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Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.

Can a 6-minute Walking or Resting Break Improve Executive Function and Gaming

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04674436
Enrollment
29
Registered
2020-12-19
Start date
2020-07-24
Completion date
2021-02-24
Last updated
2022-01-18

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Sedentary Behavior

Brief summary

This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.

Detailed description

A ranked first person shooter player will play for two hours each session, and on separate days will take a 6 minute walking break or a 6 minute resting break within 2 hours of game play. This study is virtual and you may play from your regular home gaming computer. The third day will be continuous play. The study will take place on 3 separate days. Preferably 2 -3 days in -between testing days. * Participants will sign an electronic consent form to sign and agree to participate. It will explain the study in detail. * Participants will then be asked to take two executive function tests online. These test will be sent electronically through email. This is for practice. These tests take approximately 6-7 minutes. * We will schedule one day where the participant will play a first -person shooter game. Prior to playing the participants will be take to take the two executive function tests. * On one day the participant will be asked to stop after the first hour (they will be allowed to finish the test) they will either walk for 6 minutes near their computer or rest for 6 minutes. Participants will be contacted through cell phones or discord. * Game play will resume normally for another hour. When that hour is completed the participant will be asked to take the two online tests again. * This will be 2 days. The third day the participant will take the online tests and play continuous for 2 hours with no break and then repeat the online tests.

Interventions

BEHAVIORALWalking

6 minute casual walk

Sponsors

New York Institute of Technology
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 25 Years
Healthy volunteers
Yes

Inclusion criteria

1. Women or men 18-25 years of age 2. Play first-person shooter games with a ranking of gold or higher (self reported). \-

Exclusion criteria

1. Any participants that do not have a competitive ranking 2. Any participants that are colorblind (self reported) 3. Any participants that have sustained previous hand injuries within the last year, or suffer from chronic wrist pain. \-

Design outcomes

Primary

MeasureTime frameDescription
Executive Function2 hoursThe primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 15, 2026