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Choosing an Effective Healthcare Spokesperson: An Interactive Intervention

Choosing an Effective Healthcare Spokesperson: An Interactive Intervention

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04599166
Enrollment
207
Registered
2020-10-22
Start date
2021-08-03
Completion date
2022-12-07
Last updated
2025-05-20

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Advance Care Planning, Healthcare Spokesperson, Surrogate Decision-making

Keywords

Surrogate decision-making, Healthcare spokesperson, Advance care planning, Feasibility

Brief summary

The investigators developed a serious game intervention called Who Would You Choose: Serious Fun (WWYC) to help people consider the key qualities healthcare spokespersons should have. The intervention uses a spinner, cards, and dice, along with a smart-phone App to prompt players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. Friendly competition is encouraged by having players receive points for correct answers, and additional points for good explanations of their choices. At the end of the game, players identify a real-life spokesperson based on the qualities considered during game-play. Then, using an associated smart-phone App, the intervention will help spark communication between the player and their chosen spokesperson.

Detailed description

Advance care planning (ACP) is the process of thinking through and articulating in advance one's preferences for future medical care. It has long been promoted as a way for people to receive medical treatment consistent with their values, goals, and preferences. While ACP typically involves decision-making about specific life-sustaining treatments, choosing who will make medical decisions when the patient cannot is considered by many to be the single most important ACP action a person can take. When patients fail to designate a healthcare spokesperson (henceforth spokesperson), it leads to uncertainty about who will make medical decisions, what treatments are to be accepted or declined, and on what basis-which can lead to familial conflict, unwanted and costly medical care, and avoidable patient suffering. So, too, when patients choose the wrong person to represent them, the patient's wishes are less likely to be known or respected. The investigation team's own research suggests that when patients prefer fewer aggressive medical treatments, there is significantly lower concordance between spokespersons' decisions and patients' wishes. Patients, families, and ACP experts have identified several qualities as being especially important for spokespersons to have. Ideally, spokespersons should know the patient's values, be available when needed, be trustworthy and caring, have good judgment, and be able to stand up under pressure. That said, many individuals (and state laws) assign spokespersons on the basis of relationship (spouse, parent, etc.) rather than personal qualities. Surprisingly, no interventions (to the team's knowledge) are explicitly designed to help people consider the actual qualities of the person chosen as spokesperson, much less engage this individual to confirm that this person can fully represent the patient's wishes should the need arise. To address these gaps, the investigative team has developed a novel intervention that includes a serious game to help people consider the qualities desired in a spokesperson, then engage the person they choose for this role. Combining a serious topic with an enjoyable activity (gamification) has been effective at changing health-related behaviors in multiple settings with the target population (sandwich generation and older adults). The game element of the intervention, Who Would You Choose: Serious Fun (WWYC), prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the game, players identify a real-life spokesperson based on the qualities considered during gameplay. Then, using an online interface, WWYC will spark communication between the player and their chosen spokesperson. The long-term goal of this project is to help people make more thoughtful and informed choices when selecting a spokesperson, and to help these spokespersons be better prepared for the role of surrogate decision-maker. The current mixed methods study proposed here is designed to learn whether and how WWYC helps individuals select an appropriate spokesperson for healthcare decisions, as assessed via three specific aims: Aim 1. To explore how playing the novel game Who Would You Choose affects people's choice of a spokesperson. Using qualitative methods including focus groups and one-on-one interviews, the investigative team will explore how WWYC affects individual players' thought process for choosing a spokesperson, and whether the player's choice changes as a result of game-play. Aim 2. To establish that WWYC is a feasible way to help individuals choose and engage a spokesperson. The investigative team will judge it feasible if: 1) 100 individuals are recruited to play the game; 2) \>75% of game players report that playing the game is helpful for choosing a spokesperson; 3) \>75% of game players endorse the game; 4) \>75% of spokespersons engage with WWYC (using its online interface) following player request. Aim 3. To integrate qualitative and quantitative data to explain how the experience of playing the game relates to their spokesperson's willingness to engage. The investigative team hypothesizes that a positive player experience with WWYC will be associated with successful engagement with their spokesperson.

Interventions

BEHAVIORALWho Would You Choose: Serious Fun

Who Would You Choose: Serious Fun is a conversation activity that prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the activity, players identify a real-life spokesperson based on the qualities considered during gameplay.

Sponsors

National Institute of Nursing Research (NINR)
CollaboratorNIH
Milton S. Hershey Medical Center
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
OTHER
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Able to read and write in English * 18 years or older * Have a working smart phone

Exclusion criteria

* NOT able to read and write in English * Younger than 18 years old * Does NOT have a working smart phone

Design outcomes

Primary

MeasureTime frameDescription
Number of Participants Who Changed Their Choice of Spokesperson4 weeksThis measure involved a verbal response (during a follow-up telephone interview) to the question as to whether they have changed their choice for who should be their healthcare spokesperson in the event that someone else needed to make medical decisions for them.

