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Guided and Unguided Therapeutic Game to Improve Emotional Abilities of Students

The Effect of a Therapeutic Game With or Without Email Coaching in Improving the Emotional Abilities in Students

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04763954
Enrollment
139
Registered
2021-02-21
Start date
2021-02-15
Completion date
2021-04-30
Last updated
2021-05-27

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Emotional Stress

Keywords

emotional skills, emotional abilities, stress, relaxation

Brief summary

The aim of the study is to investigate the efficiency of a therapeutic online game, with and without coaching, in training emotional abilities of students.

Detailed description

The study is a randomized control trial with three groups. We will perform measurements before the intervention, after the intervention and at one month follow-up. Participants will be students and will be randomized into three groups using a randomization program. The first group will be the gaming with coaching group, the second group will bw the gaming without coaching group and the third group will be the control group. Measurements will be performed before receiving the game, after the intervention and at one month follow-up. We will measure depression, anxiety, stress and well-being as primary outcomes, solution focus orientation as secondary outcome and rational and irrational cognitions as mechanism outcome. All questionnaires will be completed online in a Google Form. The intervention will consist of the Rethink game. Rethink is a therapeutic game developed and tested to improve emotional abilities in children. Participants in our study will test two levels of Rethink as well as a trial version of the game. Each level of the game is focused on a component: * Level 1: recognition of emotions * Level 2: relaxation and mindfulness * Level 3: rational and irrational cognitions * Level 4:changing the cognitions * Level 5: problem-solving * Level 6: positive emotions * Level 7: summary of previous aqusitions

Interventions

The Rethink therapeutic game is a 7 levels online game developed and tested for children. Each level is based on a specific skill and its efficiency has been previously studies in children.

Sponsors

Babes-Bolyai University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Subject)

Intervention model description

Game and control

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* being a student in a public or private university from Romania

Exclusion criteria

* not being enrolled as a student in a university from Romania

Design outcomes

Primary

MeasureTime frameDescription
Baseline emotionsPre-intervention (one day before the intervention)Measured with Profile of Emotional Distress
Emotions after intervention in a stressful conditionPost-intervention - before a stressful event (before an exam)Measured with Profile of Emotional Distress
Changes in time in emotions after interventionPost-intervention at one month after the interventionMeasured with Profile of Emotional Distress

Secondary

MeasureTime frameDescription
Baseline cognitionsPre-intervention (one day before the intervention)Measured with Attitudinal Beliefs Scale
Cognitions after intervention in stress conditionPost-intervention - before a stressful event (before an exam)Measured with Attitudinal Beliefs Scale
Changes in time in cognitions after interventionPost-intervention at one month after the interventionMeasured with Attitudinal Beliefs Scale

Countries

Romania

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 11, 2026