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Xbox Kinect, Sleep Quality, Anxiety and Functional Capacity in Older Adults

Effects of Xbox Kinect Exercise Training on the Sleep Quality, Anxiety and Functional Capacity in Older Adults

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04692272
Enrollment
29
Registered
2020-12-31
Start date
2014-12-15
Completion date
2016-12-16
Last updated
2020-12-31

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Aging, Anxiety, Exercise, Sleep

Brief summary

The present study aims to examine the effects of Xbox Kinect exercise training program on the sleep quality, anxiety and functional capacity in older adults. Older adults were randomized into two groups. The XBOX group performed exercise with Xbox Kinect during 60 min, three times/week for 6 weeks. The CONTROL group did not exercise. Pittsburgh Sleep Quality Index was used to evaluate sleep quality, anxiety symptoms by the State-Trait Anxiety Inventory, and the functional capacity was analyzed using following tests: Chair Stand Test, 8-Foot Up and Go Test, and 6-min Walk Test.

Interventions

BEHAVIORALExercise in the XBOX kinect

The XBOX group performed exercise for 60 min, three times/week, for 6 weeks, using the Xbox Kinect game Your Shape Fitness evolved. This game was chosen because it simulates an environment with a variety of physical activities, in which the majority can be practiced by older adults. The activities were carried out individually. The game activities selected for the physical activity sessions were: 1) Zen-Develop it (stretching, balance and flexibility activities, similar to Yoga); 2) Pump it (to fill balls until they burst); 3) Wall Breaker (to break blocks, similar to boxing); 4) Kick it (soccer activity); 5) Hurricane (to lift the balls off the floor and not let them fall); 6) Stack in Up (balance activity).

Sponsors

Universidade Federal de Goias
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
60 Years to 75 Years
Healthy volunteers
Yes

Inclusion criteria

1. ability to perform exercises with Xbox Kinect and/or physical/functional tests and to answer the questionnaires; 2. score ≥ 24 on the Mini-Mental State Examination

Exclusion criteria

(a) using psychiatric drugs or beta-blockers; 1. functional limitations 2. exercise regularly (e) smoking (b) previous experience with Xbox Kinect games.

Design outcomes

Primary

MeasureTime frameDescription
Change from Baseline Sleep Quality at 6 weeksup to 24 weeksSleep Quality: Pittsburgh Sleep Quality Index (PSQI) assesses sleep quality over a 1-month time interval and provides quantitative and qualitative information on sleep. The questionnaire consists of 19 self-report items and other questions. The score ranges from 0 to 21 and scores \> 5 indicates the patient is a poor sleeper

Secondary

MeasureTime frameDescription
Change from Baseline Anxiety at 6 weeksup to 24 weeksAnxiety Symptoms: State-Trait Anxiety Inventory (STAI) assesses anxiety level using two scales (State and Trait) with 20 items. Range of scores is 20-80, and the scores indicate low (0-30), medium (31-49), or high (50 or more) anxiety levels
Change from Baseline strength at 6 weeksup to 24 weeksChair Stand Test is used to assess lower body strength. After a signal participants completed as many stand-ups as possible with 30s. Total repetitions completed within 30s are used to score the participants' performance.
Change from Baseline agility/dynamic balance at 6 weeksup to 24 weeksThe 8-ft Timed Up & Go Test is used to assess agility and dynamic balance. Participants are asked to sit on a chair. On cue, they stood up, walked as quickly as possible around a cone set 8ft from the chair, and sat back down on the chair. Total time to complete the test in seconds was measured to assess performance.
Change from Baseline aerobic endurance at 6 weeksup to 24 weeksThe 6-MWT is performed in a 20-m-long indoor hallway free of obstacles. Participants are instructed to walk at a self-selected regular pace to cover as much distance as they could during the allotted time. The score is the total number of meters walked in 6 min

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 21, 2026