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Pain Rehabilitation Virtual Reality (PRVR): Innovations to Enhance Mobility in the Presence of Pain

Pain Rehabilitation Virtual Reality (PRVR): Innovations to Enhance Mobility in the Presence of Pain

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04636177
Acronym
PRVR
Enrollment
34
Registered
2020-11-19
Start date
2022-03-10
Completion date
2024-12-07
Last updated
2025-11-14

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Chronic Pain, Fibromyalgia, Musculoskeletal Pain, Virtual Reality

Brief summary

The proposed research is a single arm feasibility trial of pain rehabilitation virtual reality (PRVR) aimed at measuring feasibility, acceptability and utility of VR as well as changes in physical function and fear for adolescents with chronic musculoskeletal pain. The intervention includes standard physiotherapy treatment including functional goal setting and progressive exercise.

Interventions

BEHAVIORALPain Rehabilitation Virtual Reality (PRVR)

Participants will receive approximately 8, 1-hour physiotherapy sessions delivered over the course of 6-12 weeks. Adequate dose: 75% (6 of 8 sessions).

BEHAVIORALStandard Physiotherapy Rehabilitation (SPR)

Participants allocated to either intervention arm will receive 8, 1-hour physiotherapy sessions delivered over the course of 6-8 weeks. Adequate dose: 75% (6 of 8 sessions).

Sponsors

National Institute of Arthritis and Musculoskeletal and Skin Diseases (NIAMS)
CollaboratorNIH
Stanford University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
10 Years to 17 Years
Healthy volunteers
No

Inclusion criteria

* 10 to 17 years old * Musculoskeletal pain (e.g. localized \[back, limb\], diffuse) not due to acute trauma (e.g. active sprain or fracture) * English Language Proficiency

Exclusion criteria

* Significant cognitive impairment (e.g., brain injury) * Significant medical or psychiatric problem that would interfere (e.g. psychosis, suicidality) * Presents with a condition that interferes with virtual reality usage (e.g., history of seizure, facial injury precluding safe placement of headset, visual impairment, significant hearing impairment impact ability to follow audio instructions).

Design outcomes

Primary

MeasureTime frameDescription
VR Duration of Use Per WeekBaseline to end of treatment across 6-8 weeks, on averageThis outcome is to assess Feasibility, Acceptability, and Utility of VR.
Participant Rated Ease of UseEnd of treatment at 6-8 weeks, on averageThis outcome is to assess Feasibility, Acceptability, and Utility of VR.
Participant Rated EnjoymentEnd of treatment at 6-8 weeks, on averageThis outcome is to assess Feasibility, Acceptability, and Utility of VR.

Secondary

MeasureTime frameDescription
Pain-related Fear and AvoidanceBaseline to end of treatment at 6-8 weeks, on average and at 3-months after end of treatmentFear of Pain Questionnaire Short Form (FOPQ- SF): a 10-item validated patient-reported measure of pain-related fear and avoidance. Total score range: Min=0, Max=40; lower score indicates less fear and avoidance/better outcomes.
Physical Function: Lower ExtremityBaseline to end of treatment at 6-8 weeks, on average and at 3-months after end of treatmentLower Extremity Functional Scale (LEFS): a 20-item validated patient-reported measure of lower extremity function. Overall score range: Min=0, Max=80; lower score indicates greater disability/worse outcomes.
Physical Function: Upper ExtremityBaseline to end of treatment at 6-8 weeks, on average and at 3-months after end of treatmentUpper Extremity Functional Index (UEFI): a 20- item validated patient-reported measures of upper extremity functioning. Overall score range: 0 to 80, with greater scores indicating increased upper extremity functioning.

Countries

United States

Participant flow

Recruitment details

This was originally conceived as a two-arm study, with patients randomized 1:1 to Pain Rehabilitation Virtual Reality (PRVR) or Standard Physiotherapy Rehabilitation (SPR). Early in the study, the design was changed from that point all participants were allocated to the PRVR arm.

