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Presyncope (Syncope) Prevention Study

Preventing Post-Vaccination Presyncope and Syncope in Adolescents Using Simple, Clinic-based Interventions

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04772755
Acronym
PS^2
Enrollment
338
Registered
2021-02-26
Start date
2021-03-10
Completion date
2022-06-15
Last updated
2023-08-16

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Syncope, Vasovagal

Keywords

Adolescent, Child, Buzzy®, Electronic Game, Syncope, Pain Mitigation, Anxiety, Presyncope, Vaccination, Syncope Prevention

Brief summary

This study was a prospective, randomized clinical trial that was conducted in adolescents (10 through 14 years of age) receiving at least one recommended intramuscularly administered vaccine to evaluate the efficacy and acceptability of using two different, simultaneously administered interventions that might prevent post-vaccination presyncope, and by extension syncope. The two interventions evaluated together were Buzzy®, which is a medical device designed to reduce vaccination pain, and an electronic game. The investigators evaluated both interventions when administered simultaneously (Buzzy® and electronic game). The investigators enrolled approximately 340 subjects into this study. Eligible adolescents were randomized (1:1) to either the intervention or control group: 1) intervention (Buzzy® and electronic game); or 2) control (usual care) to assess for acceptability and efficacy. Detailed data were collected and described from study participants including demographics, medical history, baseline generalized and state anxiety, and needle phobia. Participants were observed for 20 minutes following receipt of vaccines and reassessed for post-vaccination state anxiety, immediate and subsequent post-vaccination pain (within 1 minute and at 10 minutes), and the occurrence of witnessed syncope or presyncope, and presyncopal symptoms as rated by the modified Blood Donation Reactions Inventory (BDRI). Participants were asked to assess their acceptability of the intervention.

Interventions

DEVICEBuzzy® and Electronic Game

Buzzy® was applied according to manufacturers directions and an electronic game was played. The participant was observed for 20 minutes post vaccination.

Sponsors

Centers for Disease Control and Prevention
CollaboratorFED
Duke University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
PREVENTION
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
10 Years to 14 Years
Healthy volunteers
Yes

Inclusion criteria

1. 10 years through 14 years of age 2. The subject must be receiving at least one vaccine delivered intramuscularly 3. The parent/guardian must be willing and capable of providing written informed consent for the adolescent and the adolescent must be willing and capable of providing assent. 4. The subject must be willing to stay for the completion of all study-related activities. 5. Parent/guardian and adolescent must speak and read English by self-report 6. Parent/guardian must be willing to let their child select an electronic game to play during the study

Exclusion criteria

1. Receipt of investigational or experimental vaccine or medication within the previous two weeks 2. Receipt of routine injectable medication 3. Permanent indwelling venous catheter 4. Blood drawn within the past hour or scheduled for a blood draw during the post-vaccination observation period 5. Injection of medication during the past hour or scheduled for injection of medication during the observation period. 6. Cold intolerance or cold urticaria 7. Raynaud's phenomenon 8. Sickle cell disease 9. Significant visual impairment or blindness 10. Significant auditory impairment or deafness 11. Febrile (\>38.0°C) or acutely ill individuals 12. Upper arm or shoulder pain or injury 13. Video game-induced seizures 14. Adolescent or parent/Guardian is an immediate relative of study staff or an employee who is supervised by study staff. 15. Any condition that would, in the opinion of the site investigator, place the participant at an unacceptable risk of injury or render the participant unable to meet the requirements of the protocol

Design outcomes

Primary

MeasureTime frameDescription
Number of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups.Day 1, 20 minutes post vaccinationSubjects were asked to complete a presyncope symptoms assessment (Modified BDRI: Blood Donations Reactions Inventory) at 20 minutes post vaccination. The number of adolescents with presyncope or syncope as determined by the modified BRDR or witnessed presyncope or syncope.

