Stroke
Conditions
Keywords
physical activity, wearable, gamification
Brief summary
In this pilot, randomized controlled trial, the investigators will compare the preliminary effectiveness of a gamification with social incentives 8 week intervention to increase physical activity for adults with stroke.
Detailed description
In this 2 arm randomized trial, the investigators will compare the preliminary effectiveness of a social incentive-based gamification intervention to increase physical activity relative to a control arm among adults with stroke. All participants will use a Fitbit wearable device to establish a baseline step count, select a step goal increase of 33% to 50% above their baseline and then participate in an 8 week intervention. The gamification arm will be entered into a game with points and levels designed using insights from behavioral economics. They will be asked to select a social support partner who will receive weekly updates on their progress in the game.
Interventions
Participants will select a step goal that is 33%, 40%, or 50% above their baseline step value. Participants in this group will participate in a game with points and levels to help motivate participants to meet their daily step goal. Additionally, all participants will identify a support partner to receive weekly updates on their performance and offer positive encouragement to help the participant meet their step goal.
Sponsors
Study design
Eligibility
Inclusion criteria
* History of ischemic or hemorrhagic stroke (confirmed with ICD-10 or DRG code) at least 3 months prior to enrollment * Ability to provide informed consent * Life Space Assessment mobility level 3 * Ability to ambulate outside of their home (self-reported) * Owns a smartphone or tablet compatible with required applications for the wearable tracking device * Sufficient cognitive ability to participate (5-minute Montreal Cognitive Assessment Score ≥ 11 points)
Exclusion criteria
* Inability to provide informed consent, illiteracy or inability to speak, read, and write English * Self-reported history of falls within the last 3 months * Severe cognitive impairment (MoCA score ≤ 10 points) * Medical condition that may limit participation in physical activity program (e.g. metastatic cancer, end-stage renal disease) * Currently institutionalized in skilled nursing or long-term care facility * Baseline step count \> 7500/day * Currently receiving physical therapy services
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Daily step counts | Intervention weeks 1-8 | Change in mean daily steps from baseline |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| Daily step counts | Intervention weeks 1-8 | Proportion of days participants in the gamification arm met their daily step goal |
Countries
United States