Visual Health of Virtual Reality
Conditions
Brief summary
This study aimed to design and validate a VR-based ophthalmic clinic that replicates traditional tests of visual acuity, stereopsis, and contrast sensitivity within an immersive digital environment. Using a rigorously developed system based onprogrammable interfaces, and standardized testing paradigms, we compared VR assessments against gold-standard clinical tools in a cohort of healthy adult participants. Key outcomes included test consistency, correlation, user acceptability, visual fatigue, and time efficiency. Our findings offer evidence for the viability of VR as a platform for remote ophthalmic testing and pave the way for scalable digital eye care delivery.
Interventions
The healthy individuals will watch VR movies or play VR games with different Physical parameters for 60 minutes.
Sponsors
Study design
Eligibility
Inclusion criteria
* The study included healthy individuals older than 18 years of age with a best-corrected visual acuity (BCVA) of \<0.1 logarithm of minimum angle of resolution (logMAR) and no ongoing or prior history of ocular or systemic disease.
Exclusion criteria
* The study excluded healthy individuals younger than 18 years of age with a best-corrected visual acuity (BCVA) of \>0.1 logarithm of minimum angle of resolution (logMAR) with ongoing or prior history of ocular or systemic disease.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| Accommodative Response | 60 min | The actual amount of accommodation that exists is measured with a skiascope |
| AC/A Ratio | 60 min | The ratio of accommodation convergence to accommodation is measured and calculated by maddox |
Countries
China