Secondary

MeasureTime frameDescription
Categorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)Subjects completed the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric \[The Youth Momentary Anxiety Checklist (YMAC)\], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.
Numeric Change (Mean and Range) in Pre- Minus Post- Vaccination State Anxiety.Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)Subjects were asked to complete the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric \[The Youth Momentary Anxiety Checklist (YMAC)\], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.
Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at ≤ 1 Minute Following Vaccination.Day 1, ≤ 1 minute after vaccinationSubjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.
Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.Day 1, ≤ 1 minute following vaccinationSubjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.
Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.Day 1, ≤ 1 minute following vaccinationSubjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableDay 1, approximately 20 minutes post vaccinationThe Buzzy and electronic game acceptability survey consists of 11 items with varying responses.
Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.Day 1, (approximately) 10 minutes following vaccinationSubjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.
Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.Day 1, (approximately) 10 minutes following vaccinationSubjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeDay 1, approximately 20 minutes post vaccinationThe Buzzy and electronic game acceptability survey consists of 11 items with varying responses.
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyDay 1, approximately 20 minutes post vaccinationThe Buzzy and electronic game acceptability survey consists of 11 items with varying responses.
Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDay 1, approximately 20 minutes post vaccinationThe Buzzy and electronic game acceptability survey consists of 11 items with varying responses.
Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at (Approximately) 10 Minutes Following Vaccination.Day 1, (approximately) 10 minutes following vaccinationSubjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Countries

United States

Participant flow

Participants by arm

ArmCount
Usual Care
Participants received usual care that follows administration of a vaccine and a 20 minute post vaccination observation period.
167
Buzzy ® and Electronic Game
Buzzy® was applied to the arm receiving vaccination for 30-60 seconds prior to vaccination and removed following vaccination. For the electronic game, participants were instructed to select a game from a prepopulated list of games on a tablet provided by the study team and then play that game for a specified amount of time before, during and after the vaccination administration. Buzzy® and Electronic Game: Buzzy® were applied according to manufacturers directions and an electronic game was played. The participant was observed for 20 minutes post vaccination.
165
Total332

Withdrawals & dropouts

PeriodReasonFG000FG001
Overall StudyRandomized and subsequently determined to be ineligible23
Overall StudyWithdrawal by Subject10

Baseline characteristics

CharacteristicUsual CareTotalBuzzy ® and Electronic Game
Age, Continuous11.9 years11.85 years11.8 years
Ethnicity (NIH/OMB)
Hispanic or Latino
11 Participants26 Participants15 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
156 Participants306 Participants150 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants0 Participants0 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants2 Participants2 Participants
Race (NIH/OMB)
Asian
10 Participants14 Participants4 Participants
Race (NIH/OMB)
Black or African American
60 Participants112 Participants52 Participants
Race (NIH/OMB)
More than one race
3 Participants20 Participants17 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants5 Participants3 Participants
Race (NIH/OMB)
White
92 Participants179 Participants87 Participants
Region of Enrollment
United States
167 Participants332 Participants165 Participants
Sex: Female, Male
Female
86 Participants173 Participants87 Participants
Sex: Female, Male
Male
81 Participants159 Participants78 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 1670 / 165
other
Total, other adverse events
0 / 00 / 0
serious
Total, serious adverse events
0 / 1670 / 165

Outcome results

Primary

Number of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups.

Subjects were asked to complete a presyncope symptoms assessment (Modified BDRI: Blood Donations Reactions Inventory) at 20 minutes post vaccination. The number of adolescents with presyncope or syncope as determined by the modified BRDR or witnessed presyncope or syncope.

Time frame: Day 1, 20 minutes post vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups.80 Participants
Buzzy ® and Electronic GameNumber of Adolescents With Presyncope or Syncope After Vaccination in the Intervention and Usual Care Groups.59 Participants
p-value: 0.0249Chi-squared
Secondary

Categorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.

Subjects completed the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric \[The Youth Momentary Anxiety Checklist (YMAC)\], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.

