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Gamification in the Treatment of Spider Phobia

Testing a Gamified App to Reduce Avoidance and Fear of Spiders in Spider Phobia

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04423783
Enrollment
90
Registered
2020-06-09
Start date
2020-07-01
Completion date
2024-08-31
Last updated
2024-11-08

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Spider Phobia

Keywords

Gamification, Anxiety Disorder, Avoidance, App

Brief summary

Mobile applications are more and more considered when implementing programs for treating mental disorders. The study aims to reduce avoidance and fear of spiders in spider-fearful individuals by combining exposure principles with gamification elements (e.g. narrative background, level progression, points, feedback). We investigate the efficacy of the gamified app in a remote online-therapy context.

Interventions

BEHAVIORAL7-day exposure therapy via self-developed app according to (Haberkamp et al., submitted)

Confrontation with spiders via gamified app

BEHAVIORALTherapist-guided one-session online exposure therapy according to (Öst, 1989)

Massed exposure therapy over the course of one single session, applied in a remote-online context

Sponsors

Anke Haberkamp
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
PARALLEL
Primary purpose
TREATMENT
Masking
SINGLE (Outcomes Assessor)

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
No

Inclusion criteria

Participants must * be 18 years or older, * SPQ score ≥ 14 * BDI-II score ≤ 18

Exclusion criteria

Participants will be deemed ineligible if they do not meet the above inclusion criteria or * are allergic to spiders or bee stings, * are currently undergoing psychotherapeutic and/or psychopharmacological treatments, * are experiencing current psychosis, mania, or substance abuse, or * successfully complete 8 or more of 12 possible BAT steps at baseline (to ensure that participants are indeed spider fearful) * are at higher risk from Covid-19 or * participated in a pilot study in 2019.

Design outcomes

Primary

MeasureTime frameDescription
Change in avoidance behavior (Behavioral Approach Task; BAT)Baseline; (after one-session exposure if applied); Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)Scores range from 0 (participant refuses to enter the room with spider) to 12 (participant holds the spider at least for 20 sec).
Change in spider fear: Spider-Anxiety Questionnaire (FAS)Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)The scale ranges from 0-108. High scores reflect high subjective levels and low scores low subjective levels of spider fear.
Change in spider fear (Spider Phobia Questionnaire; SPQ)Baseline; Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)The scale ranges from 0-31. High scores reflect high subjective levels and low scores low subjective levels of spider fear.

Secondary

MeasureTime frameDescription
Change in arousal before and after playing the appBefore starting and immediately after completing the gameSeven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced arousal; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app
Change in disgust before and after playing the appBefore starting and immediately after completing the gameSeven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced disgust; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app
Change in anxiety before and after playing the appBefore starting and immediately after completing the gameSeven-point rating scale scoring from 0 to 6: high scores reflect high levels and low scores low levels of experienced anxiety; participants play twice a day (between 8 - 11 am and 4 - 7 pm); ratings are part of the app

Other

MeasureTime frameDescription
Brief Symptom Inventory (BSI)Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)Measures clinically relevant psychological symptoms.
Mobile Application Rating Scale (MARS)Post-treatment (1-week after baseline)Questionnaire assessing the quality of new user-oriented health applications
German version of the Client Satisfaction Questionnaire (CSQ-8)(after one-session exposure if applied), Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)Standardised satisfaction measurement
Beck Depression Inventory II (BDI-II)Baseline, Post-treatment (1-week after baseline); 3-week follow-up (4-weeks after baseline)Measures severity of depression; The scale ranges from 0-63: 0-13 minimal depressive symptoms; 14-19 mild symptoms; 20-28 moderate symptoms; 29-63 severe symptoms.

Countries

Germany

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026