Education, Nursing Students, Gamified Flipped Classroom
Conditions
Brief summary
one of the primary components of effective teaching is student engagement and that engagement is critical for learning
Detailed description
In order to increase motivation, it is necessary to eliminate the factors that create boredom and to transform the lectures into a more enjoyable environment. In recent years, the gamification strategy has been used in order to intrigue the students, and to increase their motivation for learning. Gamification is a system that implements game design components on out-of-game contexts and alters the subjects' behaviors.
Interventions
moodle will be gamified
Sponsors
Study design
Eligibility
Inclusion criteria
* agree to participate. * Registered fundamental II in second semester year (2020-2021). * Have access to network at home.
Exclusion criteria
* • Previously enrolled in fundamental II course
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| changes in students learning motivation score | will be measured at baseline and at the end of study (after 6 weeks) | will be measured using instructional material motivation survey.It consists of four domains: attention, relevance, confidence, and satisfaction, with a total of 36 questions on a 5-point Likert scale |
| change in skill practice confidence level | will be measured at baseline and at the end of study (after 6 weeks) | confidence scale will be used to used to measure a student's confidence level related to skills performance |
| change in nursing students funadamental skill competency | will be measured at baseline and at the end of study (after 6 weeks) | will be measured using observation checklist. it consists of eiight checklist and each checklist cover different nursing procedure. The evaluation items will be rated on a 3-point Likert scale |
| changes in students fundamental of nursing knowledge level | at baseline and three weeks and 6 weeks of study | 3 quizes,each composed of 20 questions. quiz 1 will measure students knowledge level at baseline on the first two procedures and quiz 2 and three will meassure knowledge level post implementation of gamified activitis after each three skills. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| intensity of nursing skills preparation | will be measured at baseline and at the end of study (after 6 weeks) | three items which cover how often participants watched the skill video |
Countries
Egypt