Time frame: Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureCategoryValue (COUNT_OF_PARTICIPANTS)
Usual CareCategorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.Increase28 Participants
Usual CareCategorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.Decrease121 Participants
Usual CareCategorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.No Change14 Participants
Buzzy ® and Electronic GameCategorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.No Change13 Participants
Buzzy ® and Electronic GameCategorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.Increase28 Participants
Buzzy ® and Electronic GameCategorical Change (Increase, Decrease, no Change) in Pre- and Post- Vaccination State Anxiety.Decrease123 Participants
p-value: 0.8918Mantel Haenszel
Secondary

Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at ≤ 1 Minute Following Vaccination.

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Time frame: Day 1, ≤ 1 minute after vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (MEAN)
Usual CareMean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at ≤ 1 Minute Following Vaccination.3.26 scores on a scale
Buzzy ® and Electronic GameMean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at ≤ 1 Minute Following Vaccination.2.51 scores on a scale
p-value: 0.0059Wilcoxon (Mann-Whitney)
Secondary

Mean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at (Approximately) 10 Minutes Following Vaccination.

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Time frame: Day 1, (approximately) 10 minutes following vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (MEAN)
Usual CareMean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at (Approximately) 10 Minutes Following Vaccination.1.54 scores on a scale
Buzzy ® and Electronic GameMean Injection-site Pain Scores on the Wong-Baker Faces Pain Scale© at (Approximately) 10 Minutes Following Vaccination.1.09 scores on a scale
p-value: 0.0273Wilcoxon (Mann-Whitney)
Secondary

Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Time frame: Day 1, ≤ 1 minute following vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.136 Participants
Buzzy ® and Electronic GameNumber of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.124 Participants
p-value: 0.1647Chi-squared
Secondary

Number of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Time frame: Day 1, (approximately) 10 minutes following vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.84 Participants
Buzzy ® and Electronic GameNumber of Adolescents Reporting an Injection Site Pain Score ≥ 2, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.65 Participants
p-value: 0.0458Chi-squared
Secondary

Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) ≤ 1 minute after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Time frame: Day 1, ≤ 1 minute following vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.77 Participants
Buzzy ® and Electronic GameNumber of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, ≤ 1 Minute Following Vaccination.53 Participants
p-value: 0.009Chi-squared
Secondary

Number of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.

Subjects were asked to complete a pain assessment (The Wong-Baker Faces Pain Scale©) 10 minutes after vaccination. The Wong-Baker Faces Pain Scale is a Likert scale with 6 levels (0,2,4,6,8,10) where 0 is no pain and 10 is the most pain.

Time frame: Day 1, (approximately) 10 minutes following vaccination

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.30 Participants
Buzzy ® and Electronic GameNumber of Adolescents Reporting an Injection Site Pain Score ≥ 4, on the Wong-Baker Faces Pain Scale©, at (Approximately) 10 Minutes Following Vaccination.19 Participants
p-value: 0.0976Chi-squared
Secondary

Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or Uncomfortable

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

Time frame: Day 1, approximately 20 minutes post vaccination

Population: Does not apply to the Usual Care arm.

ArmMeasureGroupCategoryValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable were you playing a game when receiving shots?Neither comfortable nor uncomfortable12 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?Very uncomfortable11 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?Somewhat uncomfortable34 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?Neither comfortable nor uncomfortable16 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?Somewhat comfortable47 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?Very comfortable53 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable was Buzzy on your arm(s) during the shot(s)?Not sure4 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable were you playing a game when receiving shots?Very uncomfortable4 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable were you playing a game when receiving shots?Somewhat uncomfortable5 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable were you playing a game when receiving shots?Somewhat comfortable37 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable were you playing a game when receiving shots?Very comfortable100 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Comfortable or UncomfortableHow comfortable or uncomfortable were you playing a game when receiving shots?Not sure7 Participants
Secondary

Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or Easy

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

Time frame: Day 1, approximately 20 minutes post vaccination

Population: Does not apply to the Usual Care arm.

ArmMeasureGroupCategoryValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?Very difficult1 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?Somewhat difficult8 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?Neither difficult nor easy15 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?Somewhat easy23 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?Very easy111 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was holding or having Buzzy held on your arm(s) during the shot(s)?Not sure7 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was it to select and play the game?Very difficult2 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was it to select and play the game?Somewhat difficult3 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was it to select and play the game?Neither difficult nor easy7 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was it to select and play the game?Somewhat easy21 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was it to select and play the game?Very easy129 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Difficult or EasyHow difficult or easy was it to select and play the game?Not sure3 Participants
Secondary

Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or Dislike

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

Time frame: Day 1, approximately 20 minutes post vaccination

Population: Does not apply to the Usual Care arm.

ArmMeasureGroupCategoryValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like having Buzzy on your arm(s) during the shot(s)?Disliked very much4 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like having Buzzy on your arm(s) during the shot(s)?Disliked a little16 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like having Buzzy on your arm(s) during the shot(s)?Neither liked nor disliked28 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like having Buzzy on your arm(s) during the shot(s)?Liked a little35 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like having Buzzy on your arm(s) during the shot(s)?Liked very much76 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like having Buzzy on your arm(s) during the shot(s)?Not sure6 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like playing a game during the shot(s)?Disliked very much1 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like playing a game during the shot(s)?Disliked a little0 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like playing a game during the shot(s)?Neither liked nor disliked19 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like playing a game during the shot(s)?Liked a little22 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like playing a game during the shot(s)?Liked very much122 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Like or DislikeHow much do you like playing a game during the shot(s)?Not sure1 Participants
Secondary

Number of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or no

The Buzzy and electronic game acceptability survey consists of 11 items with varying responses.

Time frame: Day 1, approximately 20 minutes post vaccination

Population: Does not apply to the Usual Care arm.

ArmMeasureGroupCategoryValue (COUNT_OF_PARTICIPANTS)
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDid the cold temperature of Buzzy bother you?Yes35 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noIf you had the choice, would you like to play a game again when receiving shot(s)?No18 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noIf you had the choice, would you like to play a game again when receiving shot(s)?Yes134 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDid the cold temperature of Buzzy bother you?No113 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDid the cold temperature of Buzzy bother you?Not sure17 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDid the vibration of Buzzy bother you?No147 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDid the vibration of Buzzy bother you?Yes10 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noDid the vibration of Buzzy bother you?Not sure8 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noIf you had the choice, would you like to use Buzzy again when receiving shot(s)?No19 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noIf you had the choice, would you like to use Buzzy again when receiving shot(s)?Yes131 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noIf you had the choice, would you like to use Buzzy again when receiving shot(s)?Not sure15 Participants
Usual CareNumber of Adolescents Reporting Perceptions About Their Vaccination Experience Via an Acceptability Survey - Yes or noIf you had the choice, would you like to play a game again when receiving shot(s)?Not sure13 Participants
Secondary

Numeric Change (Mean and Range) in Pre- Minus Post- Vaccination State Anxiety.

Subjects were asked to complete the Youth Momentary Anxiety Checklist pre vaccination and 20 minutes post vaccination. Subjects completed a Likert scale anxiety metric \[The Youth Momentary Anxiety Checklist (YMAC)\], with 12 emotions ranging from 1-4 (1 is best/no anxiety and 4 is worse/highest anxiety) and 1 figure ranging from 1-5 (lowest to highest anxiety) and these 13 scores are added together for analysis. The best/lowest score is a 13 and the highest score is a 53, with the pre-vaccination total score minus the post-vaccination total score as the outcome of interest.

Time frame: Day1: Pre-vaccination (baseline), Post-vaccination (20 minutes)

Population: Modified Intent-to-treat (mITT) analysis population is defined as those subjects who are enrolled, randomized into the study, and received an intramuscular vaccine.

ArmMeasureValue (MEAN)
Usual CareNumeric Change (Mean and Range) in Pre- Minus Post- Vaccination State Anxiety.5.69 scores on a scale
Buzzy ® and Electronic GameNumeric Change (Mean and Range) in Pre- Minus Post- Vaccination State Anxiety.5.23 scores on a scale
p-value: 0.6587Wilcoxon (Mann-Whitney)

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026