Pain, Acute
Conditions
Keywords
pain control
Brief summary
Using immersive virtual reality as a form of pain distraction during a brief painful but tolerable temperature.
Detailed description
This study will use Quantitative Sensory Testing (computer-controlled brief 10 second thermal pain stimuli) in healthy college students. The primary aim is to conduct a randomized, controlled study with healthy volunteers to explore whether interacting with virtual objects in VR via a high tech interactive VR system makes VR significantly more effective/powerful compared to a less immersive passive VR system, vs. No VR, for reducing pain during quantitative sensory testing.
Interventions
attention distraction
Sponsors
Study design
Masking description
Some of the instructions for the outcome measure will be presented to the participants via a computer.
Intervention model description
Within subjects crossover design, VR treatment order randomized (some participants receive Low Tech VR + High Tech VR, some participants receive High Tech VR + Low Tech VR) and some participants receive No VR in a side study to test the assumptions of our QST testing pain paradigm. 1. No Virtual Reality (no treatment control side data to test QST paradigm assumptions). 2. Low Tech/passive Virtual Reality for 1st pain stimulus+High Tech for 2nd pain stimulus 3. High Tech/interactive VR for 1st pain stimulus +Low Tech for 2nd pain stimulus.
Eligibility
Inclusion criteria
* Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool * Able to read, write and comprehend English * Able to complete study measures * Willing to follow our UW approved instructions * 18 years of age or older
Exclusion criteria
* People how have already previously participated in this same study (e.g., last quarter) are not eligible to participate again. * Not enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool * Not be able to read, write and comprehend English * Younger than 18 years of age. * Not capable of completing measures * Not capable of indicating pain intensity, * Not capable of filling out study measures, * Extreme susceptibility to motion sickness, * Seizure history, * Unusual sensitivity or lack of sensitivity to pain, * Sensitive skin, * sensitive feet, * migraines, * Diabetes.
Design outcomes
Primary
| Measure | Time frame | Description |
|---|---|---|
| participants rating of worst pain | immediately after each single 10 second test phase quantitative sensory test stimulus during a single visit | using a single graphic rating scale, 0 = no pain, 10 = excruciating pain |
Secondary
| Measure | Time frame | Description |
|---|---|---|
| participants rating of time spent thinking about pain | immediately after each single 10 second quantitative sensory test stimulus during a single visit | using a single graphic rating scale, 0 = none of the time, 10 = all of the time |
| participants rating of pain unpleasantness | immediately after each single 10 second quantitative sensory test stimulus during a single visit | using a single graphic rating scale, 0 = no pain, 10 = excruciating pain |
Other
| Measure | Time frame | Description |
|---|---|---|
| participants rating of fun | immediately after each single 10 second quantitative sensory test stimulus during a single visit | using a single graphic rating scale, 0 = no fun, 10 = extremely fun. |
Countries
United States