inspire device.

Secondary

MeasureTime frameDescription
Change in Mean Daily Step Counts During the 6 Week Follow-up Period After the End of the Intervention Period Tracked by Fitbit Inspire Device.6 week follow-up period (Weeks 13 - 18)The secondary outcome will examine the change in mean daily step counts during the 6 week follow-up period after the end of the 12 week intervention period.

Other

MeasureTime frameDescription
Change in Moderate-vigorous Physical Activity Minutes (MVPA) During the Start of the Intervention Period Compared to Baseline Period.Baseline to 12 week intervention period (Weeks 1-2)MVPA is defined as ≥ 100 steps per minute. We will calculate minutes of MVPA per day.
Change in Moderate-vigorous Physical Activity (MVPA) Minutes During the Baseline and Follow-up Period (Weeks 13-18).Baseline and 6 week follow-up period (Weeks 13 - 18)MVPA is defined as ≥ 100 steps per minute. We will calculate minutes of MVPA per day.

Countries

United States

Participant flow

Recruitment details

After a participant consented to participating in the study, they are given a Fitbit device to wear for a 2 week run-in period to collect step and sleep data to estimate their 2-week baseline. Participants with a baseline above 7500 are excluded from the study due to them being too active.

Pre-assignment details

240 participants were officially consented and enrolled per study design protocol. Out of 240, 137 are deemed ineligible due to high baseline (\>7500 steps) during the 2-week run-in or did not complete all recruitment steps before the study closed for enrollment. Out of 103 randomized, 9 from the intervention arm dropped before starting the study.

Participants by arm

ArmCount
Control
Participants will receive a wearable device (e.g. FitBit) but no other interventions during the intervention or follow-up periods.Participants will also complete milestones within the study, such as the cognition and function assessment during weeks 1- 2, and 15-16. Participants will complete an end-of-study questionnaire on their experience with the wearable device and time in the study.
50
Gamification
Intervention participants will receive a wearable device (eg. FitBit) and enter a game designed with behavioral economics concepts over a 12-week intervention period. At the end of the 12 weeks, participants will enter a 6 week follow-up period where interventions will cease but passive step data collection will continue. Participants will complete milestones within the study: cognition and function assessment at weeks 1- 2, and 15-16. They will complete an end-of-study questionnaire on their experience with the wearable device and intervention design. Gamification: Each participant signs a pre-commitment contract agreeing to try their best to achieve their daily step goal. Each week over the 12 week intervention period, participants are endowed 70 points (10/day). Participants are told they will lose 10 points for each day the step goal is not met. Points are refreshed at the start of the week. At the end of the week, if the participant has 40 points or more, they will advance one level, or drop one level if they have less than 40 points. The levels include: blue (lowest), bronze, silver, gold, platinum (highest). Each participant begins in the middle (silver). Each participant will select a spouse, family member, or friend they see often to serve as supportive sponsor that receives a weekly email on participant progress including points, game level, and average step count. The supportive sponsor will enhance social incentives to motivate the participant towards their goal.
44
Total94

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyWithdrawal by Subject13

Baseline characteristics

CharacteristicControlGamificationTotal
Age, Categorical
<=18 years
0 Participants0 Participants0 Participants
Age, Categorical
>=65 years
49 Participants42 Participants91 Participants
Age, Categorical
Between 18 and 65 years
1 Participants2 Participants3 Participants
APOE4 genotype
Carrier
26 Participants26 Participants52 Participants
APOE4 genotype
Missing
1 Participants1 Participants2 Participants
APOE4 genotype
Non-carrier
23 Participants17 Participants40 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
0 Participants2 Participants2 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
50 Participants42 Participants92 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
1 Participants0 Participants1 Participants
Race (NIH/OMB)
Asian
1 Participants0 Participants1 Participants
Race (NIH/OMB)
Black or African American
0 Participants0 Participants0 Participants
Race (NIH/OMB)
More than one race
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
White
48 Participants44 Participants92 Participants
Region of Enrollment
United States
50 Participants44 Participants94 Participants
Sex: Female, Male
Female
36 Participants34 Participants70 Participants
Sex: Female, Male
Male
14 Participants10 Participants24 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 500 / 44
other
Total, other adverse events
2 / 502 / 44
serious
Total, serious adverse events
0 / 500 / 44

Outcome results

Primary

Change in Mean Daily Steps From the Baseline Period to the End of the 12 Week Intervention Period.

The primary outcome of the study is the change in mean daily steps from the baseline period to the end of the 12 week intervention period collected by Fitbit Inspire device.

Time frame: Baseline to 12 week intervention period (Weeks 1 - 12)

ArmMeasureValue (MEAN)Dispersion
ControlChange in Mean Daily Steps From the Baseline Period to the End of the 12 Week Intervention Period.735 stepsStandard Deviation 1306
GamificationChange in Mean Daily Steps From the Baseline Period to the End of the 12 Week Intervention Period.2422 stepsStandard Deviation 1460
Secondary

Change in Mean Daily Step Counts During the 6 Week Follow-up Period After the End of the Intervention Period Tracked by Fitbit Inspire Device.

The secondary outcome will examine the change in mean daily step counts during the 6 week follow-up period after the end of the 12 week intervention period.

Time frame: 6 week follow-up period (Weeks 13 - 18)

ArmMeasureValue (MEAN)Dispersion
ControlChange in Mean Daily Step Counts During the 6 Week Follow-up Period After the End of the Intervention Period Tracked by Fitbit Inspire Device.705 stepsStandard Deviation 1916
GamificationChange in Mean Daily Step Counts During the 6 Week Follow-up Period After the End of the Intervention Period Tracked by Fitbit Inspire Device.1983 stepsStandard Deviation 1478
Other Pre-specified

Change in Moderate-vigorous Physical Activity Minutes (MVPA) During the Start of the Intervention Period Compared to Baseline Period.

MVPA is defined as ≥ 100 steps per minute. We will calculate minutes of MVPA per day.

Time frame: Baseline to 12 week intervention period (Weeks 1-2)

ArmMeasureValue (MEAN)Dispersion
ControlChange in Moderate-vigorous Physical Activity Minutes (MVPA) During the Start of the Intervention Period Compared to Baseline Period.4.2 minutesStandard Deviation 6.4
GamificationChange in Moderate-vigorous Physical Activity Minutes (MVPA) During the Start of the Intervention Period Compared to Baseline Period.9.1 minutesStandard Deviation 10.4
Other Pre-specified

Change in Moderate-vigorous Physical Activity (MVPA) Minutes During the Baseline and Follow-up Period (Weeks 13-18).

MVPA is defined as ≥ 100 steps per minute. We will calculate minutes of MVPA per day.

Time frame: Baseline and 6 week follow-up period (Weeks 13 - 18)

ArmMeasureValue (MEAN)Dispersion
ControlChange in Moderate-vigorous Physical Activity (MVPA) Minutes During the Baseline and Follow-up Period (Weeks 13-18).3.8 minutesStandard Deviation 11.5
GamificationChange in Moderate-vigorous Physical Activity (MVPA) Minutes During the Baseline and Follow-up Period (Weeks 13-18).8 minutesStandard Deviation 11.9

Source: ClinicalTrials.gov · Data processed: Feb 6, 2026