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An Individualized Exergame Training Solution for People With Major Neurocognitive Disorder: a Usability Study

An Individualized Exergame Training Solution for People With Major Neurocognitive Disorder: a Usability Study

Status
Completed
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT04664920
Enrollment
22
Registered
2020-12-11
Start date
2020-06-08
Completion date
2020-09-25
Last updated
2020-12-11

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Major Neurocognitive Disorder, Physical Activity, Dementia

Brief summary

The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia).

Detailed description

The aim of this study is to investigate the usability of a newly designed and developed user-centered exergame in older adults with major neurocognitive disorder (dementia). On one appointment, the participants will perform a user-centered exergame for about 30 minutes. The exergame will include specific cognitive and motor functions. As the difficulty of the training game is user-centered, the participants will always be challenged on an appropriate level. Stepping exercises will be used to control the video game scenario. The video game scenario will include different cognitive functions. The body movements will include different physical aspects including balance, strength and Pelvic Floor Muscle Training (PFMT). During the exergame performance, different qualitative assessments will be performed to determine usability of the exergame including acceptance and game experience protocol (think aloud method). After the exergame performance, the participant will answer individual and guideline-based interview questions about usability including their individual experiences (duration about 20 min). This study contributes to fundamental research investigating how user-centered exergame training can be applied in older adults with individual needs.

Interventions

DEVICEexergame

motor-cognitive training device

Sponsors

Davy Vancampfort
Lead SponsorOTHER

Study design

Observational model
COHORT
Time perspective
RETROSPECTIVE

Eligibility

Sex/Gender
ALL
Age
60 Years to No maximum
Healthy volunteers
No

Inclusion criteria

* Aged 60+ years * Live in long-term care facility de Wingerd * Being diagnosed with major neurocognitive disorder by a specialist doctor * Standing straight for minimal 10 minutes without aids * Visual acuity with correction sufficient to work on a TV screen

Exclusion criteria

* Mobility impairments that don't allow to play the exergame * Severe acute or uncontrolled health problems (e.g. recent cardiac infarction, uncontrolled diabetes or hypertension) * Orthopaedic or neurological diseases that inhibit Exergame training * Rapidly progressive or terminal illness

Design outcomes

Primary

MeasureTime frameDescription
Acceptance questionnaire2 yearsusers' individual acceptance
Game experience questionnaire2 yearsusers' game experience
Guideline-based qualitative interview2 yearsUsers' opinions and feedback
System usability questionnaire2 yearsSystem usability scale

Countries

Belgium

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026