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Gamified Flipped Class Room and Nursing Students' Skills Competency and Confidence

Effect of Gamified Flipped Class Room on Facilitating Nursing Students' Skills Competency and Confidence

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04859192
Enrollment
128
Registered
2021-04-26
Start date
2021-04-22
Completion date
2022-02-15
Last updated
2022-04-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Education, Nursing Students, Gamified Flipped Classroom

Brief summary

one of the primary components of effective teaching is student engagement and that engagement is critical for learning

Detailed description

In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.

Interventions

OTHERgamified flipped classroom

moodle will be gamified

Sponsors

Mansoura University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* agree to participate. * Registered fundamental II in second semester year (2020-2021). * Have access to network at home.

Exclusion criteria

* • Previously enrolled in fundamental II course

Design outcomes

Primary

MeasureTime frameDescription
changes in students learning motivation scorewill be measured at baseline and at the end of study (after 6 weeks)will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale
change in skill practice confidence levelwill be measured at baseline and at the end of study (after 6 weeks)confidence scale will be used to used to measure a student's confidence level related to skills performance
change in nursing students funadamental skill competencywill be measured at baseline and at the end of study (after 6 weeks)will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale
changes in students fundamental of nursing knowledge levelat baseline and three weeks and 6 weeks of study3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills.

Secondary

MeasureTime frameDescription
intensity of nursing skills preparationwill be measured at baseline and at the end of study (after 6 weeks)three items which cover how often participants watched the skill video

Countries

Egypt

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 11, 2026