Participants by arm

ArmCount
Pain Rehabilitation Virtual Reality (PRVR)
PRVR participants are allocated a VR headset for use in their physical therapy sessions and as part of their home exercise program (approximately 8, 1-hour physiotherapy sessions delivered over the course of 6-12 weeks).
28
Standard Physiotherapy Rehabilitation (SPR)
SPR participants are allocated to sessions that are individually-tailored and based on the Guide to Physical Therapy Practice 3.0 as part of their home exercise program (8, 1-hour physiotherapy sessions delivered over the course of 6-8 weeks).
6
Total34

Withdrawals & dropouts

PeriodReasonFG000FG001
Single-arm portionAdverse Event10
Single-arm portionWithdrawal by Subject10
Two-arm, randomization portionLost to Follow-up01
Two-arm, randomization portionWithdrawal by Subject11

Baseline characteristics

CharacteristicPain Rehabilitation Virtual Reality (PRVR)Standard Physiotherapy Rehabilitation (SPR)Total
Age, Categorical
<=18 years
28 Participants6 Participants34 Participants
Age, Categorical
>=65 years
0 Participants0 Participants0 Participants
Age, Categorical
Between 18 and 65 years
0 Participants0 Participants0 Participants
Ethnicity (NIH/OMB)
Hispanic or Latino
2 Participants1 Participants3 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
25 Participants5 Participants30 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
1 Participants0 Participants1 Participants
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants0 Participants0 Participants
Race (NIH/OMB)
Asian
7 Participants1 Participants8 Participants
Race (NIH/OMB)
Black or African American
0 Participants1 Participants1 Participants
Race (NIH/OMB)
More than one race
1 Participants1 Participants2 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
2 Participants0 Participants2 Participants
Race (NIH/OMB)
Unknown or Not Reported
2 Participants0 Participants2 Participants
Race (NIH/OMB)
White
16 Participants3 Participants19 Participants
Region of Enrollment
United States
28 Participants6 Participants34 Participants
Sex/Gender, Customized
Female
12 Participants4 Participants16 Participants
Sex/Gender, Customized
Male
14 Participants0 Participants14 Participants
Sex/Gender, Customized
Other
2 Participants2 Participants4 Participants

Adverse events

Event typeEG000
affected / at risk
EG001
affected / at risk
deaths
Total, all-cause mortality
0 / 280 / 6
other
Total, other adverse events
1 / 280 / 6
serious
Total, serious adverse events
0 / 280 / 6

Outcome results

Primary

Participant Rated Ease of Use

This outcome is to assess Feasibility, Acceptability, and Utility of VR.

Time frame: End of treatment at 6-8 weeks, on average

Population: Participants who completed the protocol

ArmMeasureGroupValue (COUNT_OF_PARTICIPANTS)
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated Ease of UseEasy6 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated Ease of UseNot at all easy0 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated Ease of UseA little easy4 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated Ease of UseNo Response2 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated Ease of UseVery easy13 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated Ease of UseNo Response1 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated Ease of UseVery easy0 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated Ease of UseEasy3 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated Ease of UseA little easy0 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated Ease of UseNot at all easy0 Participants
Primary

Participant Rated Enjoyment

This outcome is to assess Feasibility, Acceptability, and Utility of VR.

Time frame: End of treatment at 6-8 weeks, on average

Population: Participants who completed the protocol

ArmMeasureGroupValue (COUNT_OF_PARTICIPANTS)
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated EnjoymentEnjoyed10 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated EnjoymentNot at all0 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated EnjoymentEnjoyed a little5 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated EnjoymentNo response5 Participants
Pain Rehabilitation Virtual Reality (PRVR)Participant Rated EnjoymentEnjoyed very much5 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated EnjoymentNo response1 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated EnjoymentEnjoyed very much0 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated EnjoymentEnjoyed0 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated EnjoymentEnjoyed a little3 Participants
Standard Physiotherapy Rehabilitation (SPR)Participant Rated EnjoymentNot at all0 Participants
Primary

VR Duration of Use Per Week

This outcome is to assess Feasibility, Acceptability, and Utility of VR.

Time frame: Baseline to end of treatment across 6-8 weeks, on average

Population: Participants who completed the protocol

ArmMeasureValue (MEAN)Dispersion
Pain Rehabilitation Virtual Reality (PRVR)VR Duration of Use Per Week30.5 Minutes per weekStandard Deviation 39.52
Standard Physiotherapy Rehabilitation (SPR)VR Duration of Use Per Week17.0 Minutes per weekStandard Deviation 6.36
Secondary

Pain-related Fear and Avoidance

Fear of Pain Questionnaire Short Form (FOPQ- SF): a 10-item validated patient-reported measure of pain-related fear and avoidance. Total score range: Min=0, Max=40; lower score indicates less fear and avoidance/better outcomes.

