Skip to content

Prevalence of IA and IGD Disorders Among Assiut University Students

Prevalence of Internet Addiction and Internet Gaming Disorder Among Assiut University Students

Status
UNKNOWN
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT04965363
Enrollment
1000
Registered
2021-07-16
Start date
2021-10-01
Completion date
2023-12-01
Last updated
2021-07-22

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Internet Addiction, Internet Gaming Disorder

Brief summary

identifying the Prevalence of internet addiction and internet gaming disorder among Assiut university students

Detailed description

Internet activities and technologies that are increasing rapidly have attracted young adults, leading to excessive use of the Internet and maladaptive Internet attitude known as Internet addiction. The term addiction, even traditionally utilized to describe a physical dependence of substances, has been applied to the excessive use of the Internet . Internet addiction disorder is expressed as too much computer use that contradicts daily activities and can harm daily function . Internet gaming disorder (IGD) was included as a nonsubstance addiction in the appendix of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) published in 2013 by the American Psychiatric Association. The need to add IGD to this diagnostic manual was identified by an international expert working group that reviewed over 250 articles, some of which showed the detrimental effects of excessive gaming . As part of the DSM-5 approach to defining IGD, draft diagnostic criteria were proposed with some similarities to substance use disorders and added to the appendix of the DSM-5 manual, suggesting IGD was a condition warranting further research. The harmful consequences of excessive gaming were also recognized by the World Health Organization (WHO), and gaming disorder (GD) was included in their 2018 release of the 11th revision of the International Classification of Diseases (ICD-11) .

Interventions

None listed

Sponsors

Assiut University
Lead SponsorOTHER

Study design

Observational model
ECOLOGIC_OR_COMMUNITY
Time perspective
CROSS_SECTIONAL

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum

Inclusion criteria

* Assiut university student Active Internet user since at least 1 year Willing to give consent and complete the questionnaire

Exclusion criteria

* Not willing to give consent and complete the questionnaire

Design outcomes

Primary

MeasureTime frameDescription
identification of the Prevalence of internet addiction and internet gaming disorder among Assiut university students using Young's Internet Addiction Test (YIAT) Internet Gaming Disorder 20 test: Arabic versionbaselineYoung's Internet Addiction Test (YIAT) is a scale developed by Young which measures the presence and severity of internet dependency among adults and The IGD-20 Test was the first standardized psychometric tool to assess Internet Gaming Disorder (IGD) according to the nine Internet Gaming Disorder (IGD) criteria as suggested by the American Psychiatric Association in the latest edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)

Secondary

MeasureTime frameDescription
determination of severity of internet addiction among Assiut university studentsbaselineYoung's Internet Addiction Test (YIAT) is a scale developed by Young which measures the presence and severity of internet dependency among adults and classify them into none, mild, moderate and severe

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026