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Water-friendly Virtual Reality and Brief Thermal Pain

Water-friendly Virtual Reality and Brief Thermal Pain

Status
Completed
Phases
NA
Study type
Interventional
Source
ClinicalTrials.gov
Registry ID
NCT04245475
Enrollment
92
Registered
2020-01-29
Start date
2020-01-30
Completion date
2021-04-30
Last updated
2021-10-26

For informational purposes only — not medical advice. Sourced from public registries and may not reflect the latest updates. Terms

Conditions

Pain, Acute

Keywords

pain control

Brief summary

Using immersive virtual reality as a form of pain distraction during a brief painful but tolerable temperature.

Detailed description

This study will use Quantitative Sensory Testing (computer-controlled brief 10 second thermal pain stimuli) in healthy college students. The primary aim is to conduct a randomized, controlled study with healthy volunteers to explore whether interacting with virtual objects in VR via a high tech interactive VR system makes VR significantly more effective/powerful compared to a less immersive passive VR system, vs. No VR, for reducing pain during quantitative sensory testing.

Interventions

BEHAVIORALVirtual Reality psychological pain reduction

attention distraction

Sponsors

National Institute of General Medical Sciences (NIGMS)
CollaboratorNIH
University of Washington
Lead SponsorOTHER

Study design

Allocation
RANDOMIZED
Intervention model
CROSSOVER
Primary purpose
BASIC_SCIENCE
Masking
SINGLE (Outcomes Assessor)

Masking description

Some of the instructions for the outcome measure will be presented to the participants via a computer.

Intervention model description

Within subjects crossover design, VR treatment order randomized (some participants receive Low Tech VR + High Tech VR, some participants receive High Tech VR + Low Tech VR) and some participants receive No VR in a side study to test the assumptions of our QST testing pain paradigm. 1. No Virtual Reality (no treatment control side data to test QST paradigm assumptions). 2. Low Tech/passive Virtual Reality for 1st pain stimulus+High Tech for 2nd pain stimulus 3. High Tech/interactive VR for 1st pain stimulus +Low Tech for 2nd pain stimulus.

Eligibility

Sex/Gender
ALL
Age
18 Years to No maximum
Healthy volunteers
Yes

Inclusion criteria

* Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool * Able to read, write and comprehend English * Able to complete study measures * Willing to follow our UW approved instructions * 18 years of age or older

Exclusion criteria

* People how have already previously participated in this same study (e.g., last quarter) are not eligible to participate again. * Not enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool * Not be able to read, write and comprehend English * Younger than 18 years of age. * Not capable of completing measures * Not capable of indicating pain intensity, * Not capable of filling out study measures, * Extreme susceptibility to motion sickness, * Seizure history, * Unusual sensitivity or lack of sensitivity to pain, * Sensitive skin, * sensitive feet, * migraines, * Diabetes.

Design outcomes

Primary

MeasureTime frameDescription
participants rating of worst pain immediately after each single 10 second test phase quantitative sensory test stimulus during a single visitusing a single graphic rating scale, 0 = no pain, 10 = excruciating pain

Secondary

MeasureTime frameDescription
participants rating of time spent thinking about painimmediately after each single 10 second quantitative sensory test stimulus during a single visitusing a single graphic rating scale, 0 = none of the time, 10 = all of the time
participants rating of pain unpleasantness immediately after each single 10 second quantitative sensory test stimulus during a single visitusing a single graphic rating scale, 0 = no pain, 10 = excruciating pain

Other

MeasureTime frameDescription
participants rating of funimmediately after each single 10 second quantitative sensory test stimulus during a single visitusing a single graphic rating scale, 0 = no fun, 10 = extremely fun.

Countries

United States

Outcome results

None listed

Source: ClinicalTrials.gov · Data processed: Feb 22, 2026