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Reaction Time in Digital Game Players

Reaction Time is Better in Digital Game Players

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT04944849
Enrollment
53
Registered
2021-06-30
Start date
2021-06-01
Completion date
2021-06-30
Last updated
2022-01-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Computer Games

Keywords

digital game players, reaction time

Brief summary

With the increasing use of computers in recent years, the effects of games have started to be discussed. Young people who play computers are exposed to many stimuli during the game and they react to these stimuli with reactions at various rates. In our study, we wanted to find out whether there is a significant difference in reaction time between young people who play computers more than 14 hours a week and those who do not.

Detailed description

While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied. The way the tests are applied; the first test will be separated as a trial and will not be included in the average. The next three tests will be averaged. Height, weight, smoking, use of antidepressants or stimulants, any ear or hearing problems, any eye disease, how many days a week and how much sports they do, the dominant side, whether they play digital and video games, for how long, what type of device (computer, tablet, phone), which games (League of legends, Player unknown's battlegrounds, World of Warcraft, Valorant, FIFA, PES, Call of duty, NBA, Counter strike:Global offensive CS:GO, other), how many hours a day and how many hours a week they play digital video games will be questioned whether they participate in the tournament with at least one of these games.

Interventions

DIAGNOSTIC_TESTReaction Time Tests

While doing our research, the reaction time test in the Human Benchmark application, where the reaction time to many different stimuli on the computer can be evaluated, the Aim Trainer test and the auditory reaction time tests at https://playback.fm/audio-reaction-time will be applied.

Sponsors

Baskent University
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
PROSPECTIVE

Eligibility

Sex/Gender
MALE
Age
18 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

* male * playing digital games for more than 2 years

Exclusion criteria

* female * not having played any digital games for 2 years

Design outcomes

Primary

MeasureTime frameDescription
Visual reaction time15 minutesVisual reaction time will be evaluated with the Human Benchmark application. individuals will be asked to click on the specified area when the red light changes to green light. The test will be repeated 3 times and the average value will be recorded in ms.
Auditory reaction time15 minutesAuditory reaction time will be evaluated with the Aim Trainer test. individuals will be asked to click on the specified area when the red light changes to green light. The test will be repeated 3 times and the average value will be recorded in ms.

Countries

Turkey (Türkiye)

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026