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Virtual Reality Pain Neuroscience Education for Middle School Students

Cohort Study of Use of Virtual Reality Pain Neuroscience Education for Middle School Students and Effects on Pain Knowledge and Beliefs

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04470375
Enrollment
20
Registered
2020-07-14
Start date
2020-08-04
Completion date
2020-08-05
Last updated
2021-02-05

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Education, Pain, Virtual Reality

Brief summary

Investigating the use of a Virtual Reality (VR) pain neuroscience education (PNE) platform with middle school students. The investigators have previously studied the use of PNE with in person educational sessions with middle school kids and video recorded sessions. This study will be looking into utilizing the VR platform for delivery of the educational information.

Detailed description

Potential middle school students will be contacted through fliers to local parents in the Louisville, KY area via various sports team events. The investigators have secured a meeting room space at a large reception room at Lake Forest Country Club (Louisville, KY) on August 4, 2020. Potential participants will call to schedule time for participation to allow for proper staggering of participants arriving on the day of data collection. Research team will set up informed consent space at the entrance to the reception room and stagger participant arrival time to reduce contact with other participants. This space will be cleaned and disinfected regularly during the consenting process as new participants arrive. Once student and parent arrives they will complete informed consent and COVID-19 screening form before being allowed into research space (reception room). Each participant will be given a pen to keep during the research study and go home with also provided with hand sanitizer to use before and after. No pens will be reused with other participants. Masks will be made available for anyone that requests one, but they will not be required while at the testing location. Parents of child will be allowed to sit in waiting chair keeping 6 feet of distance from anyone else. The child research participant will be lead to a chair in the room and complete pre-test questionnaire and then they will be set-up with a Virtual Reality (VR) device (cleaned and disinfected between each use) and go through a VR educational experience (\ 30 minutes) on Pain Neuroscience Education (PNE). Upon completion of the VR educational session they will complete post-test questionnaire and then be able to leave.

Interventions

BEHAVIORALVirtual Reality Pain Neuroscience Education

Use of virtual reality media to provide pain neuroscience education

Sponsors

University of South Dakota
Lead SponsorOTHER

Study design

Allocation
NA
Intervention model
SINGLE_GROUP
Primary purpose
TREATMENT
Masking
NONE

Intervention model description

single group of students receiving Virtual Reality education

Eligibility

Sex/Gender
ALL
Age
10 Years to 15 Years
Healthy volunteers
Yes

Inclusion criteria

* willing to view VR educational session * in grades 5, 6, 7, or 8.

Exclusion criteria

* has been through PNE educational program previously * aversion to VR or problems with viewing VR in the past * history of epilepsy or seizures * eye surgery or injury within the last 6 months * open sores or wounds around where VR googles are worn on face * anyone who has had a concussion that has not been cleared for full activity or experiencing any post-concussion syndrome symptoms currently.

Design outcomes

Primary

MeasureTime frameDescription
Change From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes LaterBaseline and immediately post intervention, intervention approximately 45 minutes of viewing Pain VRPain beliefs questionnaire: 11 point Likert scale (0= strongly disagree, 10= strongly agree) on 5 pain beliefs questions. Some questions are positively worded so higher scores = more positive beliefs (#1, 4, 5). Some are negatively worded so higher scores = worse beliefs (#2, 3) question 1 - Pain is normal; without being able to feel pain you will not survive question 2 - Pain means something is wrong with your tissues question 3 - Pain always means you have to stop what you are doing question 4 - You can control how much pain you feel question 5 - Your brain decides if you feel pain, not your tissues
Change in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes LaterChange in baseline score immediately post intervention, approximately 45 minutes after VR intervention12 true false questions, higher scores of correct answers demonstrate higher pain knowledge. 12 points is highest score, 0 points is lowest score
Change in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes LaterChange in baseline score immediately post intervention of viewing VR, approximately 45 minutes7 point Likert scale (0= completely disagree, 6=completely agree), 5 questions (question 1-Physical activity may cause pain, question 2-Physical activity makes pain worse, question 3-Physical activity might harm my tissues if I am hurting, question 4-Physical activity should not be done if it increases pain, question 5-Physical activities cannot be done if it makes pain worse). The higher the score the higher the fear avoidance beliefs. Lowest score 0, highest score 30.

Countries

United States

Participant flow

Recruitment details

Middle school students (Grades 5-8), live in Louisville, KY area, no PNE training sessions in the past, no history of epilepsy or seizures or adverse events with viewing VR in the past.

