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Virtual Reality for Postoperative Pain Management

Virtual Reality for Postoperative Pain Management After Head and Neck Surgery: A Randomized Controlled Trial

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04464304
Enrollment
30
Registered
2020-07-09
Start date
2020-07-11
Completion date
2021-10-20
Last updated
2021-10-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Incision, Otolaryngological Disease, Pain, Postoperative, Surgery

Keywords

Virtual Reality

Brief summary

This trial studies an active virtual reality (VR) experience as a means for non-pharmacologic postoperative pain management among patients after head and neck surgery. Investigators will assess differences in pain scores, analgesic use, and subjective patient experiences between patients participating in a VR activity and patients participating in the same activity using a smartphone.

Detailed description

Management of postoperative pain after head and neck surgery is complex, and has received increased attention to improve patient recovery and quality of life. Narcotic analgesics are frequently utilized in postoperative pain management, but these have risks including nausea, sedation, constipation, and dependence. Multimodal analgesia can reduce narcotic use and improve recovery, but medical comorbidities may contraindicate the use of certain medications. Non-pharmacologic measures for postoperative pain control may provide novel and cost-effective strategies to confront this complex issue. Patients undergoing head and neck surgery will be randomly allocated to participate in an immersive experience in VR, or to participate in a similar experience on a two-dimensional screen using a smartphone.

Interventions

DEVICESmartphone

Patients will participate in a similar game to the VR cohort, but will use a smartphone device.

DEVICEVirtual Reality (Oculus Quest)

Patients will participate in a game using VR.

Sponsors

Oregon Health and Science University
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
SUPPORTIVE_CARE
Masking
NONE

Eligibility

Sex/Gender
ALL
Age
18 Years to 89 Years
Healthy volunteers
Yes

Inclusion criteria

* Patients who have undergone head and neck surgery with an average pain score of 3 or greater out of 10 during the 24 hours preceding the screening * Are able to provide informed consent * Are not in the intensive care unit (ICU)

Exclusion criteria

* Symptoms concerning for an active respiratory infection including fever, cough, and shortness of breath or confirmed respiratory infection * Active eye discharge * Active nausea or vomiting * History of seizure, epilepsy, or hypersensitivity to flashing light * History of motion sickness or vertigo * Have wound dressings on the head or neck that prevent comfortable and safe use of the virtual reality headset

Design outcomes

Primary

MeasureTime frameDescription
Change in patient-reported pain scoresUp to 4 hours after intervention usePain scores will be obtained using an 11-point Numeric Rating Scale (NRS) prior to each intervention, immediately after the intervention, and then hourly up to 4 hours after the intervention to assess changes in pain scores after each intervention. A score of 0 signifies no pain, and a score of 10 signifies the highest severity of pain.

Secondary

MeasureTime frameDescription
Opioid usageAverage 24 hours after intervention useOpioid use after intervention will be documented, measured in average morphine milligram equivalents (MME).
Patient experienceUp to 4 hours after intervention usePatients will complete a short survey at the completion of their participation in the study evaluating their audiovisual experience using a 5-point Likert scale, with responses ranging from 1 = Strongly Disagree to 5 = Strongly Agree.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 12, 2026