Time frame: Baseline to end of treatment at 6-8 weeks, on average and at 3-months after end of treatment

Population: Participants who were enrolled in the study were analyzed at baseline and those who completed treatment and 3-month follow-up surveys were analyzed at those timepoints.

ArmMeasureGroupValue (MEAN)Dispersion
Pain Rehabilitation Virtual Reality (PRVR)Pain-related Fear and Avoidancebaseline21.00 score on a scaleStandard Deviation 8.67
Pain Rehabilitation Virtual Reality (PRVR)Pain-related Fear and Avoidanceend of treatment15.84 score on a scaleStandard Deviation 9.66
Pain Rehabilitation Virtual Reality (PRVR)Pain-related Fear and Avoidance3-month follow-up15.58 score on a scaleStandard Deviation 8.05
Standard Physiotherapy Rehabilitation (SPR)Pain-related Fear and Avoidancebaseline18.00 score on a scaleStandard Deviation 3.41
Standard Physiotherapy Rehabilitation (SPR)Pain-related Fear and Avoidanceend of treatment17.5 score on a scaleStandard Deviation 11.7
Standard Physiotherapy Rehabilitation (SPR)Pain-related Fear and Avoidance3-month follow-up22.00 score on a scaleStandard Deviation 13.64
Secondary

Physical Function: Lower Extremity

Lower Extremity Functional Scale (LEFS): a 20-item validated patient-reported measure of lower extremity function. Overall score range: Min=0, Max=80; lower score indicates greater disability/worse outcomes.

Time frame: Baseline to end of treatment at 6-8 weeks, on average and at 3-months after end of treatment

Population: Participants who were enrolled in the study were analyzed at baseline and those who completed treatment and 3-month follow-up surveys were analyzed at those timepoints.

ArmMeasureGroupValue (MEAN)Dispersion
Pain Rehabilitation Virtual Reality (PRVR)Physical Function: Lower Extremity3-month follow-up66.76 score on a scaleStandard Deviation 11.73
Pain Rehabilitation Virtual Reality (PRVR)Physical Function: Lower Extremitybaseline54.64 score on a scaleStandard Deviation 14.13
Pain Rehabilitation Virtual Reality (PRVR)Physical Function: Lower Extremityend of treatment63.24 score on a scaleStandard Deviation 11.57
Standard Physiotherapy Rehabilitation (SPR)Physical Function: Lower Extremityend of treatment57.75 score on a scaleStandard Deviation 16.64
Standard Physiotherapy Rehabilitation (SPR)Physical Function: Lower Extremity3-month follow-up71.50 score on a scaleStandard Deviation 9.57
Standard Physiotherapy Rehabilitation (SPR)Physical Function: Lower Extremitybaseline46.83 score on a scaleStandard Deviation 19.9
Secondary

Physical Function: Upper Extremity

Upper Extremity Functional Index (UEFI): a 20- item validated patient-reported measures of upper extremity functioning. Overall score range: 0 to 80, with greater scores indicating increased upper extremity functioning.

Time frame: Baseline to end of treatment at 6-8 weeks, on average and at 3-months after end of treatment

Population: Participants who were enrolled in the study were analyzed at baseline and those who completed treatment and 3-month follow-up surveys were analyzed at those timepoints.

ArmMeasureGroupValue (MEAN)Dispersion
Pain Rehabilitation Virtual Reality (PRVR)Physical Function: Upper Extremitybaseline64.07 score on a scaleStandard Deviation 12.84
Pain Rehabilitation Virtual Reality (PRVR)Physical Function: Upper Extremityend of treatment67.48 score on a scaleStandard Deviation 10.42
Pain Rehabilitation Virtual Reality (PRVR)Physical Function: Upper Extremity3-month follow-up72.40 score on a scaleStandard Deviation 7.96
Standard Physiotherapy Rehabilitation (SPR)Physical Function: Upper Extremitybaseline69.83 score on a scaleStandard Deviation 14.61
Standard Physiotherapy Rehabilitation (SPR)Physical Function: Upper Extremityend of treatment75.75 score on a scaleStandard Deviation 3.5
Standard Physiotherapy Rehabilitation (SPR)Physical Function: Upper Extremity3-month follow-up78.00 score on a scaleStandard Deviation 3.37

Source: ClinicalTrials.gov · Data processed: Feb 11, 2026