Burns, Pain
Conditions
Keywords
Pediatrics, Burns, Pain, Virtual Reality
Brief summary
This study evaluated a smart phone virtual reality (VR) to manage pediatric burn dressing pain. A randomized controlled trial was conducted among 90 patients (6-17 years). Active VR participants played the game, passive VR group were immersed in the same VR without interactions, and a standard care group served as the control. One researcher administered VR and observed pain while another researcher administered post-trial survey that measured child's perceived pain and VR experience. Nurses were asked to report the clinical utility.
Interventions
A smart phone virtual reality-based pain alleviation tool (VR-PAT).
Sponsors
Study design
Masking description
Researchers and nurses did not know the group assignment until immediately prior to intervention. Following the dressing change procedure, a second researcher, blinded to the group assignment, asked participants a post-assessment that included questions about child and guardian perceived pain and subjective VR experience.
Intervention model description
A prospective, three-group between subject randomized controlled trial
Eligibility
Inclusion criteria
* children age 6-17 years (inclusive) * admitted or seen in the outpatient clinic for a burn injury * spoke English as primary language
Exclusion criteria
* a severe burn on the face or head that prevented the utilization of the VR * cognitive or motor impairment that prevented valid administration of study measures * visual or hearing impairments that prevented interaction with the VR environment * did not have a legal guardian present to give consent
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Observed pain | During outpatient burn dressing change, on average lasting about 15 minutes. | Researcher observed pain of patient based on the Face Legs Activity Cry and Consolability behavioral pain assessment tool (FLACC-r), using 0,1,2 numerical scale for category of face, legs, activity, cry, and consolability. Total scores range from 0-10 with higher scores indicating more pain. |
| Patient self-reported pain | During outpatient burn dressing change, on average lasting about 15 minutes. | Patient-perceived pain using 0-100 scale Visual Analog Scales (VAS), 0(min)-100(max), higher score for worse outcome. |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| VR experience self-reported by patient and parents | During outpatient burn dressing change, on average lasting about 15 minutes. | Self-reported virtual reality experience using patient and parent survey questions (5-6 survey items) about their experience in using virtual reality during burn wound care. Questions are a mixture of yes/no and a 100 Visual Analog Scale (VAS) with 0 being Not at All and 100 being Very Much |
| Simulator sickness symptoms of patient | During outpatient burn dressing change, on average lasting about 15 minutes. | Simulator sickness symptoms using the Simulator Sickness Questionnaire (SSQ), which has 15 survey items with possible choices of None, Slight, Moderate, and Severe. |
| Nurse reported feasibility of VR in clinical burn wound care | During outpatient burn dressing change, on average lasting about 15 minutes. | Attending nurse answered two questions using a survey questionnaire about clinical feasibility of VR using scale ranging from not at all to very easy. |