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The Effect of Playing Video Game on Intubation Skill

The Effectiveness of Video Game Playing Habit in Gaining Video Stylet-mediated Intubation Skill

Status
UNKNOWN
Phases
Unknown
Study type
Observational
Source
ClinicalTrials.gov
Registry ID
NCT04319744
Enrollment
30
Registered
2020-03-24
Start date
2020-05-15
Completion date
2020-06-30
Last updated
2020-05-12

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Airway Management, Intubation

Keywords

video stylet, airway, video game

Brief summary

Video games are activities that require actively hand-eye coordination and where 3D thinking is at the forefront. During the teaching of both laparoscopic surgery and robotic surgery techniques, it was revealed by the studies that the participants who played video games completed the trainings more easily and the success rate increased. In a study comparing fiberoptic intubation success, anesthesia assistants playing video games had higher successful intubation rates and shorter intubation times in the first attempt. Video stylets are newly developed devices that allow the use of video technology in airway management. It has a camera at the end and a monitor to which the image is transferred. By transferring the real-time view of the airway structures, tracheal intubation increases the success rate and shortens the intubation time. In order to determine whether video game playing has positive effects on videostylet use,ıt was aimed to compare the performances of the assistants who did play with the video game assistants.

Detailed description

Anesthesiology assistants will be questioned about whether participants have played video games before or not. Participants will be divided into two different groups as those with and without prior video game experience. Video game will be played for those who have previous experience for 5 days via 0.5 hour mobile phone (Pubg mobile).No games will be played on the other group. Then, all participants will be trained on the video stylet. Within the scope of this training, all participants will watch videos about 1-Video stylet application. 2-Verbal explanation will be made by the responsible and investigators of the study 3- All participants will practice on the model first 4-Responsible investigators will practice and show on the real patient. 5-Then all participants will perform the application on the real patient under the supervision of responsible and investigators. Tracheal intubation time, success rate, number of interventions will be recorded by responsible and investigators.

Interventions

OTHERother

Our hypothesis is that playing video games may have positive effects on videostile use, but there is no research on this subject Our goal is to compare the performances of anesthesia assistants who have played video games with those who did not.

Sponsors

Dr. Lutfi Kirdar Kartal Training and Research Hospital
Lead SponsorOTHER_GOV

Study design

Observational model
OTHER
Time perspective
OTHER

Eligibility

Sex/Gender
ALL
Age
18 Years to 65 Years
Healthy volunteers
Yes

Inclusion criteria

* Mallampati score I-II * Cormack-Lehane score I-II * ASA physical status I-II * who required endotracheal intubation for elective surgery

Exclusion criteria

* Pregnancy * Mallampati score III-IV * Cormack-Lehane score III-IV * ASA physical score III-IV * sternomental distance \< 12.5 cm * mandibular-hyoid distance \< 6 cm

Design outcomes

Primary

MeasureTime frameDescription
The effectiveness of video game playing habit in gaining videostyle-mediated intubation skill2 monthstracheal intubation time

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 4, 2026