Secondary

MeasureTime frameDescription
Participation RateAug 2021 - Dec 2022Participation rate was defined as the number of participants who completed the study. This number excludes the number of participants who were enrolled but could not complete the intervention due to problems with technology (n=80).
Spokesperson Response (Percentage)8 weeksPercentage of spokespersons who responded to participant request following intervention
Endorsement of the WWYC Intervention4 weeks\>75% of WWYC participants endorse WWYC, as measured by the Net Promoter Score

Countries

United States

Participant flow

Recruitment details

Flier, emails, and public service announcements were used to recruit community members for participation in study game events. Respondents were contacted via email and phone. A total of 207 individuals expressed interest and showed up to game events. The period of study recruitment was from 7-1-2020 - 11-1-2022.

Pre-assignment details

Not applicable as there was only one arm to the study, and no participants were excluded after enrollment.

Participants by arm

ArmCount
Participant Arm
Participants were recruited to complete the WWYC intervention. Who Would You Choose: Serious Fun: Who Would You Choose: Serious Fun is a conversation activity that prompts players (using scenarios and metaphors) to choose a spokesperson whose qualities are best suited to the role. At the end of the activity, players identify a real-life spokesperson based on the qualities considered during gameplay.
127
Total127

Withdrawals & dropouts

PeriodReasonFG000
Overall StudyTechnological failure connecting to study app80

Baseline characteristics

CharacteristicParticipant Arm
Age, Continuous36.8 years
STANDARD_DEVIATION 17
Ethnicity (NIH/OMB)
Hispanic or Latino
12 Participants
Ethnicity (NIH/OMB)
Not Hispanic or Latino
115 Participants
Ethnicity (NIH/OMB)
Unknown or Not Reported
0 Participants
Healthcare worker status
Do not work in healthcare field
111 Participants
Healthcare worker status
Work in healthcare field
16 Participants
Health status
Excellent
15 Participants
Health status
Fair
9 Participants
Health status
Good
42 Participants
Health status
Very good
61 Participants
Highest Level of Education
Associate's degree
13 Participants
Highest Level of Education
Bachelor's degree
44 Participants
Highest Level of Education
Doctoral degree
4 Participants
Highest Level of Education
High school graduate
9 Participants
Highest Level of Education
Master's degree
32 Participants
Highest Level of Education
Some college
21 Participants
Highest Level of Education
Trade or professional degree
4 Participants
Importance of religion or spirituality
Extremely important
17 Participants
Importance of religion or spirituality
Not at all important
25 Participants
Importance of religion or spirituality
Not very important
24 Participants
Importance of religion or spirituality
Somewhat important
35 Participants
Importance of religion or spirituality
Very important
26 Participants
Marital status
Civil Union/Domestic Partnership
5 Participants
Marital status
Divorced
5 Participants
Marital status
Married
43 Participants
Marital status
Missing
1 Participants
Marital status
Prefer not to answer
1 Participants
Marital status
Single
69 Participants
Marital status
Widowed
3 Participants
Prior experience with surrogate decision-making
Has made surrogate decision for another
23 Participants
Prior experience with surrogate decision-making
Has not made surrogate decision for another
104 Participants
Race/Ethnicity, Customized
American Indian or Alaskan Native
1 Participants
Race/Ethnicity, Customized
Asian
11 Participants
Race/Ethnicity, Customized
Black or African American
15 Participants
Race/Ethnicity, Customized
Middle Eastern or North African
0 Participants
Race/Ethnicity, Customized
Native Hawaiian or Pacific Islander
0 Participants
Race/Ethnicity, Customized
Other
9 Participants
Race/Ethnicity, Customized
White
91 Participants
Region of Enrollment
United States
127 Participants
Sex/Gender, Customized
Female
58 Participants
Sex/Gender, Customized
Male
64 Participants
Sex/Gender, Customized
Missing data
2 Participants
Sex/Gender, Customized
Other
2 Participants
Sex/Gender, Customized
Prefer not to answer
1 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 127
other
Total, other adverse events
0 / 127
serious
Total, serious adverse events
0 / 127

Outcome results

Primary

Number of Participants Who Changed Their Choice of Spokesperson

This measure involved a verbal response (during a follow-up telephone interview) to the question as to whether they have changed their choice for who should be their healthcare spokesperson in the event that someone else needed to make medical decisions for them.

Time frame: 4 weeks

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Participant ArmNumber of Participants Who Changed Their Choice of Spokesperson1 Participants
Secondary

Endorsement of the WWYC Intervention

\>75% of WWYC participants endorse WWYC, as measured by the Net Promoter Score

Time frame: 4 weeks

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Participant ArmEndorsement of the WWYC Intervention97 Participants
Secondary

Participation Rate

Participation rate was defined as the number of participants who completed the study. This number excludes the number of participants who were enrolled but could not complete the intervention due to problems with technology (n=80).

Time frame: Aug 2021 - Dec 2022

ArmMeasureValue (COUNT_OF_PARTICIPANTS)
Participant ArmParticipation Rate127 Participants
Secondary

Spokesperson Response (Percentage)

Percentage of spokespersons who responded to participant request following intervention

Time frame: 8 weeks

ArmMeasureCategoryValue (COUNT_OF_PARTICIPANTS)
Participant ArmSpokesperson Response (Percentage)Spokespersons who responded to invitation40 Participants
Participant ArmSpokesperson Response (Percentage)Spokespersons who did not respond to invitation87 Participants

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026