Pre-assignment details

No exclusion prior to assignment

Participants by arm

ArmCount
Middle School VR Students
Middle school students viewing the VR on PNE
20
Total20

Baseline characteristics

CharacteristicMiddle School VR Students
Age, Categorical
<=18 years
20 Participants
Age, Categorical
>=65 years
0 Participants
Age, Categorical
Between 18 and 65 years
0 Participants
Age, Continuous12.45 years
STANDARD_DEVIATION 1.2
current pain
no
19 Participants
current pain
yes
1 Participants
history of any previous pain
more than 3 months
2 Participants
history of any previous pain
Not reported
1 Participants
history of any previous pain
one month
4 Participants
history of any previous pain
one week
13 Participants
Pain beliefs questionnaire
pain beliefs question 1.
5.2 scores on a scale
STANDARD_DEVIATION 3.1
Pain beliefs questionnaire
pain beliefs question 2.
4.1 scores on a scale
STANDARD_DEVIATION 2.2
Pain beliefs questionnaire
Pain beliefs question 3.
1.95 scores on a scale
STANDARD_DEVIATION 2.1
Pain beliefs questionnaire
pain beliefs question 4.
2.9 scores on a scale
STANDARD_DEVIATION 3.1
Pain beliefs questionnaire
pain beliefs question 5.
5.7 scores on a scale
STANDARD_DEVIATION 2
Physical activity Fear Avoidance Beliefs Questionnaire
question 1
4.7 score on a scale
STANDARD_DEVIATION 1.5
Physical activity Fear Avoidance Beliefs Questionnaire
question 2
3.6 score on a scale
STANDARD_DEVIATION 1.7
Physical activity Fear Avoidance Beliefs Questionnaire
question 3
3.6 score on a scale
STANDARD_DEVIATION 1.3
Physical activity Fear Avoidance Beliefs Questionnaire
question 4
5.1 score on a scale
STANDARD_DEVIATION 1.2
Physical activity Fear Avoidance Beliefs Questionnaire
question 5
3.3 score on a scale
STANDARD_DEVIATION 1.6
Race (NIH/OMB)
American Indian or Alaska Native
0 Participants
Race (NIH/OMB)
Asian
0 Participants
Race (NIH/OMB)
Black or African American
0 Participants
Race (NIH/OMB)
More than one race
0 Participants
Race (NIH/OMB)
Native Hawaiian or Other Pacific Islander
0 Participants
Race (NIH/OMB)
Unknown or Not Reported
0 Participants
Race (NIH/OMB)
White
20 Participants
Region of Enrollment
United States
20 participants
revised Neurophysiology of Pain Questionnaire3.9 correct answers
STANDARD_DEVIATION 1.6
Sex: Female, Male
Female
11 Participants
Sex: Female, Male
Male
9 Participants

Adverse events

Event typeEG000
affected / at risk
deaths
Total, all-cause mortality
0 / 20
other
Total, other adverse events
0 / 20
serious
Total, serious adverse events
0 / 20

Outcome results

Primary

Change From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Later

Pain beliefs questionnaire: 11 point Likert scale (0= strongly disagree, 10= strongly agree) on 5 pain beliefs questions. Some questions are positively worded so higher scores = more positive beliefs (#1, 4, 5). Some are negatively worded so higher scores = worse beliefs (#2, 3) question 1 - Pain is normal; without being able to feel pain you will not survive question 2 - Pain means something is wrong with your tissues question 3 - Pain always means you have to stop what you are doing question 4 - You can control how much pain you feel question 5 - Your brain decides if you feel pain, not your tissues

Time frame: Baseline and immediately post intervention, intervention approximately 45 minutes of viewing Pain VR

ArmMeasureGroupValue (MEAN)Dispersion
Middle School VR StudentsChange From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Laterquestion 1.35 score on a scaleStandard Deviation 2.6
Middle School VR StudentsChange From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Laterquestion 2.95 score on a scaleStandard Deviation 3.1
Middle School VR StudentsChange From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Laterquestion 3.45 score on a scaleStandard Deviation 2.4
Middle School VR StudentsChange From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Laterquestion 4.55 score on a scaleStandard Deviation 2.7
Middle School VR StudentsChange From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Laterquestion 5-.1 score on a scaleStandard Deviation 2.6
p-value: 0.137t-test, 2 sided
Primary

Change in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Later

7 point Likert scale (0= completely disagree, 6=completely agree), 5 questions (question 1-Physical activity may cause pain, question 2-Physical activity makes pain worse, question 3-Physical activity might harm my tissues if I am hurting, question 4-Physical activity should not be done if it increases pain, question 5-Physical activities cannot be done if it makes pain worse). The higher the score the higher the fear avoidance beliefs. Lowest score 0, highest score 30.

Time frame: Change in baseline score immediately post intervention of viewing VR, approximately 45 minutes

ArmMeasureGroupValue (MEAN)Dispersion
Middle School VR StudentsChange in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Laterquestion 1.2 score on a scaleStandard Deviation 1.2
Middle School VR StudentsChange in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Laterquestion 2-.05 score on a scaleStandard Deviation 2.3
Middle School VR StudentsChange in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Laterquestion 3.55 score on a scaleStandard Deviation 2
Middle School VR StudentsChange in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Laterquestion 4-1.0 score on a scaleStandard Deviation 1.8
Middle School VR StudentsChange in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Laterquestion 5-.35 score on a scaleStandard Deviation 1.9
p-value: 0.591t-test, 2 sided
Primary

Change in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes Later

12 true false questions, higher scores of correct answers demonstrate higher pain knowledge. 12 points is highest score, 0 points is lowest score

Time frame: Change in baseline score immediately post intervention, approximately 45 minutes after VR intervention

ArmMeasureValue (MEAN)Dispersion
Middle School VR StudentsChange in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes Later1.45 score on a scaleStandard Deviation 1.8
p-value: 0.01t-test, 2 sided

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026